Simon McVittie
ce502054ad
test: Install GNOME-style installed-tests metadata
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This allows these tests to be discovered and run by
gnome-desktop-test-runner.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
38ef678990
test: Add a `make install` target for the tests
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This makes it more convenient to compile them alongside SDL, install
them in an optional package and use them as smoke-tests or diagnostic
tools. The default installation directory is taken from GNOME's
installed-tests, which seems as good a convention as any other:
https://wiki.gnome.org/Initiatives/GnomeGoals/InstalledTests
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
76a7b629bf
test: Add some common code to load test resources
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As well as reducing duplication, this lets the tests load their resources
from the SDL_GetBasePath() on platforms that support it, which is useful
if the tests are compiled along with the rest of SDL and installed below
/usr as manual tests, similar to GNOME's installed-tests convention.
Thanks to Ozkan Sezer for the OS/2 build glue.
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
40bef98f8b
test: Add a mode to skip tests that involve arbitrary delays
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This can be used as a quick acceptance test for CI workflows.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
7d2808e30b
test: Run selected noninteractive tests at build-time
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In Autotools, these are run by `make -C ${builddir}/test check`.
In CMake, they're run by `make -C ${builddir} test` or
`ninja -C ${builddir} test` or `ctest --test-dir ${builddir}`.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
b299f74d05
test: Make testevdev succeed if the feature is disabled
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"Not applicable" is more like success than it is like failure.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
6fc7aa28e7
cmake: Add some missing test-cases
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These were built by Autotools but not by CMake.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
2a8297e427
workflows: Add a test to assert that all the version numbers agree
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Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Cameron Cawley
b398a847be
Add SDL_FLOATWORDORDER for older ARM toolchains
2022-05-04 09:52:11 -07:00
Susko3
f25a78eede
Enable `SDL_TEXTEDITING_EXT` events in `checkkeys` test
2022-05-02 15:50:39 -07:00
Sam Lantinga
0687128c96
Reduce CPU usage in testgamecontroller
2022-04-29 20:57:17 -07:00
Eddy Jansson
5c1f5a7306
test: Correct invalid enum length.
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Ensure that they can't break like this again.
2022-04-28 12:58:27 -07:00
Ryan C. Gordon
7d7ec9c951
x11: Remove XVidMode and Xinerama support.
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Fixes #1782 .
2022-04-26 23:17:13 -04:00
Sam Lantinga
e551384a99
Added functions to get the platform dependent name for a joystick or game controller
2022-04-26 14:54:14 -07:00
Eddy Jansson
5bc2933425
test: Basic tests for SDL_FRectEquals
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Based on the integer version. These tests mostly check that input
isn't mangled and that invalid input gives the expected negative
result.
2022-04-20 08:38:53 -07:00
Simon McVittie
68b6fff245
test: Copy utf8.txt to build directory
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testiconv wants this.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-04-12 11:01:20 -04:00
Simon McVittie
b4256d03e9
testevdev: Adapt to a broader definition of keyboards
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At the time I contributed this unit test, SDL had a relatively narrow
definition of what is a keyboard, approximately matching udev
ID_INPUT_KEYBOARD. Now it uses the equivalent of udev ID_INPUT_KEY,
which matches anything with keyboard keys, and not just reasonably
complete alphanumeric keyboards.
Fixes: 040bd7a9
"Fix udev not detecting ID_INPUT_KEY devices when udev is not running"
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-04-12 10:59:53 -04:00
Simon McVittie
c2946902fa
testevdev: Recognise touchpads as such
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At the time I contributed this unit test, SDL didn't understand Linux
touchpads, but now it does.
Fixes: 373216ae
"Added support for touchpads in the Linux evdev code"
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-04-12 10:59:53 -04:00
capehill
006a5a9e03
testgles2: Fix buffer object sizes
2022-04-05 13:05:51 -04:00
Christoph Reichenbach
6cd444f0fa
Visualise scroll wheel events in testmouse
2022-04-02 20:50:21 -07:00
capehill
0dcfa92e4c
testgles2: Call correct function to get shader info log and add link status checking
2022-03-27 09:44:48 -07:00
Ryan C. Gordon
beecae31f6
testshader: use SDL_malloc instead of SDL_stack_alloc.
