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SDL/src/render
History
Mathieu Eyraud 1db47d468a Fix potential memory leak in QueueCmdFillRects
2022-03-28 08:34:32 -07:00
..
direct3d
direct3d: Implement missing blend operations.
2022-03-27 09:14:07 -04:00
direct3d11
fix memory leak in D3D11_CreateRenderer
2022-03-09 15:03:49 +01:00
metal
METAL: clip rect w/h must be <= render pass
2022-03-15 10:37:17 +01:00
opengl
extend the code hidden by SDL_HAVE_YUV
2022-03-09 15:03:30 +01:00
opengles
Re-enable line drawing path in render drivers
2022-01-08 09:02:25 -08:00
opengles2
Remove unused warning
2022-03-09 15:38:36 +01:00
psp
PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070)
2022-02-15 11:34:50 +01:00
software
SDL_triangle_blit_slow: sync code with SDL_blit_slow to handle ARGB2101010
2022-03-16 18:09:40 +01:00
vitagxm
Vita: Use preallocated memory pool for textures
2022-03-27 10:07:49 -07:00
SDL_d3dmath.c
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
SDL_d3dmath.h
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
SDL_render.c
Fix potential memory leak in QueueCmdFillRects
2022-03-28 08:34:32 -07:00
SDL_sysrender.h
Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer)
2022-02-15 11:33:56 +01:00
SDL_yuv_sw_c.h
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
SDL_yuv_sw.c
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
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