SDL/src/render
Sam Lantinga 1ae73a2be8 Added iOS and OSX versions of the Metal shaders 2017-12-07 16:08:47 -08:00
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direct3d Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
direct3d11 Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
metal Added iOS and OSX versions of the Metal shaders 2017-12-07 16:08:47 -08:00
opengl Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
opengles Implemented more flexible blending modes for accelerated renderers 2017-08-14 05:51:44 -07:00
opengles2 Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
psp Fixed bug 3297 - Horizontal and Vertical flip swapped on PSP 2017-08-11 20:54:06 -07:00
software Fixed bug 3788 - software renderer crashes in SDL_RenderCopyEx with rotation and dstrect w or h is 0 2017-09-21 01:22:40 -07:00
SDL_d3dmath.c Fixed bug 2755 - SDL2 fails to build on Solaris 10 u3 2017-08-13 21:55:42 -07:00
SDL_d3dmath.h Fixed bug 2755 - SDL2 fails to build on Solaris 10 u3 2017-08-13 21:55:42 -07:00
SDL_render.c Normalize touch events to the render viewport (thanks Sylvain!) 2017-10-12 08:37:55 -07:00
SDL_sysrender.h Implemented more flexible blending modes for accelerated renderers 2017-08-14 05:51:44 -07:00
SDL_yuv_sw.c Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
SDL_yuv_sw_c.h Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00