2446 Commits

Author SHA1 Message Date
Andrey Filipenkov
5b13136471 [UIKit] handle app lifecycle events in a custom object instead of AppDelegate
removes the need to call SDL counterparts manually when custom AppDelegate is used
2022-10-05 13:28:55 -07:00
Sylvain
eac3d6d3c0
SDL_video.c: fix variable 'i' may be uninitialized when used here "_this->name = bootstrap[i]->name;" 2022-10-04 10:46:42 +02:00
David Gow
ad29875ee6 Wayland: Emulate mouse warp using relative mouse mode
Several games (including Source and GoldSrc games, and Bioshock
Infinite) attempt to "fake" relative mouse mode by repeatedly warping
the cursor to the centre of the screen. Since mouse warping is not
supported under Wayland, the viewport ends up "stuck" in a rectangular
area.

Detect this case (mouse warp while the cursor is not visible), and
enable relative mouse mode, which tracks the cursor position
independently, and so can Warp successfully.

This is behind the SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP hint, which
is enabled by default, unless the application enables relative mouse
mode itself using SDL_SetRelativeMouseMode(SDL_TRUE).

Note that there is a behavoural difference, in that relative mouse mode
typically doesn't take mouse accelleration into account, but the
repeated-warping technique does, so mouse movement can seem very slow
with this (unless the game has its own mouse accelleration option, such
as in Portal 2).
2022-10-03 19:11:18 -07:00
Sam Lantinga
9e3c4b9f32 Use the correct platform defines 2022-10-03 17:50:01 -07:00
slime
f8f562dace iOS: remove dead pre-iOS 8 codepaths.
SDL hasn't supported those older iOS versions for a little while now.
2022-10-02 19:57:46 -07:00
slime
bbeacd72c4 Fix some credit comments. 2022-10-02 19:32:36 -07:00
Aaron Barany
5e654a4bf2 Fixed Mac compile errors when OpenGL is disabled. 2022-10-01 18:09:11 -07:00
Sam Lantinga
28572702bf Properly backspace over text that was entered when autocorrect updates text with the iPhone on-screen keyboard 2022-09-30 17:25:57 -07:00
Frank Praznik
e17f0c283c wayland: Call the Wayland hide/show functions directly when changing decoration modes
Calling SDL_HideWindow() to destroy the window is a NOP if the SDL_WINDOW_SHOWN flag was never set. Bypass it and call the Wayland-specific function directly to ensure that the window is always destroyed before switching from server-side to client-side decorations, even if it hasn't been shown yet.

Likewise, call Wayland_ShowWindow() directly when the window isn't explicitly hidden to ensure that it is always recreated since the SDL_WINDOW_SHOWN flag won't be cleared, which, when set, renders SDL_ShowWindow() a NOP.
2022-09-28 13:21:10 -07:00
Eric Curtin
57b5c9107e kmsdrm: only negative devindex's are not allowed
ad874536 removed an unnecessary limit as we *can* have a devindex
greater than 99, this error message does not reflect the support for
values greater than 99.
2022-09-28 10:29:02 -04:00
Ryan C. Gordon
a2c5757356
video: check for "software" with SDL_HINT_FRAMEBUFFER_ACCELERATION.
We check for this value elsewhere but not in SDL_CreateWindowFramebuffer.
2022-09-27 22:04:06 -04:00
Ryan C. Gordon
57b20e7b9e cocoa: Fix new windows setting SDL_WINDOW_BORDERLESS flag incorrectly.
Fixes #6172.
2022-09-27 14:23:42 -04:00
Sylvain
d71df6448b
Fixed bug #6287 - SDL_FillRect failed for SDL_Surface with BitsPerPixel == 4 2022-09-27 10:21:15 +02:00
Frank Praznik
4a06cc0f75 wayland: Apply modifier changes to the text of repeated keys
The text component of a repeated keystroke is initially set when a key is first pressed and the cached value remains static until the repeated key is released and another repeatable key is pressed. If the state of a modifier such as shift or capslock is changed while a key is being repeated, the text emitted will not have the modifier applied to it until the repeated key is released and pressed again.

Update the text to be repeated by a key if a modifier is changed while a key is actively being repeated.
2022-09-23 13:40:51 -04:00
Frank Praznik
467c82c771 wayland: Add mappings for the Escape and NumLock keys
The XKB keysym to SDL keycode mappings were missing for the Escape and NumLock keys, which prevented them from being remapped. Add them to the table so that the remapping of these keys will work.
2022-09-23 10:30:14 -07:00
UnknownShadow200
5ea9886bcf haiku: Fix when screen color depth was 24 bits, SDL_GetWindowSurface would always fail with 'Unknown pixel format' error
Note that returning SDL_PIXELFORMAT_BGR24 instead of SDL_PIXELFORMAT_RGB24 seems necessary, otherwise when running with SDL_ACCELERATION=0, the red and blue channels of the window appeared swapped.
Note that when running with acceleration enabled, red and blue channel swapping does not happen regardless of whether SDL_PIXEL_FORMAT_RGB24 or SDL_PIXEL_FORMAT_BGR24 is returned.

