Commit Graph

69 Commits

Author SHA1 Message Date
Andreas Schiffler 7a36070a95 Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError 2014-03-11 07:17:56 -07:00
Sam Lantinga 1367bf8748 Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00
Sam Lantinga 05c23063bb Fixed line endings on WinRT source code 2014-03-09 11:06:11 -07:00
Gabriel Jacobo 01550b96cc Improve testgles2 exit behavior (useful on Android) 2014-02-20 16:12:11 -03:00
Ryan C. Gordon 2d92a37237 Make controllermap, etc, work on platforms with hardcoded window sizes.
This makes sure everything renders correctly, even if, say, an Android device
gives you a certain "window" size no matter what you ask for.
2014-02-10 11:29:48 -05:00
Gabriel Jacobo 9268c7a1b3 Backed out 0869362ccc3c
The render target usage in controllermap is required if you are forced to use
the app at a different resolution than the one the art has been made for, for
example on Android, where you don't control the resolution.
(The coordinates for each button are hardcoded to the art size, and appear out
of place otherwise)
2014-02-10 09:26:22 -03:00
Ryan C. Gordon f0aa97d20f Removed unused function. 2014-02-10 01:43:01 -05:00
Ryan C. Gordon b17fd9a180 Replace testgamecontroller visualization mode with something more useful. 2014-02-10 01:41:58 -05:00
Ryan C. Gordon 9a15da84db No need to use a render target here. 2014-02-09 15:20:41 -05:00
Edward Rudd d3f64213e2 slight adjustment to the hot plug test to allow it to be run with hap tics disabled 2014-02-07 09:35:33 -05:00
Ryan C. Gordon 257ab5f573 Fixed return values on testhotplug mainline. 2014-02-06 07:38:41 -05:00
Ryan C. Gordon 1191a902fc Fixed copyright date. 2014-02-06 07:38:04 -05:00
Edward Rudd d4e3221f1d add testdropfile to OS X Project 2014-02-04 18:21:39 -05:00
Edward Rudd a98c477bc8 allow safely quitting the hotplug test by pressing button 0 on the joystick 2014-02-04 15:40:51 -05:00
Edward Rudd e6dce68f8e testhotplug: Actually log the SDL_Error that occured on failures 2014-02-03 23:08:53 -05:00
Edward Rudd 8512f1b87c add logging for the case when haptic is not detected on the joystick as well. 2014-02-03 23:01:19 -05:00
Edward Rudd e0e6b2a461 add simple test showing off hotplugging of joysticks w/ haptic. 2014-02-03 22:52:18 -05:00
Sam Lantinga 58edac3e69 Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
Sam Lantinga 3bd0e9002e Fixed bug 2376 - no SDL_HasAVX
Haneef Mubarak

AVX is the successor to SSE* and is fairly widely available. As such, it really ought to be detectable.

This functionality ought to be trivial to implement, and not having it means being forced to write an ugly workaround to check for AVX (so that normal SSE can be used if AVX is not available).

Here is an example on detecting AVX from SO (it actually shows ways to cehck for all of teh fancy instructions):

http://stackoverflow.com/questions/6121792/how-to-check-if-a-cpu-supports-the-sse3-instruction-set
2014-02-02 00:33:31 -08:00
Edward Rudd 93fd65f762 some fixes to the testshape.c code so it more correctly works. 2014-01-08 14:18:11 -05:00
David Ludwig 46740a5a1c WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library.  The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
2013-11-28 22:09:21 -05:00
Ryan C. Gordon b72c8bcaf8 Regenerate the configure scripts. 2013-11-25 00:11:52 -05:00
Philipp Wiesemann 65f0142fac Fixed access of command line arguments on Android in two test programs. 2013-12-25 00:11:28 +01:00
Philipp Wiesemann 36cbd50685 Fixed unused local variable warning in test program source. 2013-12-25 00:04:31 +01:00
Philipp Wiesemann 18125f76df Fixed missing return warning in test program source. 2013-12-24 19:55:41 +01:00
Sam Lantinga 112f60a486 Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does. 2013-12-23 15:55:08 -08:00
Gabriel Jacobo ec1cb49eab Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.

