Simple Directmedia Layer
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Ryan C. Gordon 411582c710
coreaudio: Don't crash on shutdown in a race condition.
Fixed #6159.
2022-09-28 09:22:17 -04:00
.github Create dummy PS2 Video driver 2022-08-02 11:40:31 -07:00
VisualC move SDL_windowstaskdialog.h contents into SDL_windowsmessagebox.c 2022-09-16 20:03:50 +03:00
VisualC-GDK move SDL_windowstaskdialog.h contents into SDL_windowsmessagebox.c 2022-09-16 20:03:50 +03:00
VisualC-WinRT add SDL_crc16.c to msvc and watcom builds 2022-08-11 20:11:32 +03:00
Xcode Removed obsolete search path setting 2022-09-28 01:10:10 -07:00
Xcode-iOS/Demos Updated iOS demos Xcode project 2022-09-28 01:10:23 -07:00
acinclude autotools: revised and silenced esound detection a bit. 2022-09-24 20:01:04 +03:00
android-project Split SDLSurface to public class 2022-08-22 14:57:15 -07:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts Moved test/versioning.sh to build-scripts/test-versioning.sh 2022-09-28 09:09:43 -04:00
cmake cmake: make sure check_* uses 2 different variables in CheckX11 2022-09-27 03:47:20 +03:00
docs Moved test/versioning.sh to build-scripts/test-versioning.sh 2022-09-28 09:09:43 -04:00
include Sync SDL wiki -> header 2022-09-27 16:57:17 +00:00
mingw/pkg-support/cmake Fix MinGW SDK redist: sdl2-config.cmake needs to set SDL2_FOUND 2022-06-03 21:05:55 -07:00
src coreaudio: Don't crash on shutdown in a race condition. 2022-09-28 09:22:17 -04:00
test Moved test/versioning.sh to build-scripts/test-versioning.sh 2022-09-28 09:09:43 -04:00
visualtest remove all unnecessary stuff from visualtest configury. 2021-12-21 20:01:02 +03:00
wayland-protocols Add support for X11 primary selection (#6132) 2022-09-14 09:28:35 -07:00
.clang-format Disable formatting not supported by Visual Studio 2019 2022-05-27 15:29:21 -07:00
.editorconfig .editorconfig: Use correct path for wayland-protocols 2022-08-23 06:28:04 -07:00
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.wikiheaders-options wikiheaders.pl: changes to make this usable with external projects. 2022-06-15 23:26:24 -04:00
Android.mk Android.mk: Build android SDL2.so with `-Wl,--no-undefined` 2022-09-27 13:13:52 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: append to CMAKE_MODULE_PATH instead of overwriting 2022-09-27 13:13:52 -07:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. 2022-03-15 13:07:55 -04:00
LICENSE.txt Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Makefile.in We want to ship the CMake input file, not the generated file 2022-07-11 08:55:49 -07:00
Makefile.minimal build libSDL2_test too with Makefile.minimal 2021-11-14 01:10:32 +03:00
Makefile.os2 Added initial support for Wii controllers (thanks @tellowkrinkle!) 2022-09-01 15:29:41 -07:00
Makefile.pandora more fixes to standalone makefiles. 2021-11-13 21:56:20 +03:00
Makefile.w32 Makefile.w32: silence lots of W202 warnings from new vulkan headers 2022-09-15 11:23:50 +03:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
SDL2Config.cmake.in ci: Test cmake build script on Android 2022-06-15 11:11:49 -07:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers 2022-09-01 16:30:55 -07:00
autogen.sh Simplified autogen.sh, thanks to @smcv for the tip 2022-05-05 11:54:24 -07:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
configure autotools: revised and silenced esound detection a bit. 2022-09-24 20:01:04 +03:00
configure.ac autotools: revised and silenced esound detection a bit. 2022-09-24 20:01:04 +03:00
sdl2-config-version.cmake.in Add documentation to autotoo'ls sdl2-config-version.cmake.in 2022-05-31 00:10:55 +02:00
sdl2-config.cmake.in cmake: only add -Wl,--undefined=WinMain when building an executable 2022-09-27 07:00:02 +03:00
sdl2-config.in cmake+ci: fix+test sdl2-config + sdl2.pc for all supported platforms 2022-06-23 14:17:38 +02:00
sdl2.m4 Fixed macOS framework detection in sdl2.m4 2022-08-26 09:12:56 -07:00
sdl2.pc.in Compatible with including as <SDL2/SDL.h> 2022-07-28 20:34:34 -07:00

README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)