Anthony Pesch 4c965b7a8d kmsdrm: fix SetDisplayMode binding the the wrong surface / context
SetDisplayMode needs to recreate the EGL surfaces, which then need to be
bound along with the correct context in each rendering thread

commit 3a1d7d9c9ac670bf35cfa8ebf3706a1e2a3e5de4 removed this behavior which
has broken using SetDisplayMode when rendering with multiple contexts

the commit message was rather vague, but if the surfaces do need to be
created immediately, this process probably needs to be split such that
surface is created immediately, but the binding is deferred
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Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
Readme 92 MiB
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