Commit Graph

6904 Commits

Author SHA1 Message Date
Sam Lantinga 38ed8a955a Fixed bug 5335 - enable joystick/haptic/evdev support by default on FreeBSD
Alex S

...which allows SDL to talk to webcamd/iichid. (Webcamd actually bundles quite a few gamepad drivers.) Note that this does _not_ disable usbhid, both joystick backends will be compiled.
2020-11-11 19:31:03 -08:00
Sam Lantinga 320a7587d7 Fixed compiler warnings 2020-11-11 19:26:59 -08:00
Simon McVittie 65847539dd test: Add a unit test for input device classification heuristics
This uses pre-recorded evdev capabilities, so that we can check for
regressions without the devices having to be physically present.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2020-11-11 19:15:43 -08:00
Simon McVittie b0eba1c55d joystick: Use inotify to detect joystick unplug if not using udev
This improves SDL's ability to detect joystick hotplug in a container
environment.

We cannot reliably receive events from udev in a container, because they
are delivered as netlink events, which are authenticated by their uid
being 0. However, in a user namespace created by an unprivileged user
(for example bubblewrap, as used by Flatpak and Steam's
pressure-vessel-wrap), the kernel does not allow us to map uid 0, and
the netlink events appear to be from the kernel's overflowuid (typically
65534/nobody), meaning libudev cannot distinguish between genuine uevents
from udevd and an attack by a malicious local user.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2020-11-11 19:15:32 -08:00
Simon McVittie aae53d5972 evdev: Detect whether input devices are accelerometers
Anything with X, Y and Z axes but no buttons is probably an
accelerometer (this is the assumption made in udev).

Signed-off-by: Simon McVittie <smcv@collabora.com>
2020-11-11 19:15:09 -08:00
Simon McVittie fdd945f2af joystick: Use a better heuristic to guess what is a joystick
Previously we only checked for at least one button or key and at least
the X and Y absolute axes, but this has both false positives and false
negatives.

Graphics tablets, trackpads and touchscreens all have buttons and
absolute X and Y axes, but we don't want to detect those as joysticks.
On normal Linux systems ordinary users do not have access to these
device nodes, but members of the 'input' group do.

Conversely, some game controllers only have digital buttons and no
analogue axes (the Nintendo Wiimote is an example), and some have axes
and no buttons (steering wheels or flight simulator rudders might not
have buttons).

Use the more elaborate heuristic factored out from SDL's udev code path
to handle these cases.

In an ideal world we could use exactly the same heuristic as udev's
input_id builtin, but that isn't under a suitable license for inclusion
in SDL, so we have to use a parallel implementation of something
vaguely similar.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2020-11-11 19:14:52 -08:00
Simon McVittie 8db3171b98 udev: Factor out SDL_EVDEV_GuessDeviceClass
This works on capability bitfields that can either come from udev or
from ioctls, so it is equally applicable to both udev and non-udev
input device detection.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2020-11-11 19:14:34 -08:00
Simon McVittie 13e7d1a958 joystick: Allow libudev to be disabled at runtime
Device enumeration via libudev can fail in a container for two reasons:

* the netlink protocol between udevd and libudev is considered private,
  so there is no API guarantee that the version of libudev in a container
  will understand netlink messages from a dissimilar version of udevd
  on the host system;
* the netlink protocol between udevd and libudev relies for security on
  being able to check the uid of each message, but in a container with
  a user namespace where host uid 0 is not mapped, the libudev client
  cannot distinguish between messages from host uid 0 and messages from
  a different, malicious user on the host

To make this easier to experiment with, always compile the fallback
code path even if libudev is disabled. libudev remains the default if
enabled at compile time, but the fallback code path can be forced.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2020-11-11 19:14:11 -08:00
Cameron Gutman 72379ba510 windows: Fix handling of swapped mouse buttons
GetAsyncKeyState() and GetRawInputData() report the state of the physical
buttons without applying the user's primary/secondary mouse button swap
preference. Swap the buttons returned from these functions, so we expose a
consistent view of the buttons to SDL callers. This new behavior also matches
the behavior of macOS and X11 backends.

