Alex Szpakowski
84f6bc41b8
iOS: Fixed MFi game controller triggers to report the proper range of values.
2015-11-09 17:41:54 -04:00
Alex Szpakowski
7ce64372c8
iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.
2015-11-09 02:32:37 -04:00
Sam Lantinga
cef2242025
Added Linux binding for Wii-U Pro controller
2015-11-05 18:10:19 -08:00
Sam Lantinga
667783ba88
Fixed swapped Windows and Linux entries for the Cideko AK08b
2015-09-30 16:00:21 -07:00
Sam Lantinga
a0c4b56ff9
SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO.
...
CR: Sam
2015-09-30 15:39:30 -07:00
Sam Lantinga
ed23a3f887
Added support for the Cideko AK08b
2015-09-30 15:33:33 -07:00
Alex Szpakowski
ab2a350033
iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView.
...
UIAlertController is also supported on tvOS, whereas UIAlertView is not.
2015-09-25 15:17:20 -03:00
Philipp Wiesemann
774b077513
iOS: Fixed pointer dereference after free.
2015-09-21 21:19:37 +02:00
Alex Szpakowski
2bf6f1bcb7
Added initial support for MFi game controllers on iOS.
2015-09-20 23:08:36 -03:00
Alex Szpakowski
76fc378837
Fixed the header guard in the darwin SDL_sysjoystick_c.h file.
2015-09-14 22:44:20 -03:00
Ryan C. Gordon
4295a6fe47
Mac: Fixed off-by-one bug when plugging in a joystick (thanks, Konstantin!).
2015-09-13 11:29:45 -04:00
Philipp Wiesemann
3362c9f196
Emscripten: Changed return -1 after SDL_SetError() to return SDL_SetError().
2015-08-09 20:00:51 +02:00
Philipp Wiesemann
fcc5940935
Emscripten: Added missing error messages for audio and joystick init failures.
2015-08-05 21:04:10 +02:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
...
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00