SDL/src/render
Ozkan Sezer 960b86dcb5 update SDL_render_d3d12.c after DPI scaling/highdpi support patch.
See https://github.com/libsdl-org/SDL/pull/5778#issuecomment-1153006938
2022-06-14 21:03:31 -07:00
..
direct3d Windows DPI scaling/highdpi support 2022-06-11 14:19:01 -07:00
direct3d11 Fix WinRT build 2022-06-11 14:19:01 -07:00
direct3d12 update SDL_render_d3d12.c after DPI scaling/highdpi support patch. 2022-06-14 21:03:31 -07:00
metal macOS: always use Objective-C ARC (automatic ref counting). 2022-05-09 21:53:40 -07:00
opengl Fixed logical size synchronization issue on macOS 2022-04-23 10:35:05 -07:00
opengles Re-enable line drawing path in render drivers 2022-01-08 09:02:25 -08:00
opengles2 Remove unused warning 2022-03-09 15:38:36 +01:00
psp PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070) 2022-02-15 11:34:50 +01:00
software Switch uses of MIN() to SDL_min() 2022-04-29 10:39:51 -07:00
vitagxm SceKernelMemBlockType to unsigned int 2022-04-19 14:17:27 -07:00
SDL_d3dmath.c DirectX 12 Renderer (#5761) 2022-06-06 17:42:30 -07:00
SDL_d3dmath.h DirectX 12 Renderer (#5761) 2022-06-06 17:42:30 -07:00
SDL_render.c render: Corrected wrong SDL_memcpy() sizes for viewport, cliprect. 2022-06-14 14:10:14 -04:00
SDL_sysrender.h DirectX 12 Renderer (#5761) 2022-06-06 17:42:30 -07:00
SDL_yuv_sw.c Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_yuv_sw_c.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00