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mirror of https://github.com/encounter/SDL.git synced 2025-05-29 18:51:24 +00:00
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SDL/src/render
History
Gabriel Jacobo 61959aa67b OpenGL ES support for Windows
2013-11-22 13:24:53 -03:00
..
direct3d
Backed out changeset 6c59f7c8ec17 - it didn't actually do anything useful
2013-11-14 21:39:54 -08:00
opengl
Better fix for bug 2207 - SDL_RenderSetViewport behavior is different/incorrect on OpenGL renderer vs DirectX renderer
2013-11-15 22:07:35 -08:00
opengles
Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings
2013-10-20 21:56:15 -07:00
opengles2
OpenGL ES support for Windows
2013-11-22 13:24:53 -03:00
psp
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
2013-08-29 08:29:21 -07:00
software
Prevent conflicts when linking both SDL2 and SDL2_gfx
2013-10-20 21:34:38 -07:00
mmx.h
Fixes #2022, do not resume on Android when surfaceChanged
2013-08-12 11:13:50 -03:00
SDL_render.c
Changed function to return -1 through SDL_Error() instead of plain -1.
2013-11-02 11:46:43 +01:00
SDL_sysrender.h
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28 14:06:47 -07:00
SDL_yuv_mmx.c
Fixes #2022, do not resume on Android when surfaceChanged
2013-08-12 11:13:50 -03:00
SDL_yuv_sw_c.h
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28 14:06:47 -07:00
SDL_yuv_sw.c
Fixed const/non-const warning
2013-10-03 03:31:05 -07:00
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