Ryan C. Gordon
b99a6253da
Static analysis fix: let clang know _this->displays isn't NULL.
2014-03-20 11:14:02 -04:00
Ryan C. Gordon
415675bef0
Static analysis fix: division by zero.
2014-03-20 11:14:44 -04:00
Ryan C. Gordon
b659c70080
Static analysis fix: uninitialized variables.
...
This is actually a false-positive, in this case, since Clang doesn't know
that SDL_SetError() only ever returns -1. Feature request to improve that,
with explanation about these specific SDL patches, is here:
http://llvm.org/bugs/show_bug.cgi?id=19208
2014-03-20 10:41:47 -04:00
Ryan C. Gordon
1a2a3e9c8b
Static analysis fix: Fixed leaking Objective-C object.
2014-03-20 10:04:23 -04:00
Ryan C. Gordon
bcc2ed09b5
Static analysis fix: bad release.
...
(object is already init'd at this point, so -[obj init] destroys
existing reference count.)
2014-03-19 23:19:34 -04:00
Andreas Schiffler
f018ca4694
Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite
2014-03-19 21:39:55 -07:00
Ryan C. Gordon
e84fc5a368
Static analysis fix: division by zero.
2014-03-19 18:25:21 -04:00
Ryan C. Gordon
546cb8901e
Static analysis fix: Value stored to '[bcd]' is never read.
2014-03-19 16:55:38 -04:00
Ryan C. Gordon
faaaf6c572
Static analysis fix: "Value stored to 'p' is never read"
2014-03-19 16:52:26 -04:00
Ryan C. Gordon
7b893acdc1
Don't overwrite SDL_dynapi.h in checker-buildbot.sh.
2014-03-19 16:02:25 -04:00
Ryan C. Gordon
18c9a4e96b
Fixed SDL_HapticNewEffect() failing on various DirectInput devices.
2014-03-18 17:16:28 -04:00
Ryan C. Gordon
2a2fb611d5
Fixed PS4 game controller config on Windows.
2014-03-18 12:53:01 -04:00
Ryan C. Gordon
978566a65b
Whitespace fix.
2014-03-18 12:52:51 -04:00
Ryan C. Gordon
7eaf899796
Fixed SDL_HapticOpenFromJoystick() with DirectInput devices.
2014-03-17 19:11:18 -04:00
Sam Lantinga
d4f2f01580
Fixed iOS build
2014-03-15 19:30:52 -07:00
Sam Lantinga
56b40ce046
Fixed bug 2450 - Crosscompiling for Win32 with MinGW fails due to WM_UNICHAR undeclared
2014-03-15 16:32:45 -07:00
Sam Lantinga
9245c93044
Only show the window if it's supposed to be shown.
2014-03-15 16:27:06 -07:00
Ryan C. Gordon
c663d731f1
Mac: Make sure window is still showing when we exit a fullscreen space.
2014-03-15 15:35:15 -04:00
David Ludwig
f25ee50b03
Fixed broken rotation detection routines on WinRT
...
Rotation detection and handling should now work across all, publicly-released,
WinRT-based platforms (Windows 8.0, Windows 8.1, and Windows Phone 8.0).
2014-03-15 14:54:23 -04:00
David Ludwig
5281f9f1ea
Fixed a crash on Windows Phone 8 that occurred after rotating a device
...
This changeset prevents IDXGISwapChain::ResizeBuffers from being invoked on
Windows Phone 8, a function that isn't available on the platform (but is
available on other Windows platforms). The call would fail, which ultimately
led to a crash.
This changeset also attempts to make sure that the D3D11 swap chain is created
at the correct size, when using Windows Phone 8.
Still TODO: make sure rotation-querying works across relevant Windows
platforms (that support Direct3D 11.x).
2014-03-15 13:27:18 -04:00
David Ludwig
205266fa03
Fixed a build error when including WinRT's SDLmain file directly in an app
2014-03-15 10:37:40 -04:00
Sam Lantinga
26e8e387e1
Fixed Mac OS X window level when leaving fullscreen mode
2014-03-14 18:06:09 -07:00
David Ludwig
2216ab93dc
Added a missing file related to WinRT power management/reporting.
