Sam Lantinga 0250eb3c4f Fixed bug 3134 - CalculateXRandRRefreshRate() returns incorrect refresh rate due to floating point truncation.
Michael

In SDL_x11modes.c the CalculateXRandRRefreshRate() function performs integer math on values that may return fractional results. This causes a value that would be calculated as 59.99972... to be returned as 59. In Linux the xrandr command returns 60Hz for this particular display mode yet SDL returns 59Hz.

I suggest this function be updated to correctly round the result of the calculation instead of truncating the result.
2016-10-01 14:16:04 -07:00
2016-10-01 10:39:03 -07:00
2016-01-02 10:10:34 -08:00
2016-01-12 22:23:53 +01:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

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http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)
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Simple Directmedia Layer
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