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SDL/src/render
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Ozkan Sezer 960b86dcb5 update SDL_render_d3d12.c after DPI scaling/highdpi support patch.
See https://github.com/libsdl-org/SDL/pull/5778#issuecomment-1153006938
2022-06-14 21:03:31 -07:00
..
direct3d
Windows DPI scaling/highdpi support
2022-06-11 14:19:01 -07:00
direct3d11
Fix WinRT build
2022-06-11 14:19:01 -07:00
direct3d12
update SDL_render_d3d12.c after DPI scaling/highdpi support patch.
2022-06-14 21:03:31 -07:00
metal
macOS: always use Objective-C ARC (automatic ref counting).
2022-05-09 21:53:40 -07:00
opengl
Fixed logical size synchronization issue on macOS
2022-04-23 10:35:05 -07:00
opengles
Re-enable line drawing path in render drivers
2022-01-08 09:02:25 -08:00
opengles2
Remove unused warning
2022-03-09 15:38:36 +01:00
psp
PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070)
2022-02-15 11:34:50 +01:00
software
Switch uses of MIN() to SDL_min()
2022-04-29 10:39:51 -07:00
vitagxm
SceKernelMemBlockType to unsigned int
2022-04-19 14:17:27 -07:00
SDL_d3dmath.c
DirectX 12 Renderer (#5761)
2022-06-06 17:42:30 -07:00
SDL_d3dmath.h
DirectX 12 Renderer (#5761)
2022-06-06 17:42:30 -07:00
SDL_render.c
render: Corrected wrong SDL_memcpy() sizes for viewport, cliprect.
2022-06-14 14:10:14 -04:00
SDL_sysrender.h
DirectX 12 Renderer (#5761)
2022-06-06 17:42:30 -07:00
SDL_yuv_sw_c.h
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
SDL_yuv_sw.c
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
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