SDL/include
David Ludwig d92f0127d0 WinRT: enabled OpenGL ES 2 support by default
A copy of ANGLE/WinRT is still needed to run OpenGL content, but is not needed to compile SDL/WinRT.
2013-12-21 10:08:11 -05:00
..
2013-11-22 13:24:53 -03:00
2013-10-10 21:50:25 -07:00