mirror of https://github.com/encounter/SDL.git
Fixed bug 5170 - Build fails when using Visual Studio 2017 with Windows 10 SDK 10.0.19041.0 in uwp
JackBoosY In src/video/winrt/SDL_winrtgamebar.cpp line 55: virtual HRESULT STDMETHODCALLTYPE add_VisibilityChanged( __FIEventHandler_1_IInspectable *handler, Windows::Foundation::EventRegistrationToken *token) = 0; The macro __FIEventHandler_1_IInspectable defined in windows.fondation.h(Windows10 SDK 10.0.17763.0) line 3576: #define __FIVector_1_Windows__CFoundation__CPoint ABI::Windows::Foundation::Collections::__FIVector_1_Windows__CFoundation__CPoint_t but no longer exists in Windows 10 SDK 10.0.19041.0. After searching this macro in the sdk include path, I found that it was defined in many header files. But it should be replaced in windows.system.h .
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@ -25,7 +25,7 @@
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/* Windows includes */
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#include <roapi.h>
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#include <windows.foundation.h>
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#include <EventToken.h>
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#include <windows.system.h>
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/* SDL includes */
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