pionere
4a17612bff
get rid of BeginLoopIteration
2022-01-28 20:40:19 -05:00
pionere
0770c5829c
get rid of PrepareToClose
2022-01-28 20:40:19 -05:00
Ryan C. Gordon
e0236c02ce
audio: Removed an unnecessary commented-out line.
2022-01-28 20:40:19 -05:00
pionere
0dda8a7f4c
cleanup init functions of audio
...
- use SDL_bool if possible
- assume NULL/SDL_FALSE filled impl
- skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
2022-01-28 20:40:19 -05:00
pionere
6fcfcc3d6f
get rid of SkipMixerLock
2022-01-28 20:40:19 -05:00
pionere
3c85cef46c
cleanup SDL_RegisterApp
...
- fix memory leak when RegisterClassEx fails
- set style according to the documentation
- eliminate duplicated SDL_Instance setter
2022-01-28 20:40:19 -05:00
pionere
0af391cbe9
build with Release config on push and pull_request
2022-01-28 20:40:19 -05:00
pionere
ff2d62d89f
dlopen is not a subsystem
2022-01-28 20:40:19 -05:00
pionere
a633a3c33e
add audio/video dummies if nothing else available II.
2022-01-28 20:40:19 -05:00
pionere
398f9a0e40
fix have_audio/video flags, add uikit to SUMMARY_video in configure
2022-01-28 20:40:19 -05:00
pionere
fa8075c4fc
add audio/video dummies if nothing else available
2022-01-28 20:40:19 -05:00
pionere
39c723fc9c
fix HAVE_SDL_VIDEO flag of CMakeLists.txt [IOS OR TVOS]
2022-01-28 20:40:19 -05:00
pionere
3dba2a73f1
fix HAVE_SDL_AUDIO flag of CMakeLists.txt II.
2022-01-28 20:40:19 -05:00
pionere
014e2bbdb2
use SDL_COMPILE_TIME_ASSERT instead of SDL_STATIC_ASSERT
2022-01-28 20:40:19 -05:00
pionere
3936af99d8
fix HAVE_SDL_AUDIO flag of CMakeLists.txt
2022-01-28 20:40:19 -05:00
pionere
21510387cf
fix CMakeLists.txt vs. configure inconsistencies
...
- atomic subsystem is disabled by default (changed in configure)
- SDL_WAYLAND_LIBDECOR is disabled by default if SDL_WAYLAND is not set (changed in CMakeLists.txt)
2022-01-28 20:40:19 -05:00
pionere
95f30c7a48
fix compiler warnings in video/uikit
2022-01-28 20:40:19 -05:00
pionere
11cdde01f3
fix MacOS build with disabled SDL_SENSOR
...
+ get rid of the double-check (SDL_HAPTIC depends on SDL_JOYSTICK)
2022-01-28 20:40:19 -05:00
pionere
176941a4fb
allow MacOS build without SDL_FILE
2022-01-28 20:40:19 -05:00
pionere
b1b2ad725c
sync handling of subsystems II. (+)
2022-01-28 20:40:19 -05:00
pionere
eb80f2c65a
sync handling of subsystems II.
2022-01-28 20:40:19 -05:00
pionere
65e9415b98
sync handling of subsystems
...
- add DUMMY-define in case the subsystem is enabled but not available (filesystem/misc/locale)
- add missing PSP/VITA-filesystem defines
- sync the order of filesystems in SDL_config.h.cmake/in
- add option to disable locale subsystem in configure
2022-01-28 20:40:19 -05:00
pionere
ea8cf4bd0f
add 'Misc' subsystem II.
2022-01-28 20:40:19 -05:00
pionere
118de86202
more conform vulkan/metal configuration
2022-01-28 20:40:19 -05:00
pionere
606d2ea87f
bugfix for "add 'Misc' subsystem"
2022-01-28 20:40:19 -05:00
pionere
998117b3ff
add 'Misc' subsystem
2022-01-28 20:40:19 -05:00
pionere
942b01a54c
do not use RWOps in WIN_SetWindowIcon
2022-01-28 20:40:19 -05:00
pionere
739f350f45
add SDL_LOCALE_DISABLED to SDL_config.h
2022-01-28 20:40:19 -05:00
pionere
bf66720a4d
fix mixing of U16 audio
2022-01-28 20:40:19 -05:00
pionere
905e2e22ef
cleanup of SDL_MixAudioFormat
2022-01-28 20:40:19 -05:00
pionere
d7110b4490
fix compiler warnings in SDL_windows_gaming_input.c
2022-01-28 20:40:19 -05:00
pionere
e11ba0f5d9
do not load/unload opengl library when SDL_WINDOW_METAL flag is changed
2022-01-28 20:40:19 -05:00
Sylvain
f5911bdc59
GLES2: disable texcoord when not using it (see bug #5235 )
...
