Simple Directmedia Layer
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Sam Lantinga 4026f89d19 Fixed bug 4308 - Prebuilt SDL.dll files not compiled with ASLR support (DYNAMICBASE)
Cameron Gutman

The current SDL 2.0.8 and the prerelease SDL 2.0.9 are compiled without the DYNAMICBASE flag to indicate that ASLR may relocate the DLL at load-time. https://docs.microsoft.com/en-us/cpp/build/reference/dynamicbase-use-address-space-layout-randomization?view=vs-2017

When I build SDL.dll myself using the VS2010 project, the DLL has the DYNAMICBASE flag set (as is the default). Similarly, MinGW-w64 also enables ASLR by default on all binaries for a couple years now (https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=836365)
2018-11-02 18:07:11 -07:00
VisualC Remove machine-specific IncludePath from SDL.vcxproj 2018-10-12 22:05:58 -07:00
VisualC-WinRT Added display event files to the Visual Studio projects 2018-08-23 02:48:47 -07:00
Xcode fix permissions 2018-10-23 09:10:02 +03:00
Xcode-iOS Don't build SDL_JOYSTICK_HIDAPI by default on iOS 2018-10-26 09:27:31 -07:00
acinclude acinclude: rename ax_gcc_x86_cpuid.m4.htm to ax_gcc_x86_cpuid.m4 2018-09-15 09:24:04 +03:00
android-project Fixed bug 4320 - Android remove reflection for HIDDeviceBLESteamController 2018-11-02 17:25:00 -07:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts use less ancient versions of autofoo scripts 2018-10-18 11:58:00 +03:00
cmake wayland: Keep protocol XML files in-tree. 2018-06-25 09:37:25 -07:00
debian Updated version to 2.0.9 2018-09-26 10:08:14 -07:00
docs Backed out changeset 2944045e695b, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available. 2018-10-29 19:58:59 -07:00
include Merge SDL-ryan-batching-renderer branch to default. 2018-10-31 15:03:41 -04:00
src Fixed bug 4315 - little Warning in Android_JNI_CaptureAudioBuffer 2018-11-02 17:18:03 -07:00
test testsprite2: report average FPS in blocks of five seconds. 2018-09-20 15:41:57 -04:00
visualtest ran 'chmod -x' on many files 2018-06-12 14:00:15 +03:00
wayland-protocols wayland: ask KDE protocol extension to use server-side decorations if possible. 2018-10-29 10:14:59 -04:00
.hgignore First pass on the new SDL sensor API 2018-08-21 12:11:34 -07:00
Android.mk Fixed bug 4315 - little Warning in Android_JNI_CaptureAudioBuffer 2018-11-02 17:18:03 -07:00
BUGS.txt BUGS.txt: Changed mailing list link to discourse.libsdl.org. 2017-04-01 00:05:25 -04:00
CMakeLists.txt CMakeLists.txt: set dylib version numbers properly. (bug #2915.) 2018-10-25 11:11:02 +03:00
COPYING.txt Updated copyright for 2018 2018-01-03 10:03:25 -08:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt More HTTPS doc tweaks. 2017-02-16 16:59:07 -05:00
Makefile.in First pass on the new SDL sensor API 2018-08-21 12:11:34 -07:00
Makefile.minimal Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.os2 rename os2 makefile so that 'make dist' catches it; update it a bit. 2018-10-30 20:11:02 +03:00
Makefile.pandora Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.psp Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.wiz Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.txt readme: correct webpage URL to use HTTPS. 2017-02-16 13:30:34 -05:00
SDL2.spec.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL2Config.cmake Fixed bug 3651 - CMake build does not install CMake package configuration 2017-08-09 19:03:10 -07:00
TODO.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
VisualC.html Fixed two typos in documentation. 2016-01-12 22:23:53 +01:00
WhatsNew.txt Added patch note for SDL_GameControllerGetPlayerIndex() and friends 2018-10-26 09:49:27 -07:00
autogen.sh Don't use pushd/popd in autogen.sh; Ubuntu's /bin/sh doesn't support it. 2016-12-26 22:58:58 -05:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
configure Fixed bug 4308 - Prebuilt SDL.dll files not compiled with ASLR support (DYNAMICBASE) 2018-11-02 18:07:11 -07:00
configure.in Fixed bug 4308 - Prebuilt SDL.dll files not compiled with ASLR support (DYNAMICBASE) 2018-11-02 18:07:11 -07:00
sdl2-config.cmake.in Applied Ubuntu patch bug_822210_fix_sdl2-config.cmake_whitespace.patch 2016-10-07 15:08:37 -07:00
sdl2-config.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sdl2.m4 Fixed bug 3429 - Update AM_PATH_SDL2() to also check for SDL2.framework 2016-09-29 16:37:08 -07:00
sdl2.pc.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00

README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)