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SDL/src/render
History
Sam Lantinga 9fb2cc10c0 dront78 implemented YUV texture support for OpenGL ES 2.0
2014-06-07 11:36:08 -07:00
..
direct3d
Setting the window size changes the fullscreen display mode, unless a window display mode has been set.
2014-06-04 10:57:52 -07:00
direct3d11
WinRT: display-information code cleanups
2014-05-09 21:28:52 -04:00
opengl
SDL_opengl: Fix Mac build with new glext.h
2014-06-04 09:59:10 -07:00
opengles
Render: Allow empty cliprect.
2014-04-19 13:15:41 -07:00
opengles2
dront78 implemented YUV texture support for OpenGL ES 2.0
2014-06-07 11:36:08 -07:00
psp
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
software
Render: Allow empty cliprect.
2014-04-19 13:15:41 -07:00
mmx.h
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_d3dmath.c
Fixes #2529, guard SDL_d3math.* with the proper defines
2014-05-10 16:23:06 -03:00
SDL_d3dmath.h
Fixes #2529, guard SDL_d3math.* with the proper defines
2014-05-10 16:23:06 -03:00
SDL_render.c
Render: Allow empty cliprect.
2014-04-19 13:15:41 -07:00
SDL_sysrender.h
Render: Allow empty cliprect.
2014-04-19 13:15:41 -07:00
SDL_yuv_mmx.c
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_yuv_sw_c.h
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
SDL_yuv_sw.c
Added a README file regarding WinRT support
2014-04-09 21:29:19 -04:00
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