Simple Directmedia Layer
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David Ludwig 62c781eaff WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint
To enable the Debug Layer, set the hint, SDL_HINT_RENDER_DIRECT3D11_DEBUG to '1'.

The Debug Layer will be turned off by default, both in Release and Debug builds (of SDL).
2013-10-25 20:31:43 -04:00
VisualC Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
VisualC-WinPhone/SDL WinRT: unified the two, public, app-init functions 2013-09-22 12:26:53 -04:00
VisualC-WinRT WinRT: unified the two, public, app-init functions 2013-09-22 12:26:53 -04:00
Xcode Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
Xcode-iOS WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) 2013-08-12 22:29:55 -04:00
acinclude Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
android-project Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
build-scripts Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
cmake Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
debian Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
include WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint 2013-10-25 20:31:43 -04:00
src WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint 2013-10-25 20:31:43 -04:00
test WinRT: made testthread log output via SDL_Log 2013-08-20 21:55:13 -04:00
.hgignore Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
Android.mk Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
BUGS.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
CMakeLists.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
COPYING.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
CREDITS.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
INSTALL.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
Makefile.in Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
Makefile.minimal Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
Makefile.pandora Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
Makefile.psp Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
Makefile.wiz Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-SDL.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-android.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-cmake.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-directfb.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-gesture.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-hg.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-ios.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-macosx.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-pandora.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-platforms.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-porting.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-psp.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-touch.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README-wince.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
README.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
SDL2.spec.in Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
TODO.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
VisualC.html Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
WhatsNew.txt Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
autogen.sh Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
configure Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
configure.in Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
sdl2-config.in Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() 2013-08-11 19:56:43 -07:00
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README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)