For good measure, I also tested running with acceleration disabled in both 15 and 16 bit color depths, but red and blue channel swapping did not occur
2022-09-23 02:51:00 -07:00
Frank Praznik
399cb2f0de wayland: Only clear the key repeat flag when the repeated key is released
If multiple keys were simultaneously depressed and one was being repeated, the repeat flag was being cleared when any of the pressed keys were released, even if the released key wasn't the one being repeated.

This tracks the key currently being repeated and only clears the repeat flag when the particular key being repeated is released.
2022-09-21 14:26:13 -07:00
past-due
301912a5b9 Fix: Use WIN_ClientPointToSDL for converting additional mouse coordinates 2022-09-21 03:40:50 +03:00
Cameron Cawley
8598f05b47 Support loading 2bpp .bmp files 2022-09-17 16:50:45 -07:00
Cameron Cawley
1f7a7fd931 haiku: Combine HAIKU_ColorSpaceToBitsPerPixel and HAIKU_BPPToSDLPxFormat 2022-09-17 18:13:08 -04:00
Cameron Cawley
43fc6d593f Fix incorrect return value in X11_GetPixelFormatFromVisualInfo 2022-09-17 13:17:42 -07:00
Ozkan Sezer
5fba31f6fb SDL_HasPrimarySelectionText: fix -Wunreachable-code-return warning. 2022-09-17 00:51:00 +03:00
Sam Lantinga
efe01faa8e Replaced Blit4to4CopyAlpha() with optimized SDL_BlitCopy()
Fixes https://github.com/libsdl-org/SDL/issues/6241
2022-09-16 10:09:13 -07:00
Ozkan Sezer
c0baa6bf5e move SDL_windowstaskdialog.h contents into SDL_windowsmessagebox.c
Silences clang -Wpragma warnings:

D:/a/SDL/SDL/src/video/windows/SDL_windowstaskdialog.h:21:10: warning: the current #pragma pack alignment value is modified in the included file [-Wpragma-pack]
#include <pshpack1.h>
         ^
D:/a/_temp/msys64/clang64/include/pshpack1.h:7:9: note: previous '#pragma pack' directive that modifies alignment is here
#pragma pack(push,1)
        ^

In file included from D:/a/SDL/SDL/src/video/windows/SDL_windowsmessagebox.c:35:

D:/a/SDL/SDL/src/video/windows/SDL_windowstaskdialog.h:156:10: warning: the current #pragma pack alignment value is modified in the included file [-Wpragma-pack]

#include <poppack.h>

         ^

note: previous '#pragma pack' directive that modifies alignment is here

2 warnings generated.

Closes: https://github.com/libsdl-org/SDL/issues/6240
2022-09-16 20:03:50 +03:00
Sam Lantinga
d744aafb05 Added support for simulated vsync in the renderer
This kicks in if the platform doesn't support vsync directly, or if the present fails for some reason (e.g. minimized on some platforms)

Fixes https://github.com/libsdl-org/SDL/issues/5134
2022-09-16 07:44:40 -07:00
Ozkan Sezer
d86cb8ec9e SDL_offscreenwindow.c: swap include order of SDL_egl_c.h/SDL_sysvideo.h
Fixes redefinition warnings from windows builds.
Reference issue: https://github.com/libsdl-org/SDL/issues/6239
2022-09-16 17:05:02 +03:00
Sam Lantinga
6de15ffcd6 Fixed building offscreen video driver without EGL support
Also did miscellaneous style cleanup for consistency with other code
2022-09-15 12:04:08 -07:00
DS
ac5b9bc4ee
Add support for X11 primary selection (#6132)
X11 has a so-called primary selection, which you can use by marking text and middle-clicking elsewhere to copy the marked text.

There are 3 new API functions in `SDL_clipboard.h`, which work exactly like their clipboard equivalents.

