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SDL/src/render
History
Alex Szpakowski 216f5b98ac metal: Fix compilation when using older Apple SDKs (bug #4828).
2019-10-17 18:48:58 -03:00
..
direct3d
direct3d: Be more aggressive about resetting state when textures go away.
2019-09-02 00:11:58 -04:00
direct3d11
d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!).
2019-09-01 22:41:44 -04:00
metal
metal: Fix compilation when using older Apple SDKs (bug #4828).
2019-10-17 18:48:58 -03:00
opengl
Fixed bug 4825 - SDL Renderer OpenGL: Buffer overflow (SDL_RENDERCMD_DRAW_LINES)
2019-10-13 20:52:52 +02:00
opengles
gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations.
2019-08-26 18:49:04 -03:00
opengles2
gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations.
2019-08-26 18:49:04 -03:00
psp
Fixed Windows RT build
2019-03-19 16:52:09 -07:00
software
Fixed 4669 - Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes
2019-06-18 10:08:19 -07:00
SDL_d3dmath.c
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
SDL_d3dmath.h
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
SDL_render.c
Fixed race condition when scaling Touch events, and changing the renderer
2019-10-14 16:40:46 +02:00
SDL_sysrender.h
Added a helper function SDL_LockTextureToSurface()
2019-09-30 20:58:44 +02:00
SDL_yuv_sw_c.h
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
SDL_yuv_sw.c
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
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