Simple Directmedia Layer
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Cameron Gutman 6b64c47b69 haptics: Enumerate XInput/DInput joysticks after haptic init
Since the haptic subsystem is usually initialized after the joystick subsystem,
the initial calls to HapticMaybeAddDevice() from inside SDL_JoystickInit() will
arrive too early to be handled by the haptic subsystem. We need to add those
haptic devices for those already present joysticks ourselves.
2021-11-09 23:46:34 -06:00
.github CI: disable fail-fast to avoid aborting build when one platform fails 2021-11-08 20:14:08 -06:00
VisualC Build hidapi code into SDL as a new public API 2021-11-07 23:00:59 -08:00
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Xcode We're no longer building a separate shared library for hidapi 2021-11-09 05:40:57 -08:00
Xcode-iOS Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true 2021-11-09 20:32:16 -08:00
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cmake video: Add SDL_SetWindowMouseRect. 2021-11-08 14:16:54 -08:00
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include These functions made it into 2.0.18 2021-11-09 21:11:19 -08:00
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.gitignore testsurround: Add surround sound channel tester 2021-10-30 21:26:03 -07:00
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BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: use generated SDL_config.h to build SDLmain static lib 2021-11-09 11:13:52 -05:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
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Makefile.psp added src/hidapi/*.c to sources in standalone makefiles 2021-11-09 10:00:24 +03:00
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README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
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README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)