## Test Instructions

* Run the tests (just a copy of the clipboard tests): `$ ./test/testautomation --filter Clipboard`
* Build and run this small application:
<details>
```C
#include <SDL.h>
#include <unistd.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

void print_error(const char *where)
{
	const char *errstr = SDL_GetError();
	if (errstr == NULL || errstr[0] == '\0')
		return;
	fprintf(stderr, "SDL Error after '%s': %s\n", where, errstr);
	SDL_ClearError();
}

int main()
{
	char text_buf[256];

	srand(time(NULL));

	SDL_Init(SDL_INIT_VIDEO);
	print_error("SDL_INIT()");
	SDL_Window *window = SDL_CreateWindow("Primary Selection Test", SDL_WINDOWPOS_UNDEFINED,
			SDL_WINDOWPOS_UNDEFINED, 400, 400, SDL_WINDOW_SHOWN);
	print_error("SDL_CreateWindow()");
	SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
	print_error("SDL_CreateRenderer()");

	bool quit = false;
	unsigned int do_render = 0;
	while (!quit) {
		SDL_Event event;
		while (SDL_PollEvent(&event)) {
			print_error("SDL_PollEvent()");
			switch (event.type) {
			case SDL_QUIT: {
				quit = true;
				break;
			} case SDL_KEYDOWN: {
				switch (event.key.keysym.sym) {
				case SDLK_ESCAPE:
				case SDLK_q:
					quit = true;
					break;
				case SDLK_c:
					snprintf(text_buf, sizeof(text_buf), "foo%d", rand());
					SDL_SetClipboardText(text_buf);
					print_error("SDL_SetClipboardText()");
					printf("clipboard: set_to=\"%s\"\n", text_buf);
					break;
				case SDLK_v: {
					printf("clipboard: has=%d, ", SDL_HasClipboardText());
					print_error("SDL_HasClipboardText()");
					char *text = SDL_GetClipboardText();
					print_error("SDL_GetClipboardText()");
					printf("text=\"%s\"\n", text);
					SDL_free(text);
					break;
				} case SDLK_d:
					snprintf(text_buf, sizeof(text_buf), "bar%d", rand());
					SDL_SetPrimarySelectionText(text_buf);
					print_error("SDL_SetPrimarySelectionText()");
					printf("primselec: set_to=\"%s\"\n", text_buf);
					break;
				case SDLK_f: {
					printf("primselec: has=%d, ", SDL_HasPrimarySelectionText());
					print_error("SDL_HasPrimarySelectionText()");
					char *text = SDL_GetPrimarySelectionText();
					print_error("SDL_GetPrimarySelectionText()");
					printf("text=\"%s\"\n", text);
					SDL_free(text);
					break;
				} default:
					break;
				}
				break;
			} default: {
				break;
			}}
		}
		// create less noise with WAYLAND_DEBUG=1
		if (do_render == 0) {
			SDL_RenderPresent(renderer);
			print_error("SDL_RenderPresent()");
		}
		do_render += 1;
		usleep(12000);
	}

	SDL_DestroyRenderer(renderer);
	SDL_DestroyWindow(window);
	SDL_Quit();
	print_error("quit");
	return 0;
}
```
</details>

* Use c,v,d,f to get and set the clipboard and primary selection.
* Mark text and middle-click also in other applications.
* For wayland under x:
  * `$ mutter --wayland --no-x11 --nested`
  * `$ XDG_SESSION_TYPE=wayland SDL_VIDEODRIVER=wayland ./<path_to_test_appl_binary>`
2022-09-14 09:28:35 -07:00
Sam Lantinga
72fe6cc8f1 Updated to the latest version of OpenGL and Vulkan headers from the Khronos registry
Fixes https://github.com/libsdl-org/SDL/issues/6193
2022-09-14 09:14:47 -07:00
xeonmc
228b9fb517
Update SDL_windowswindow.c (#6225)
Clip rectangle set to int(left+width/2) , int(top+height/2) , int(left+width/2)+1 , int(top+height/2)+1
a 1x1 box
On even-valued resolution, cursor is stable at bottom-right central pixel
On odd-valued resolution, cursor is stable at exact central pixel.
this is the desired behaviour
2022-09-13 12:43:16 -07:00
Frank Praznik
929d5b80c6 wayland: Use the backbuffer size for determining if a resize event is required
In some cases, a backbuffer size update may not be accompanied by a resize event if the window size and/or scale were updated before the new backbuffer size was recomputed. Instead of the scale, use the old/new backbuffer sizes to determine if a resize event is required so that a backbuffer size change will always be followed by a resize event.
2022-09-13 10:54:35 -07:00
Frank Praznik
edfb00c25e wayland: Only commit on move if the display was changed
Only commit on a move event if the display was changed for a fullscreen window and the compositor has returned bad dimensions.
2022-09-09 17:14:49 -07:00
Frank Praznik
97a5e74449 wayland: Remove duplicate code
Wayland_SetWindowSize() can be simplified with the common CommitWindowGeometry() function.
2022-09-09 08:17:27 -07:00
Frank Praznik
78f843f741 wayland: Remove unnecessary function parameter
SetFullscreen() is never called in a case where the commit parameter is false anymore, so the parameter is unnecessary.
2022-09-09 08:17:27 -07:00
Frank Praznik
69e4c770f3 video: Make the mode switching function a NOP if mode switching is disabled
Instead of wrapping individual calls to SDL_SetDisplayModeForDisplay(), just check the flag in the function itself and make it a NOP that cannot fail if the flag is set. Silences some errant "SDL video driver doesn't support changing display mode" log errors.
2022-09-09 08:17:27 -07:00
Frank Praznik
768b6728bd wayland: Compare against the old scale when resizing
Compare against the old scale instead of the new or the conditional will always be true.
2022-09-09 08:17:27 -07:00
Frank Praznik
07aea476ba wayland: Ignore content sizes from libdecor when hiding a window
When hiding a window, libdecor can report bogus content region sizes that are +/- the height of the title bar. Ignore any size values from libdecor when hiding a window, or the size may be incorrect when restored.
2022-09-09 08:17:27 -07:00
Frank Praznik
6de12b4a0d wayland: Update the internal state when the compositor moves a fullscreen window
The compositor can arbitrarily move windows between displays, including fullscreen windows. Update the internal state when a fullscreen window is moved so the internal SDL state accurately reflects the window location, and resize the window to fit the new display.