Additional changes in this commit, done by me:

* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend

Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
2013-12-14 20:18:43 -03:00
Sam Lantinga fcf692276a Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0.
Brandon Schaefer

This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
2013-12-11 21:13:45 -08:00
Gabriel Jacobo 77d2d55e1e [Android] Handle native thread finishing when not commanded from the Java side 2013-12-05 10:51:38 -03:00
Gabriel Jacobo 5ac1813451 Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
SDL_GameControllerAddMappingsFromFile is now a convenience macro.

controllermap can now skip bindings by pressing space or clicking/touching the
screen.
2013-12-03 12:01:28 -03:00
Gabriel Jacobo 95ec90aa8a Adds controllermap utility to test suite. 2013-12-02 19:35:04 -03:00
Gabriel Jacobo f848adff5f Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Philipp Wiesemann 5aa702fe74 Removed second return statement. 2013-11-23 18:37:36 +01:00
Gabriel Jacobo 61959aa67b OpenGL ES support for Windows 2013-11-22 13:24:53 -03:00
Gabriel Jacobo 47139fb3eb Adds testgles2
Source code copied from: https://github.com/fantasydr/sdl-2.0-gles (thanks!)

Minor fixes, configure script changes done by me.
2013-11-19 10:56:38 -03:00
Sam Lantinga 104ceb864a Fixed compile warning, thanks to Michael Pohoreski 2013-11-16 10:25:46 -08:00
Sam Lantinga 44959a21ef Added viewport test, contributed by Andreas Schiffler and improved by me and Ryan Gordon.
If it works correctly you should see a square moving from the upper left to the lower right, with a little yellow box at the top of the moving square.

You can pass --target as a command line option to have it use a render target instead of rendering directly to the screen.  The output should be identical in this case.
2013-11-15 22:05:26 -08:00
Ryan C. Gordon 00003e8c00 Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
Sam Lantinga 2b93fa0892 Turn off resizable flag by default, you can always pass the --resize command line option if you need it. 2013-11-11 02:00:58 -08:00
Gabriel Jacobo 22770a8f40 [Android] Fixes Bug 2041 - can't get SDL_QUIT event...
Thanks to Denis Bernard!

Also, changed the Android manifest so the app doesn't quit with orientation
changes, and made testgles.c exit properly on Android.
2013-11-06 11:23:24 -03:00
Sam Lantinga c4b563e4c3 Fixed bug 2190 - test/testdrawchessboard.c line endings
Joseph Carter
test/testdrawchessboard.c checks out of hg with DOS line endings on non-dos systems.  Fixed via:

perl -pi -e 's/\r//g' test/testdrawchessboard.c
2013-11-03 11:27:06 -08:00
Philipp Wiesemann cd37485e3c Changed parameter name for gesture template save functions from "src" to "dst". 2013-11-02 12:07:21 +01:00
David Ludwig 69c5d21d7d WinRT: merged with SDL 2.0.1 codebase 2013-10-27 21:26:46 -04:00
Andreas Schiffler 09b3b7e78b Fix error assert for negative cases of pixels_getPixelFormatName test 2013-10-21 23:17:37 -07:00
Sam Lantinga 12ca3ce3fa Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
2013-10-17 23:02:29 -07:00
Sam Lantinga 2e6b4b960d Fixed compiling on Mac OS X, added a system RAM test 2013-10-17 11:56:33 -07:00
Sam Lantinga 2337a684b3 Fixed bug 2149 - Don't search for libusbhid except on BSD
Joseph Carter

There's a whole set of configure tests for BSD's libusbhid, and they only matter on BSD.  However, if you have the library on Linux, it gets pulled in as library bloat.  And it's bloat of the highest order since not a single function call to the library is ever made unless you're on a *BSD.
2013-10-13 19:49:45 -07:00
Edward Rudd 7bc9815772 added simple Drag & drop test 2013-10-12 11:21:40 -04:00
Sam Lantinga a7e1fdddea Updated SDL to version 2.0.1 2013-10-10 21:50:25 -07:00
Gabriel Jacobo 89131435f8 Adds gl_profile_mask to test framework, uses it in testgles 2013-10-10 00:49:57 -03:00