Commit Graph

12 Commits

Author SHA1 Message Date
Ryan C. Gordon ece8d2bb05 X11: Fixes for OpenGL 3.0 and later context creation.
- Don't create a temporary context first; this was probably due to Windows
needing one to get the address of wglCreateContextAttribsARB(), but that's
a unique quirk of WGL, and doesn't apply to glX. The glX spec explicitly says
you have to get a function pointer that works with any context from
glXGetProcAddress(), including when no context exists.

- Properly check for the GLX_ARB_create_context instead of just looking for a
non-NULL glXCreateContextAttribsARB()...some implementations, like Mesa,
never return NULL for function lookups (Mesa returns pointers into a jump
table that is filled out when the GL is initialized; since you can look up
functions before you have a valid context, it can't definitely say a function
isn't valid at that point).
2015-02-02 01:05:41 -05:00
Philipp Wiesemann 86f87bf755 Added missing guards in implementation for PSP.
Thanks to Martin Gerhardy for pointing this out.
2015-01-31 22:45:54 +01:00
Philipp Wiesemann d036ad84ae Added missing include statements in implementation for PSP.
SDL_internal.h should be included to support dynamic API and fix warnings.
2015-01-31 22:43:05 +01:00
Philipp Wiesemann 43500a78b8 Fixed comment in implementation for NaCl. 2015-01-31 21:06:37 +01:00
Philipp Wiesemann f4b7cf6e81 Fixed including SDL_config.h in implementation for Android.
SDL_internal.h should be included to support dynamic API.
2015-01-31 21:02:56 +01:00
Philipp Wiesemann 7384f147f8 Fixed names in implementation for PSP. 2015-01-31 10:33:48 +01:00
Philipp Wiesemann f1a56cd565 Changed static variable to local variable in implementation for Android. 2015-01-30 23:18:14 +01:00
Sam Lantinga a725806662 Fixed game controller hotplug support for some embedded Linux devices
When guessing the device class, it ends up being 0 for devices that have been removed (because the device node no longer exists)
2015-01-29 13:33:53 -08:00
Sam Lantinga 0874eb9713 Add binding layout for Xbone pad. 2015-01-29 13:33:20 -08:00
Ryan C. Gordon 203ea98173 X11: Don't delay delivery of focus events unless we just changed vidmodes.
Normally there's a 200 millisecond delay on all focus events in case there
was a vidmode change, now we note the last vidmode change and only impose this
delay if a change happened extremely recently.

Thanks to Epic Games for reporting this issue.
2015-01-26 17:46:39 -05:00
Philipp Wiesemann f64e6742bc Fixed memory leak in video quit implementation for Android. 2015-01-26 22:12:38 +01:00
Philipp Wiesemann b48e54aafe Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla

The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.

I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
2015-01-26 22:00:29 +01:00