This also fixes an edge case where the compositor can make a window fullscreen on a different display than SDL thinks it will be on (usually when a window is made fullscreen by the compositor while straddling multiple displays), which can result in the window being incorrectly sized.
2022-09-09 08:17:27 -07:00
Frank Praznik
a7d345958d wayland: Trigger a commit on fullscreen update
If additional fullscreen requests are received when the window is already fullscreen, it is typically due to the fullscreen flags or emulated video mode being changed. A commit must be explicitly triggered or the requested changes won't take effect until some other event, such as a resize or focus change, causes the changes to be committed.
2022-09-09 08:17:27 -07:00
Frank Praznik
707b561f97 wayland: Enable compositor fullscreen toggling
The compositor can toggle the fullscreen state (via a hotkey or otherwise), so the internal SDL state must be updated accordingly when it does.

When toggling fullscreen via the compositor, SDL will attempt to use the last fullscreen flag explicitly set. If no flag was previously set, SDL_WINDOW_FULLSCREEN will be used if a window video mode was set, otherwise SDL_WINDOW_FULLSCREEN_DESKTOP will be used. If the previous flag was SDL_WINDOW_FULLSCREEN and the window video mode was cleared, it will revert to SDL_WINDOW_FULLSCREEN_DESKTOP.
2022-09-09 08:17:27 -07:00
Frank Praznik
31979e2d98 wayland: Add missing static qualifiers 2022-09-09 08:17:27 -07:00
Taiko2k
1c88a0522f Update Wayland cursors to match X11 cursors 2022-09-09 08:59:37 -04:00
Ozkan Sezer
5ffede35d9 Fix https://github.com/libsdl-org/SDL/issues/6191 2022-09-06 19:56:29 +03:00
Sylvain
03485db0a3
Android: understand HAL_PIXEL_FORMAT_BGR_565 as a returned value from ANativeWindow_getFormat() (see #6016) 2022-09-03 23:40:14 +02:00
Brad Smith
371735e95b Silence unused variable warning
SDL_x11dyn.c:123:17: warning: unused variable 'i' [-Wunused-variable]
            int i;
                ^
2022-08-30 12:52:01 -07:00
Mathieu Eyraud
b8af865f18 Fix candidate list size for Windows IME
Adjust candidate count so list is not draw bigger that needed. This also fix potential uninitialised read of variable `candsize[i]` if `vertical` is false.
2022-08-28 06:27:24 -07:00
Steven Noonan
9ce9c2530a SDL_windowsmodes: fix WIN_GetDisplayNameVista source identifier number
This was getting the wrong monitor's name because the source identifier
was not being included in the DisplayConfigGetDeviceInfo request.
2022-08-25 18:44:46 -07:00
Anonymous Maarten
ce227aa69e wayland: fix build with SDL_WAYLAND_SHARED=OFF/--enable-wayland-shared=no 2022-08-25 17:15:54 -07:00
DomGries
40b2499273 Fix building with SDL_DISABLE_WINDOWS_IME
Regression of f317d619cc (diff-bff8f3e638d51e86cb6f0f42e2c527549d649951b7aa5ec4a539e865a5b57027R398)
2022-08-25 06:59:24 -07:00
Noel Berry
00452e47fa
Adding SDL_GetWindowSizeInPixels for window size in pixels (#6112) 2022-08-24 11:25:13 -07:00