mirror of https://github.com/encounter/SDL.git
20aada0efc
JackBoosY In src/video/winrt/SDL_winrtgamebar.cpp line 55: virtual HRESULT STDMETHODCALLTYPE add_VisibilityChanged( __FIEventHandler_1_IInspectable *handler, Windows::Foundation::EventRegistrationToken *token) = 0; The macro __FIEventHandler_1_IInspectable defined in windows.fondation.h(Windows10 SDK 10.0.17763.0) line 3576: #define __FIVector_1_Windows__CFoundation__CPoint ABI::Windows::Foundation::Collections::__FIVector_1_Windows__CFoundation__CPoint_t but no longer exists in Windows 10 SDK 10.0.19041.0. After searching this macro in the sdk include path, I found that it was defined in many header files. But it should be replaced in windows.system.h . |
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VisualC | ||
VisualC-WinRT | ||
Xcode | ||
Xcode-iOS | ||
acinclude | ||
android-project | ||
android-project-ant | ||
build-scripts | ||
cmake | ||
debian | ||
docs | ||
include | ||
src | ||
test | ||
visualtest | ||
wayland-protocols | ||
.hgignore | ||
Android.mk | ||
BUGS.txt | ||
CMakeLists.txt | ||
COPYING.txt | ||
CREDITS.txt | ||
INSTALL.txt | ||
Makefile.in | ||
Makefile.minimal | ||
Makefile.os2 | ||
Makefile.pandora | ||
Makefile.psp | ||
Makefile.wiz | ||
README-SDL.txt | ||
README.txt | ||
SDL2.spec.in | ||
SDL2Config.cmake | ||
TODO.txt | ||
VisualC.html | ||
WhatsNew.txt | ||
autogen.sh | ||
cmake_uninstall.cmake.in | ||
configure | ||
configure.ac | ||
sdl2-config-version.cmake.in | ||
sdl2-config.cmake.in | ||
sdl2-config.in | ||
sdl2.m4 | ||
sdl2.pc.in |
README.txt
Simple DirectMedia Layer (SDL) Version 2.0 --- https://www.libsdl.org/ Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. More extensive documentation is available in the docs directory, starting with README.md Enjoy! Sam Lantinga (slouken@libsdl.org)