Ryan C. Gordon
ea7d5307ac
emscripten: Proxy SDL_GetUsableDisplayBounds to the main thread.
2022-03-31 14:12:34 -04:00
Mahyar Koshkouei
41e7d1baa6
Add SDL_GetDisplayDPI implementation on Emscripten
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Signed-off-by: Mahyar Koshkouei <mk@deltabeard.com>
2022-03-07 07:18:45 -05:00
Sam Lantinga
120c76c84b
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
Joseph Kogut
55af8dcad9
emscripten: use emscripten_set_window_title api
2021-08-14 17:04:46 +01:00
Joseph Kogut
d8baad7e48
emscripten: use emscripten_get_screen_size api
2021-08-14 17:04:46 +01:00
Cameron Gutman
a0d3c6c63c
Rename SetWindowGrab() to SetWindowMouseGrab()
2021-02-10 10:22:16 -05:00
Sam Lantinga
9130f7c377
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
M Stoeckl
052a13738d
Merge VideoBootStrap::available into VideoBootStrap::create
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The two are only ever called together, and combining them makes it possible
to eliminate redundant symbol loading and redundant attempts to connect
to a display server.
2020-07-12 19:11:15 -04:00
Ryan C. Gordon
daf360e040
emscripten: Fix crash in SDL_SetWindowTitle().
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This patch came from emscripten-ports, thanks!
Fixes Bugzilla #5133 .
2020-05-13 16:48:42 -04:00
Daid
287772f5e9
emscripten: Let SDL_GetDisplayUsableBounds return the size of the window
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This does not account for scrollbars nor margins. But is much better then returning the full display size when not running fullscreen, but for example in an iframe.
2020-04-09 15:01:45 +01:00
Sam Lantinga
a8780c6a28
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
Charlie Birks
60c48ed787
Emscripten: Store canvas id in WindowData
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Also replace all hardcoded uses of "#canvas" or NULL
2019-05-09 12:09:34 +01:00
Charlie Birks
04b1494cf8
Emscripten: resize canvas to 0x0 in DestroyWindow
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Closest we can get to actually destroying it
2019-01-29 12:19:23 +00:00
Charlie Birks
d60546aaa8
Emscripten: don't zero the display mode before adding it
2019-01-29 12:19:06 +00:00
Charlie Birks
4a2888af10
Emscripten: use UTF8ToString instead of Pointer_stringify
2019-01-29 12:19:03 +00:00
Charlie Birks
8dab9c956f
Emscripten: Use set_canvas_element_size
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This will be needed for supporting multiple canvases and set_canvas_size
is deprecated anyway.
2019-01-29 12:18:56 +00:00
Charlie Birks
1767d09187
Emscripten: use a fake size for external sizing check
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The check would fail if the canvas happened to be the correct size
already. (#66 , mentioned in #58 )
2019-01-29 12:14:41 +00:00
Sam Lantinga
5e13087b0f
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Sam Lantinga
e3cc5b2c6b
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Sam Lantinga
50efbda736
Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h
2017-08-28 00:43:14 -07:00
Philipp Wiesemann
711df8a989
emscripten: Fixed compiling without OpenGL support.
2017-08-05 22:10:48 +02:00
Charlie Birks
613955b4f2
Emscripten: only update pixel ratio if HiDPI is enabled
2017-02-17 10:13:07 +00:00
Sam Lantinga
45b774e3f7
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Csongor Szabo
01f6273675
emscripten: check if device pixel ratio has changed
2016-10-14 17:06:28 +01:00
Alon Zakai
bec5573476
add some detail to fullscreen workaround comment; version 6
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Conflicts:
version.txt
2016-09-13 00:03:58 -07:00
Charlie Birks
405d64b207
only unset fullscreen flags if fullscreen failed
2016-09-13 00:03:56 -07:00
Charlie Birks
c68cac89df
use screen resolution instead of canvas size
2016-09-13 00:03:55 -07:00
Boris Gjenero
791b946a42
Fix full screen mode in Firefox, which was broken by 9d4beb2
2016-09-13 00:03:54 -07:00
Boris Gjenero
b71208d452
Support SDL_SetWindowTitle() via Module['setWindowTitle']()
2016-09-13 00:03:53 -07:00
Sam Lantinga
bdca510fd6
simplify fullscreen handling using new fullscreen_strategy api, patch contributed by Charlie Birks
2016-09-13 00:03:28 -07:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
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The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00