Commit Graph

214 Commits

Author SHA1 Message Date
Ethan Lee 2f0816adb7 Add SDL_GetDefaultAudioInfo.
This API is supported on pipewire, pulseaudio, wasapi, and directsound.

Co-authored-by: Frank Praznik <frank.praznik@gmail.com>
2022-07-11 13:34:35 -04:00
Sam Lantinga 2373da5d94 Exposed SDL_ResetKeyboard() as a public function
This will be used by Source 2 titles to reset keyboard state before showing assertion dialogs
2022-07-11 09:49:00 -07:00
rohlem b085c18251 make SDL_SetTextInputRect take a pointer to const
The documentation doesn't state that the argument is ever modified,
and no implementation does so currently.
This is a non-breaking change to guarantee as much to callers.
2022-07-04 09:38:01 -07:00
chalonverse f317d619cc
Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)

* Added basic keyboard testing

* Update readme

* Code review fixes

* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
Sam Lantinga 1d1fb95a61 Removed double va_end() 2022-06-28 06:21:45 -07:00
Sylvain f815580dde
Fix SIGSEV in SDL_error. Re-apply same pattern on this uncompiled code (see #5795) 2022-06-28 13:09:38 +02:00
Sam Lantinga cbd0187475 Removed the limit on the size of the SDL error message
Also added SDL_GetOriginalMemoryFunctions()

Fixes https://github.com/libsdl-org/SDL/issues/5795
2022-06-27 16:59:50 -07:00
chalonverse 3b191580c3
Windows GDK Support (#5830)
* Added GDK

* Simplfied checks in SDL_config_wingdk.h

* Added testgdk sample

* Added GDK readme

* Fixed error in merge of SDL_windows.h

* Additional GDK fixes

* OpenWatcom should not export _SDL_GDKGetTaskQueue

* Formatting fixes

* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Francisco Javier Trujillo Mata f0a05ed476 Add some PS2 flags 2022-06-15 15:15:26 -07:00
Ozkan Sezer 51db775442 updated windows watcom exports file after last commit. 2022-06-10 06:23:20 +03:00
Guldoman 74bcc5a0a3 stdlib: Add `SDL_utf8strnlen` 2022-06-09 15:18:50 -07:00
chalonverse 4082821822
DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)

* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters

* Fixed OpenWatcom build failure

* Dynapi fix

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2022-06-06 17:42:30 -07:00
Ozkan Sezer 61115aebd3 update dynapi after the loongarch support patch 2022-06-06 19:29:56 +03:00
Christoph Reichenbach 3a20274ddf Refactoring: move GUID operations out of Joystick
- SDL_JoystickGUID -> SDL_GUID (though we retain a type alias)
- Operations for GUID <-> String ops are now in
  src/SDL_guid.c and include/SDL_guid.h
- The corresponding Joystick operations delegate to SDL_guid.c
- Added test/testguid.c
2022-06-04 17:22:13 -07:00
Sam Lantinga 423141bfca Added a function to get the controller firmware version 2022-06-03 18:50:00 -07:00
Cameron Cawley f0566702c5 Fix enabling SDL_DYNAMIC_API in OpenWatcom builds 2022-05-19 20:11:10 +03:00
Cameron Cawley 3d52d04977 Remove the '_' prefix from symbol names in Windows OpenWatcom builds 2022-05-19 20:11:10 +03:00
Cameron Cawley 9dfa000bc0 Initial support for building for Windows with OpenWatcom 2022-05-19 20:11:10 +03:00
Ozkan Sezer 15781a6986 dynapi: fix SDL_DYNAPI_PROC for SDL_iPhoneSetAnimationCallback() 2022-05-19 18:55:02 +03:00
Cameron Cawley f5cf0e37f7 Remove unused and duplicate defines from SDL_dynapi_overrides.h 2022-05-19 17:23:24 +03:00
Ozkan Sezer 03ebc4397f dynapi: add missing SDLCALL for SDL_TLSSet's dtor param. 2022-05-19 14:01:10 +03:00
Ozkan Sezer dbd54dd708 adjust dynapi after commit 0cca71a changes for SDL_qsort and SDL_bsearch 2022-05-19 03:00:04 +03:00
Ozkan Sezer a48004952d disable dynapi for os/2, at least for now. (see bugs #5667 and #5669.) 2022-05-17 01:33:20 +03:00
Sam Lantinga 94eeb587c1 First pass at extending virtual controller functionality
Added the ability to specify a name and the product VID/PID for a virtual controller

Also added a test case to testgamecontroller, if you pass --virtual as a parameter
2022-05-15 20:01:12 -07:00
Michael Fitzmayer fbd230bb6c
Add support for the Nokia N-Gage (#5597)
* Add initial support for the Nokia N-Gage

* N-Gage: disable clipping for the time being, issue needs to be resolved later

* Move va_copy definition to SDL_internal.h

* Move stdlib.h include to SDL_config_ngage.h, much cleaner this way

* Remove redundant include, add HAVE_STDLIB_H

* Revert "N-Gage: disable clipping for the time being, issue needs to be resolved later"

This reverts commit 4f5f0fc36cc7f34fad05e45671dfa7b8dc32fd51.

