Simple Directmedia Layer
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Sam Lantinga 1475e6984a Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
Sylvain

Some issue with this commit:
https://hg.libsdl.org/SDL/rev/97387a8b88d3

There is a memory allocation missing.
2017-11-01 19:19:21 -07:00
VisualC Added functions to query and set the SDL memory allocation functions: 2017-10-12 13:44:28 -07:00
VisualC-WinRT Added Visual Studio solution files for WinRT projects 2017-10-21 22:26:24 -07:00
Xcode Build both 32 and 64-bit architectures in the OSX Framework 2017-10-12 17:21:57 -07:00
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acinclude Fixed bug 3481 - Configure fails to detect dynamic library support on powerpc64le 2016-11-06 20:26:48 -08:00
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src Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable 2017-11-01 19:19:21 -07:00
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.hgignore audio: Initial bits to enable audio capture support. 2016-08-01 00:18:56 -04:00
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CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
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Makefile.wiz Pandora: Updated SDL version in Makefile. 2016-07-19 21:01:30 +02:00
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cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
configure Added functions to query and set the SDL memory allocation functions: 2017-10-12 13:44:28 -07:00
configure.in Added functions to query and set the SDL memory allocation functions: 2017-10-12 13:44:28 -07:00
sdl2-config.cmake.in Applied Ubuntu patch bug_822210_fix_sdl2-config.cmake_whitespace.patch 2016-10-07 15:08:37 -07:00
sdl2-config.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sdl2.m4 Fixed bug 3429 - Update AM_PATH_SDL2() to also check for SDL2.framework 2016-09-29 16:37:08 -07:00
sdl2.pc.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00

README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)