Simple Directmedia Layer
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Sam Lantinga 345efdcb10 Wait for all the threads to actually finish before exiting
Fixes https://github.com/libsdl-org/SDL/issues/5748
2022-06-03 08:46:08 -07:00
.github CI, OpenWatcom: remove workaround now that setup-watcom is fixed. 2022-05-23 00:24:40 +03:00
VisualC Add Compatible Interface Properties to VisualC and Xcode SDL2 config file 2022-05-31 00:10:55 +02:00
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Makefile.in Makefile.in: added missing CXX variable. 2022-04-06 20:56:10 +03:00
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Makefile.w32 updates to windows watcom makefile: 2022-05-24 20:00:02 +03:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
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sdl2-config.cmake.in sdl2-config.cmake.in: Make SDL2::SDL2 work with MinGW, fixes #3665 2021-07-08 14:55:33 -07:00
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README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)