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Autotools sets both versions to the same value, so Xcode and CMake need to match for the libraries to be compatible between the different builds. See these for details: https://github.com/libsdl-org/sdl12-compat/pull/207 https://github.com/libsdl-org/SDL/issues/2934 https://stackoverflow.com/questions/67055770/usage-of-current-version-and-compatibility-version-on-macos
Android: understand HAL_PIXEL_FORMAT_BGR_565 as a returned value from ANativeWindow_getFormat() (see #6016)
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
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