similar to opengl backend code:
- glDisableVertexAttribArray doesn't need to depend on 'drawstate.texture' value
- move binding code to SetCopyState()
2022-01-28 19:25:40 +01:00
Sylvain
096fe37bb2
GLES2: revert 7bf8c5a388
2022-01-28 19:25:40 +01:00
Sylvain
a988ce5544
Fixed bug #964 - SDL_RenderCopy stretch loses proportion on viewport boundaries
2022-01-28 17:24:59 +01:00
Sylvain
7bf8c5a388
GLES2: disable texcoord when not using it (see bug #5235 )
2022-01-27 21:49:05 -05:00
Vitaliy Zhmurikov
5b74459255
Update SDL_joystick.c
...
Add Logitech Momo Racing Wheel VID & PID to SDL_IsJoystickProductWheel function
2022-01-27 12:30:41 -08:00
Ryan C. Gordon
19ae71b2db
video: Don't add SDL_WINDOW_(METAL|OPENGL) to new windows if unsupported.
...
Fixes #4656 .
(Better than the previous fix in 3044310518dbb2d4814b32c6521f332b8d69aae5.)
2022-01-27 11:49:15 -05:00
Ivan Epifanov
d7e0c54dde
PSVita: send initial SDL_JOYDEVICEADDED events
2022-01-27 08:47:53 -08:00
Cameron Gutman
cc40f732f9
wayland: Round the refresh rate rather than truncating it
...
A 59999 mHz monitor should be reported as 60 Hz, not 59 Hz.
2022-01-26 21:27:13 -06:00
Ryan C. Gordon
3044310518
video: Don't add SDL_WINDOW_METAL to new windows if not using Cocoa or UIKit.
...
Fixes #4656 .
2022-01-26 21:10:15 -05:00
Cameron Gutman
77a9ca6ba0
wayland: Fix SDL_SetWindowSize() being dropped right after exiting fullscreen
...
If we get a SDL_SetWindowSize() call right after SDL_SetWindowFullscreen() but
before we've gotten a new configure event from the compositor, the attempt to
set our window size will silently fail (when libdecor is enabled).
Fix this by remembering that we need to commit a new size, so we can do that
in decoration_frame_configure().
2022-01-26 19:48:16 -05:00
Cameron Gutman
c6ec5a07f1
d3d11: Respect SDL_HINT_RENDER_DIRECT3D_THREADSAFE when creating device
2022-01-26 18:44:29 -06:00
Ryan C. Gordon
f37e4a94d3
video: Don't check if we can use a "texture framebuffer" until needed.
...
This prevents SDL from making an OpenGL context and maybe throwing it away
immediately by default. It will now only do it when trying to request a
window framebuffer directly, or creating an SDL_Renderer with the "software"
backend, which makes that request itself.
The way SDL decides if it should use a "texture framebuffer" needs dramatic
updating, but this solves the immediate problem.
Reference Issue #4624 .
2022-01-26 17:06:25 -05:00
Eric Wasylishen
71e06a536a
cmake: fix Metal detection
...
Confirmed to work on:
macOS 10.15.7
XCode Version 12.4 (12D4e)
2022-01-26 12:33:16 -05:00
Ethan Lee
8ceba27d62
video: Prefer Wayland over X11
2022-01-26 12:32:45 -05:00
Ethan Lee
68a71f91c6
wayland: Try to avoid committing before the window is shown
2022-01-25 17:19:19 -05:00
Sam Lantinga
84320266f2
Fixed the queue filling up with sentinel events when the WaitEvent call is passed NULL for the event
...
The use case is an application that waits for events on the main thread and dispatches them on a separate thread.
2022-01-25 12:37:43 -08:00
Ethan Lee
f0e768da43
wayland: Call SetFullscreen directly in ShowWindow.
...
This cuts out an extra flush when getting the first configure event.
2022-01-25 13:07:00 -05:00
Sylvain
8c660ccb6f
Fixed bug #5256 : X11 Segmentation fault with multiple windows and renderers
...
First window is created and it triggers and 'EnterNotify' event
which calls SDL_SetMouseFocus() and X11_ShowCursor() while the second
windows hasn't finished to be created (eg window->driverdata isn't set)
Just check for a valid 'driverdata'
2022-01-25 17:18:40 +01:00