2014-03-14 01:36:05 -04:00
Sam Lantinga
f9a5896819
Added missing copyright notices
2014-03-13 21:21:26 -07:00
Sam Lantinga
ed02f61da1
Fixed the copyright date on files contributed by David Ludwig
2014-03-13 00:40:08 -07:00
David Ludwig
646cdedb18
Fixed line endings (CRLF to LF) in WinRT source code
2014-03-12 12:14:47 -04:00
David Ludwig
4cd5ed7ba2
Merged various WinRT build fixes
2014-03-12 12:12:20 -04:00
David Ludwig
b68b6e23d1
Fixed various build and runtime errors when using WinRT with VS2012.
2014-03-12 11:57:15 -04:00
Sam Lantinga
641ba09975
Fixed compiling Windows RT code on Visual Studio 2013
2014-03-12 07:26:07 -07:00
David Ludwig
36e7c8d92d
Fixed compiler errors in the D3D11 renderer when building for WinRT
...
Still TODO: fix other build errors, especially linker errors, when building
SDL/WinRT, then fix any runtime errors that pop up.
2014-03-11 12:40:31 -04:00
David Ludwig
ce3c5b842f
Made VS2012 build the D3D11 renderer
...
This change is currently limited to Win32/Windows-Desktop builds. Build fixes
for WinRT + VS2012 are still pending.
2014-03-10 22:53:03 -04:00
Andreas Schiffler
7a36070a95
Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError
2014-03-11 07:17:56 -07:00
Sam Lantinga
b677d1d883
Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context.
...
Eventually we'll probably move the version checking to higher level code and report the actual version of context that got created, but to avoid breakage we'll leave it like this for now.
2014-03-10 19:59:06 -07:00
Sam Lantinga
28398109a1
Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore.
2014-03-10 18:45:07 -07:00
David Ludwig
e8eb142748
build fixes for most WinRT-related files
...
Still TODO: getting the D3D11 renderer back up and running in VC 2012.
2014-03-10 21:21:35 -04:00
Sam Lantinga
2c558ca24d
Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
2014-03-10 17:19:19 -07:00
Sam Lantinga
9c2fb684af
Implemented fullscreen <-> windowed transition on Windows 8
2014-03-10 15:00:59 -07:00
Sam Lantinga
7e8b25534d
Fixed line endings
2014-03-10 14:35:37 -07:00
Sam Lantinga
3df586cef5
Fixed creating the rendering context on a specific device
2014-03-10 12:49:15 -07:00
Sam Lantinga
9aa5b1d457
Implemented YV12 and IYUV texture support for the D3D11 renderer
2014-03-10 05:44:34 -07:00
Sam Lantinga
965cdf10d4
Minor style tweaks
2014-03-10 02:13:44 -07:00
Sam Lantinga
1a35f32b68
Converted David Ludwig's D3D11 renderer to C and optimized it.
...
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
2014-03-10 01:51:03 -07:00
Sam Lantinga
a8f540fe4a
Fixed renderer flags to include support for target textures after the renderer is created.
2014-03-09 22:48:38 -07:00
Ryan C. Gordon
8c7ee701a1
Removed unused variable.
2014-03-10 00:48:41 -04:00
Ryan C. Gordon
89648a9a3c
Drop the default requested OpenGL version to 1.2.
...
Fixes default context creation on Mac OS X <= 10.6.
2014-03-10 00:01:14 -04:00
Sam Lantinga
1fe7b27a96
Fixed 64-bit warnings
2014-03-09 12:27:31 -07:00
Sam Lantinga
1367bf8748
Integrated David Ludwig's support for Windows RT
2014-03-09 11:36:47 -07:00
Sam Lantinga
05c23063bb
Fixed line endings on WinRT source code
2014-03-09 11:06:11 -07:00
Sam Lantinga
c167d1f6a8
Updated SDL to version 2.0.3
2014-03-09 10:38:30 -07:00
Ryan C. Gordon
db568d69d8
Patched to compile with MingW64 on case-sensitive systems (thanks, Martin!).
...
Fixes Bugzilla #2440 .
2014-03-09 11:52:52 -04:00