* N-Gage: fix clipping issue by providing proper math functions
2022-05-03 08:51:49 -07:00
Sam Lantinga e551384a99 Added functions to get the platform dependent name for a joystick or game controller 2022-04-26 14:54:14 -07:00
Ozkan Sezer e9ff4fdd49 add SDL_bsearch 2022-04-26 04:03:25 +03:00
Sylvain Becker c23a7ad38a
Add SDL_RenderGetWindow() API to get the window associated with a renderer (#5440)
Add SDL_RenderGetWindow() API to get the window associated with a renderer
2022-03-23 17:07:56 +01:00
Ryan C. Gordon d81fee7623
SDL_Rect: Added floating point versions of all the rectangle APIs.
Fixes #5110.
2022-03-19 10:35:24 -04:00
Zach Reedy d14a126383
IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition (#5398)
* Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown

* Fixed: Documentation and code style issues raised during code review.
2022-03-11 14:45:17 -08:00
Sylvain e7e44df039
Dynapi: add SDL_GetTouchName() entry 2022-02-08 11:34:41 +01:00
Sylvain d224a63bda
Fix compilation for non Android 2022-02-01 11:34:01 +01:00
Sylvain fe2ed6cf6f
Fixed bug #5221 - Add SDL_AndroidSendMessage() 2022-02-01 11:30:43 +01:00
Sam Lantinga 120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Sylvain b7885abc44
Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color* 2021-12-14 10:31:55 +01:00
Sam Lantinga c97b721868 Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels 2021-11-21 12:18:10 -08:00
Ozkan Sezer 8a6e48d46d constified SDL_RegisterApp() 2021-11-14 04:40:50 +03:00
Sam Lantinga 9c3bcf8e8a Added SDL_hid_ble_scan() for pairing Steam Controllers on iOS and tvOS 2021-11-11 17:31:14 -08:00
Sam Lantinga 36b2690e40 Moved SDL HIDAPI functions into a single block for the ABI 2021-11-11 15:48:56 -08:00
Cameron Gutman fe09a4930a joystick: Add APIs to query rumble support 2021-11-11 15:10:08 -08:00
Sam Lantinga b15e880e73 Fixed open functions in the SDL_hidapi.h header 2021-11-11 13:50:16 -08:00
Sam Lantinga c9ada1c142 Made HIDAPI device change notifications available via SDL_hid_device_change_count() 2021-11-11 12:46:10 -08:00
Eric Wasylishen 0d98793693
testwm2: Fix video modes menu hit detection when highdpi or logical size used (#4936)
* SDLTest_CommonDrawWindowInfo: log SDL_RenderGetScale, SDL_RenderGetLogicalSize

* testwm2: fix video modes menu hit detection in High DPI cases

- also when logical size is specified, e.g.
  `--logical 640x480 --resizable --allow-highdpi`

* add function to determine logical coordinates of renderer point when given window point

* change since to the targeted milestone

* fix typo

* rename for consistency

* Change logical coordinate type to float, since we can render with floating point precision.

* add function to convert logical to window coordinates

* testwm2: use new SDL_RenderWindowToLogical

* SDL_render.c: alternate SDL_RenderWindowToLogical/SDL_RenderLogicalToWindow

Co-authored-by: John Blat <johnblat64@protonmail.com>
Co-authored-by: John Blat <47202511+johnblat64@users.noreply.github.com>
2021-11-09 21:03:42 -08:00
Sam Lantinga fd79607eb0 Added SDL_GetWindowMouseRect()
Also guarantee that we won't get mouse movement outside the confining area, even if the OS implementation allows it (e.g. macOS)
2021-11-08 21:34:48 -08:00
Ethan Lee 4b42c05ba1 video: Add SDL_SetWindowMouseRect.
This API and implementation comes from the Unreal Engine branch of SDL, which
originally called this "SDL_ConfineCursor".

Some minor cleanup and changes for consistency with the rest of SDL_video, but
there are two major changes:

1. The coordinate system has been changed so that `rect` is _window_ relative
   and not _screen_ relative, making it easier to implement without having
   global access to the display.
2. The UE version unset all rects when passing `NULL` as a parameter for
   `window`, this has been removed as it was an unused feature anyhow.

Currently this is only implemented for X, but can be supported on Wayland and
Windows at minimum too.
2021-11-08 14:16:54 -08:00
Sam Lantinga 5b646cd19e Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
2021-11-07 23:00:59 -08:00
Sam Lantinga e14358265e Cleanup sfSymbolName support and add them to the dynamic API functions 2021-11-07 11:16:48 -08:00
Frank Praznik 43ddc59fa8
Export SDL_LinuxSetThreadPriorityAndPolicy() function (#4877)
It's marked as being a public symbol internally, however, it was missing from the header files and not visible in the shared library.  This adds it to the necessary headers and to the DynAPI list to expose it for use by applications.

Co-authored-by: Frank Praznik <frank.praznik@oh.rr.com>
2021-11-02 13:56:14 -07:00
Ryan C. Gordon 99c9727dc0 timer: Added SDL_GetTicks64(), for a timer that doesn't wrap every ~49 days.
Note that this removes the timeGetTime() fallback on Windows; it is a
32-bit counter and SDL2 should never choose to use it, as it only is needed
if QueryPerformanceCounter() isn't available, and QPC is _always_ available
on Windows XP and later.

OS/2 has a similar situation, but since it isn't clear to me that similar
promises can be made about DosTmrQueryTime() even in modern times, I decided
to leave the fallback in, with some heroic measures added to try to provide a
true 64-bit tick counter despite the 49-day wraparound. That approach can
migrate to Windows too, if we discover some truly broken install that doesn't
have QPC and still depends on timeGetTime().

Fixes #4870.
2021-11-01 14:28:00 -04:00
Ryan C. Gordon d9d8f51eec
wikiheaders.pl: Add support for deprecated functions. 2021-10-23 14:41:23 -04:00