Simple Directmedia Layer
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Eric Wasylishen 0d98793693
testwm2: Fix video modes menu hit detection when highdpi or logical size used (#4936)
* SDLTest_CommonDrawWindowInfo: log SDL_RenderGetScale, SDL_RenderGetLogicalSize

* testwm2: fix video modes menu hit detection in High DPI cases

- also when logical size is specified, e.g.
  `--logical 640x480 --resizable --allow-highdpi`

* add function to determine logical coordinates of renderer point when given window point

* change since to the targeted milestone

* fix typo

* rename for consistency

* Change logical coordinate type to float, since we can render with floating point precision.

* add function to convert logical to window coordinates

* testwm2: use new SDL_RenderWindowToLogical

* SDL_render.c: alternate SDL_RenderWindowToLogical/SDL_RenderLogicalToWindow

Co-authored-by: John Blat <johnblat64@protonmail.com>
Co-authored-by: John Blat <47202511+johnblat64@users.noreply.github.com>
2021-11-09 21:03:42 -08:00
.github CI: disable fail-fast to avoid aborting build when one platform fails 2021-11-08 20:14:08 -06:00
VisualC Build hidapi code into SDL as a new public API 2021-11-07 23:00:59 -08:00
VisualC-WinRT Build hidapi code into SDL as a new public API 2021-11-07 23:00:59 -08:00
Xcode We're no longer building a separate shared library for hidapi 2021-11-09 05:40:57 -08:00
Xcode-iOS Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true 2021-11-09 20:32:16 -08:00
acinclude acinclude/libtool.m4: Apply macos11 patch from libtool bug #44605 2021-01-09 00:11:20 +03:00
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cmake video: Add SDL_SetWindowMouseRect. 2021-11-08 14:16:54 -08:00
debian Updated to version 2.0.17 for development 2021-08-10 15:02:36 -07:00
docs Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true 2021-11-09 20:32:16 -08:00
include testwm2: Fix video modes menu hit detection when highdpi or logical size used (#4936) 2021-11-09 21:03:42 -08:00
src testwm2: Fix video modes menu hit detection when highdpi or logical size used (#4936) 2021-11-09 21:03:42 -08:00
test testwm2: Fix video modes menu hit detection when highdpi or logical size used (#4936) 2021-11-09 21:03:42 -08:00
visualtest fix permissions of a few files 2021-02-22 15:44:32 +03:00
wayland-protocols wayland: Add support for text-input-unstable-v3 2021-07-29 14:43:46 -07:00
.gitignore testsurround: Add surround sound channel tester 2021-10-30 21:26:03 -07:00
Android.mk Build hidapi code into SDL as a new public API 2021-11-07 23:00:59 -08:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: use generated SDL_config.h to build SDLmain static lib 2021-11-09 11:13:52 -05:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt development list has moved to forum 2021-06-01 16:49:13 -07:00
LICENSE.txt license: Fixing the license file to be correctly scooped up by Github automation 2021-02-17 13:08:13 -05:00
Makefile.in Install SDL_hidapi.h 2021-11-08 20:35:56 -08:00
Makefile.minimal added src/hidapi/*.c to sources in standalone makefiles 2021-11-09 10:00:24 +03:00
Makefile.os2 os2: remove SDL_hidapi duplications in makefile, disable it in config. 2021-11-08 17:00:28 +03:00
Makefile.pandora added src/hidapi/*.c to sources in standalone makefiles 2021-11-09 10:00:24 +03:00
Makefile.psp added src/hidapi/*.c to sources in standalone makefiles 2021-11-09 10:00:24 +03:00
Makefile.wiz added src/hidapi/*.c to sources in standalone makefiles 2021-11-09 10:00:24 +03:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake Fix Debug-only builds with CMake 2021-10-05 18:45:53 -07:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true 2021-11-09 20:32:16 -08:00
autogen.sh bump minimum required autoconf version and revise autogen.sh 2021-04-14 23:20:40 +03:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
configure regenerated configure script. 2021-11-09 02:30:28 +03:00
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sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in sdl2-config.cmake.in: Make SDL2::SDL2 work with MinGW, fixes #3665 2021-07-08 14:55:33 -07:00
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README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)