Simple Directmedia Layer
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Mark Callow 69958441be Fix high-dpi support on macOS and simplify it and iOS variant.
The detault drawableSize for a CAMetalLayer is its bounds x its scale.
So it is sufficient to set the *layer's* scale to the desired value.
2018-02-21 09:58:21 -08:00
VisualC SDL_log10 2018-01-17 11:53:09 -05:00
VisualC-WinRT Windows Phone 8.0 is no longer supported 2018-02-09 08:03:03 -08:00
Xcode Fixed bug 4088 - Fix Metal link errors with test programs in SDLTest.xcodeproj 2018-02-20 09:04:31 -08:00
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acinclude Fixed bug 3481 - Configure fails to detect dynamic library support on powerpc64le 2016-11-06 20:26:48 -08:00
android-project On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS. 2018-02-11 18:23:37 -08:00
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cmake Fixed bug 4027 - CheckLibSampleRate macro in sdlchecks.cmake never defines HAVE_LIBSAMPLERATE{,_SHARED}, so they're always reported as disabled by MESSAGE_TESTED_OPTION macro in macros.cmake 2018-02-13 13:25:59 -08:00
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docs On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS. 2018-02-11 18:23:37 -08:00
include Fix high-dpi support on macOS and simplify it and iOS variant. 2018-02-21 09:58:21 -08:00
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test testoverlay2: use SDL_atoi, not atoi. 2018-01-22 09:46:48 -05:00
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CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
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Makefile.psp PSP: Added missing object for generic TLS to Makefile. 2016-02-13 17:34:14 +01:00
Makefile.wiz Pandora: Updated SDL version in Makefile. 2016-07-19 21:01:30 +02:00
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WhatsNew.txt Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!) 2017-12-10 09:10:02 -08:00
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README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)