Simon McVittie 2e3a415bdc test: Use a static pattern rule to copy data to $(builddir)
The version with an implicit pattern rule tended to fail if test/
was built in an "out-of-tree" build directory not below test/, for
example:

    cd SDL
    mkdir _build-test
    ( cd _build-test; ../test/configure )
    make -C _build-test

as a result of the pattern rule first checking for axis.bmp, then for
../test/axis.bmp, then ../test/../test/axis.bmp, and so on until the
maximum path length was reached.

Note that this requires GNU make. The FreeBSD ports file for SDL seems
to use GNU make (gmake) already, so presumably SDL's build system is
already relying on GNU make extensions.

Signed-off-by: Simon McVittie <smcv@debian.org>
2021-09-06 15:23:10 +03:00
2021-08-17 10:00:00 +03:00
2021-08-19 00:10:59 +02:00
2021-08-19 00:10:59 +02:00
2021-02-22 15:44:32 +03:00
2021-05-15 00:22:50 +03:00
2018-08-21 13:29:21 -07:00
2021-08-19 00:10:59 +02:00
2018-08-21 13:29:21 -07:00
2021-08-19 00:10:59 +02:00
2018-08-21 13:29:21 -07:00
2020-12-22 17:00:28 +03:00
2021-08-10 14:50:43 -07:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
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