See the Remarks section of the GetAsyncKeyState() function on MSDN.
2020-08-25 21:22:00 -07:00
Cameron Gutman 771732ed32 windows: Fix numpad arrow key scancodes with numlock off
We should only perform the VK_LEFT, VK_UP, etc. mapping if none of the other
special mappings apply. This allows the scancode normalization for the number
pad to take place as intended.
2020-08-27 17:54:52 -07:00
Sam Lantinga 1e2caac58b Added SDL_JoystickRumbleTriggers() and SDL_GameControllerRumbleTriggers() 2020-11-11 18:57:37 -08:00
John "Nielk1" Klein 067630aef3 Fix hidapi for unhandled DS4 headset microphone data corrupting controller state 2020-11-11 03:47:08 -06:00
Sam Lantinga b6238c87e4 Don't try to build the RAWINPUT driver if HIDAPI is disabled 2020-11-11 14:48:23 -08:00
Sam Lantinga d1e10c313e Removed debug output 2020-11-11 14:38:14 -08:00
Sam Lantinga 07eae7d670 Fix process randomly getting killed when SDL_THREAD_PRIORITY_HIGH/TIME_CRITICAL is set
When we request realtime priority from rtkit, we have a rttime limit. If we exceed
that limit, the kernel will send SIGKILL to the process to terminate it.

This isn't something that most high priority processes will want, only processes
that selectively opt into SCHED_RR/FIFO through SDL_HINT_THREAD_PRIORITY_POLICY
should be subject to this level of scrutiny.

This change:
  * Switches non-apple posix OSs to use SCHED_OTHER instead of SCHED_RR
for SDL_THREAD_PRIORITY_HIGH/SDL_THREAD_PRIORITY_TIME_CRITICAL.
  * Fixes using a hardcoded RLIMIT_RTTIME, instead queries it from rtkit
  * Only sets RLIMIT_RTTIME for MakeRealtime rtkit requests
  * Adds a note regarding the possible SIGKILL with SDL_HINT_THREAD_PRIORITY_POLICY
  * Introduces SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow apps to acquire realtime scheduling policies on Linux
2020-11-11 08:47:18 -08:00
Ozkan Sezer 59795822d0 make SDL_SensorGetDeviceNonPortableType match its prototype. 2020-11-11 12:33:55 +03:00
Ozkan Sezer 53b166797d SIZE_MAX need not be defined in limits.h
it can be in limits.h (windows) or stdint.h.
2020-11-11 12:33:55 +03:00
Sam Lantinga e12457d8bf Added support for the Xbox Series X controller to the HIDAPI driver 2020-11-10 12:26:30 -08:00
Ryan C. Gordon 7b5a0a9f97 uikit: Don't implement main() twice for iOS static libs.
I think this was a leftover from before the two Xcode projects were merged.
2020-11-10 13:12:10 -05:00
Ryan C. Gordon 940419b0a6 uikit: Fixed a typo in a comment. 2020-11-10 13:09:59 -05:00
Sam Lantinga c3dea23120 Added support for reading the paddles on a Xbox Elite Series 2 controller in Bluetooth mode 2020-11-09 22:39:33 -08:00
Dylan Fan 02de820008 Add Zhaoxin processor support
CPU Vendor ID "Shanghai" and "CentaurHauls" belongs to Zhaoxin.

Background:
Shanghai Zhaoxin Semiconductor Co., Ltd ("Zhaoxin") , established in 2013,
headquartered in Zhangjiang, Shanghai, China. Zhaoxin aims at providing
general-purpose x86 processors.

Related Zhaoxin Linux Kernel patch can be found at
https://lore.kernel.org/lkml/01042674b2f741b2aed1f797359bdffb@zhaoxin.com
Best regards.
2020-11-09 20:36:35 -08:00
Sam Lantinga fb4a406af2 Don't put 'm' in the GUID for Xbox and PS4 controllers on iOS 2020-11-09 18:45:22 -08:00
Sam Lantinga f656d8456e Fixed typo in the documentation 2020-11-09 10:29:10 -08:00
Sam Lantinga f8b8bd0ba1 ControllerList: recategorize controller as swtich pro and not switch input-only controller 2020-11-09 10:12:02 -08:00
Sam Lantinga f76ca05729 ControllerList: add unknown xbox controller from minidumps 2020-11-09 10:11:59 -08:00
Sam Lantinga 94924f012b Fix failing to set high priority for threads on Linux desktop.
Debugging inside rtkit showed we were failing the RLIMIT_RTTIME check, now that we're asking for realtime and not just high-priority due to a change in SDL.

