Simple Directmedia Layer
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Sam Lantinga 2521e49769 Setting the mouse in relative mode implies grabbing the mouse.
This fixes getting mouse button events in raw input relative mode on X11.
2013-12-23 17:55:06 -08:00
VisualC Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Xcode Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Xcode-iOS Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
acinclude Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
android-project [Android] Hotplugging support for joysticks 2013-12-10 16:24:11 -03:00
build-scripts Enable ccache for Raspberry Pi buildbot script. 2013-12-15 00:21:42 -05:00
cmake Wayland support 2013-12-14 20:18:43 -03:00
debian Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
include Added a relative mouse mode that uses mouse warping instead of raw input. 2013-12-23 17:37:22 -08:00
premake Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
src Setting the mouse in relative mode implies grabbing the mouse. 2013-12-23 17:55:06 -08:00
test Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does. 2013-12-23 15:55:08 -08:00
visualtest Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
.hgignore Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Android.mk Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
BUGS.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
CMakeLists.txt Wayland support 2013-12-14 20:18:43 -03:00
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README-SDL.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
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WhatsNew.txt Wayland support 2013-12-14 20:18:43 -03:00
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configure Wayland support 2013-12-14 20:18:43 -03:00
configure.in Wayland support 2013-12-14 20:18:43 -03:00
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README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)