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SDL/src/render
History
Sam Lantinga 1ae73a2be8 Added iOS and OSX versions of the Metal shaders
2017-12-07 16:08:47 -08:00
..
direct3d
Updated SDL's YUV support, many thanks to Adrien Descamps
2017-11-12 22:51:12 -08:00
direct3d11
Updated SDL's YUV support, many thanks to Adrien Descamps
2017-11-12 22:51:12 -08:00
metal
Added iOS and OSX versions of the Metal shaders
2017-12-07 16:08:47 -08:00
opengl
Updated SDL's YUV support, many thanks to Adrien Descamps
2017-11-12 22:51:12 -08:00
opengles
Implemented more flexible blending modes for accelerated renderers
2017-08-14 05:51:44 -07:00
opengles2
Updated SDL's YUV support, many thanks to Adrien Descamps
2017-11-12 22:51:12 -08:00
psp
Fixed bug 3297 - Horizontal and Vertical flip swapped on PSP
2017-08-11 20:54:06 -07:00
software
Fixed bug 3788 - software renderer crashes in SDL_RenderCopyEx with rotation and dstrect w or h is 0
2017-09-21 01:22:40 -07:00
SDL_d3dmath.c
Fixed bug 2755 - SDL2 fails to build on Solaris 10 u3
2017-08-13 21:55:42 -07:00
SDL_d3dmath.h
Fixed bug 2755 - SDL2 fails to build on Solaris 10 u3
2017-08-13 21:55:42 -07:00
SDL_render.c
Normalize touch events to the render viewport (thanks Sylvain!)
2017-10-12 08:37:55 -07:00
SDL_sysrender.h
Implemented more flexible blending modes for accelerated renderers
2017-08-14 05:51:44 -07:00
SDL_yuv_sw_c.h
Updated SDL's YUV support, many thanks to Adrien Descamps
2017-11-12 22:51:12 -08:00
SDL_yuv_sw.c
Updated SDL's YUV support, many thanks to Adrien Descamps
2017-11-12 22:51:12 -08:00
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