2022-03-26 08:42:09 -04:00
capehill
d6122704e8
Initialize compile status variable and check also program link status
2022-03-26 08:38:42 -04:00
Sylvain
7f1feee02a
Fixed bug #2426 - SDL_RenderReadPixels result is unspecified and fails testautomation
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Call SDL_RenderPresent after calling SDL_RenderReadPixels.
From "include/SDL_render.h":
"If you're using this on the main rendering target, it should be called after rendering and before SDL_RenderPresent()."
2022-03-21 10:20:04 +01:00
Ozkan Sezer
01663238dc
testplatform.c: move static asserts out of TestTypes().
2022-03-17 08:43:27 -07:00
Sylvain
c44966b78b
Fixed bug #2691 - re-enable surface_testCompleteSurfaceConversion for ARGB2101010
2022-03-15 17:48:38 +01:00
IOBYTE
13756b5c72
Add X1 and X2 button support to mouse test
2022-03-04 12:09:08 -05:00
Sam Lantinga
18032979d8
Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
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This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
2022-02-15 13:07:51 -08:00
Wouter Wijsman
4cb6181808
Do not build loadso test eboot for PSP
2022-02-10 19:01:15 +01:00
Sylvain
94e5c3f30e
testgesture: display device name with SDL_GetTouchName()
2022-02-08 11:40:39 +01:00
Ryan C. Gordon
ca22b30e46
testgles2: Use vertex buffer objects instead of client-side arrays.
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GLES2 always has them, and they work without hacks on Emscripten, unlike
client-side arrays.
I cleaned it up slightly, but this patch was mostly written by @bing2008.
Fixes #5258 .
2022-01-24 22:41:41 -05:00
Ozkan Sezer
836a4ec7b1
updates to os/2 build
2022-01-08 22:35:02 +03:00
Ozkan Sezer
93cab32db3
minor update to test/Makefile.os2
2022-01-08 14:40:20 +03:00
Wouter Wijsman
e0c5399119
Don't make psp eboot for testoffscreen
2022-01-06 13:33:17 -08:00
Wouter Wijsman
eca198d519
Don't build an eboot for testgesture for PSP
2022-01-05 08:30:28 -08:00
Wouter Wijsman
cd6cb959c0
Only copy resources to PSP eboot directory if it exists
2022-01-05 08:30:28 -08:00
Wouter Wijsman
9d0b4d85fc
Don't build EBOOT files for all tests for PSP
2022-01-05 08:30:28 -08:00
Wouter Wijsman
b2ca62f23a
Make sure all tests have the resources they need
2022-01-05 08:30:28 -08:00
Wouter Wijsman
fcb638ff90
Copy test resources to correct directory on PSP
2022-01-03 10:39:15 -08:00
Wouter Wijsman
5e84f6384f
Rename test directories for PSP and only build PRX if asked
2022-01-03 10:39:15 -08:00
Wouter Wijsman
bf2336078c
Make tests build for PSP and make them able to launch
2022-01-03 10:39:15 -08:00
Sam Lantinga
120c76c84b
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
Ozkan Sezer
563ef2aeb2
regenerated configure scripts.
2021-12-01 01:56:50 +03:00
Ozkan Sezer
efa1aa9a8f
initial attempt at adding os2 support to autotools
2021-12-01 01:55:56 +03:00
Sam Lantinga
4b571c624c
Added an option to map the touchpad button for Sony controllers
2021-11-29 09:00:26 -08:00
Ozkan Sezer
ede73b4cfc
testnativeos2.c: make its code style to match SDL2.
2021-11-28 23:02:02 +03:00
Sam Lantinga
f1c15aa324
Tests cover the latest SDL features
2021-11-28 08:56:25 -08:00
Nate River
6c25aed419
added hint for joysticks to stablize sixaxis & dualshock controllers ( #5007 )
2021-11-27 11:01:18 -08:00
Ozkan Sezer
d2871a348b
testhaptic.c, testjoystick.c: fixed -Wshadow warnings.
2021-11-23 15:10:50 +03:00
Sam Lantinga
e6a4230de9
Revert testevdev libc changes
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This file uses internal SDL headers as a hack, without actually being built as part of SDL, so we should use normal C functions here.
2021-11-23 03:51:32 -08:00