Simple Directmedia Layer
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Sam Lantinga 767bb36364 Fixed bug 2676 - xdnd_version check issue in case ClientMessage
Nitz

I added xdnd_version check to XdndPosition case also
under DEBUG_XEVENTS macro.
by this we can get the action requested by user.

I analysed further and found out that removing xdnd_version check at XdndDrop case is a bad idea because
in XConvertSelection API timestamp should be passed if(xdnd_version >= 1)
otherwise CurrentTime should be passed
So xdnd_version check is important at XdndDrop case

I made xdnd_version as a static so that it can store the version in other cases also.
2014-11-28 04:42:46 -08:00
VisualC Corrected header file documentation comment. 2014-11-22 22:20:40 +01:00
VisualC-WinRT Corrected header file documentation comment. 2014-11-22 22:20:40 +01:00
Xcode add controllermap program to SDLTest xcode project 2014-11-23 15:21:49 -05:00
Xcode-iOS Corrected header file documentation comment. 2014-11-22 22:20:40 +01:00
acinclude Corrected header file documentation comment. 2014-11-22 22:20:40 +01:00
android-project Added name for second Java Thread on Android. 2014-11-23 20:35:51 +01:00
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debian Corrected header file documentation comment. 2014-11-22 22:20:40 +01:00
docs WinRT: added SDL_HINT_WINRT_PREF_PATH_ROOT 2014-11-27 09:55:34 -05:00
include WinRT: added SDL_HINT_WINRT_PREF_PATH_ROOT 2014-11-27 09:55:34 -05:00
premake Corrected header file documentation comment. 2014-11-22 22:20:40 +01:00
src Fixed bug 2676 - xdnd_version check issue in case ClientMessage 2014-11-28 04:42:46 -08:00
test add "i" shortcut to testgesture tool to log # of fingers down on the touch devices. 2014-11-23 15:39:28 -05:00
visualtest Corrected header file documentation comment. 2014-11-22 22:20:40 +01:00
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README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)