Between that and the DBus code in SDL being wrong in previous changelist I'm not sure how this could have ever worked.
2020-11-09 10:11:55 -08:00
Sam Lantinga abf9dfd5c2 Fix MakeThreadRealtime DBus method call on Linux, type mismatch due to copy paste.
Nov 02 20:34:15 redcore rtkit-daemon[2825]: Failed to parse MakeThreadRealtime() method call: Argument 1 is specified to be of type "uint32", but is actually of type "int32"
Nov 02 20:34:15 redcore rtkit-daemon[2825]: Failed to parse MakeThreadRealtime() method call: Argument 1 is specified to be of type "uint32", but is actually of type "int32"

Docs:

http://git.0pointer.net/rtkit.git/tree/README

CLIENTS:
        To be able to make use of realtime scheduling clients may
        request so with a small D-Bus interface that is accessible on
        the interface org.freedesktop.RealtimeKit1 as object
        /org/freedesktop/RealtimeKit1 on the service
        org.freedesktop.RealtimeKit1:

                void MakeThreadRealtime(u64 thread_id, u32 priority);

                void MakeThreadHighPriority(u64 thread_id, s32 priority);
2020-11-09 10:11:38 -08:00
Sam Lantinga 5d34e3c690 Fixed linking iOS shared library 2020-11-09 09:47:19 -08:00
Sam Lantinga 1577366c36 Fixed duplicated switch statement processing Xbox controller dpad state 2020-11-08 23:49:03 -08:00
Bart van der Werf 3d92e8c742 hidapi: Also parse data[12] with dpad values on the xb1s controller 2020-10-21 10:43:46 -04:00
Sam Lantinga 1ef45c1801 Fixed bug 5339 - Minor memory leak in SDL_x11events.c
wcodelyokoyt

The atom name that X11_GetAtomName() returns never gets freed, which result in a minor memory leak (14 bytes?) every time the user drops a file on a window.
You can see the line in question here:
6b6170caf6/src/video/x11/SDL_x11events.c (L1350)

Fix: call XFree on name after the while loop.
2020-11-08 23:40:17 -08:00
Sam Lantinga 723d76c8ec Fixed bug 5333 - Replace character of legacy code page with utf-8 one.
Joel Linn

This patch fixes a MSVC warning, which is dependent on the regional settings of the build system. Although the character is inside a comment and harmless, it is undesirable to disable the warning for this.
2020-11-08 23:34:59 -08:00
Ryan C. Gordon c3a32605f8 testvulkan: Patched to compile with SDL's internal Vulkan headers. 2020-11-09 04:55:15 -05:00
Ryan C. Gordon 0e4ce84801 opengl: Make diagonal lines match the software renderer.
OpenGL leaves the final line segment open, SDL's software renderer does not,
so we need a tiny bit of trigonometry here to move one more pixel in the right
direction.
2020-11-08 20:57:17 -05:00
Ryan C. Gordon da49f79500 opengles: use glDrawArrays() correctly with GL_LINE_STRIP. 2020-11-08 19:56:12 -05:00
Ryan C. Gordon de6d0ac55a uikit: Patched to compile on older iOS SDKs. 2020-11-08 18:11:42 -05:00
Ryan C. Gordon 93a2c58c7e opengl: Use GL_LINE_STRIP instead of breaking down into seperate GL_LINES.
Surely GL drivers have improved in the last seven years. I hope...?
2020-11-08 12:37:09 -05:00
Sylvain Becker b198febb62 Documentation: fix minor gamecontroller parameter warning 2020-11-08 10:22:27 +01:00
Ryan C. Gordon 731a5d1c53 metal: Fix line drawing, again. 2020-11-08 03:18:05 -05:00
Sam Lantinga 4ea1a10bd2 Added stub controller LED functions for WGI and RAWINPUT (thanks meyraud!) 2020-11-07 02:49:22 -08:00
Sam Lantinga 009b62f1c2 Be explicit about mapping the new game controller paddle buttons 2020-11-07 02:22:15 -08:00
Sam Lantinga 3a4388489a Document the Xbox One Elite paddle buttons 2020-11-06 17:06:41 -08:00
Sam Lantinga 749062e72b Implemented SDL_GameControllerSetLED() for iOS/tvOS 2020-11-06 16:53:13 -08:00
Sam Lantinga faeac6e86c Added additional game controller button support on iOS/tvOS 2020-11-06 16:42:46 -08:00
Sam Lantinga cf8d3befe6 Added iOS controllermap test 2020-11-06 16:01:43 -08:00
Sam Lantinga 5a92edee03 Don't try to map the accelerometer as a game controller 2020-11-06 15:54:18 -08:00
Sam Lantinga d5e367a466 Fixed build so CoreBluetooth framework is only needed by hidapi
Also added plist keys for Bluetooth permission so testgamecontroller works with HIDAPI enabled
2020-11-06 14:45:36 -08:00
Sam Lantinga 59a644fb01 iOS should use the same size window for the controller tests as other platforms
Otherwise the position of the button and axis elements won't be correct
2020-11-06 14:44:26 -08:00
Sam Lantinga fbf0484a17 Embed the hidapi framework for the iOS and tvOS game controller test 2020-11-06 14:08:11 -08:00