Simple Directmedia Layer
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Philipp Wiesemann 37720dd5f2 Fixed gamecontroller database sorting script not sorting the whole database.
The script was originally written for an SDL_gamecontrollerdb.h which had groups
of mappings separated by single lines starting with a "#". This was changed some
time ago to #endif/#if pairs. Because the script assumed only a single #endif in
the whole file it no longer worked correctly and only processed the first group.
2014-10-29 22:44:35 +01:00
VisualC [X11] Reconcile logical keyboard state with physical state on FocusIn 2014-09-11 19:24:42 -07:00
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android-project Fixed bug 2759 - Android findLibrary() returns NULL 2014-10-24 11:53:34 +02:00
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cmake Fixed syntax error in cmake file. 2014-10-17 23:10:33 +02:00
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docs WinRT: detailed steps, via the WinRT README, to fix a common build error 2014-10-27 19:53:44 -04:00
include Fixed two typos in header file comment. 2014-10-27 12:53:47 +01:00
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src Fixed gamecontroller database sorting script not sorting the whole database. 2014-10-29 22:44:35 +01:00
test Haptic: Deal with negative periodic magnitudes (thanks, Elias!). 2014-09-17 14:49:36 -04:00
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CMakeLists.txt Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs 2014-10-15 09:18:17 -07:00
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configure Updated configure based on recent configure.in changes 2014-10-15 16:26:51 +00:00
configure.in Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs 2014-10-15 09:18:17 -07:00
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README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)