SDL/Xcode-iOS/Test
Sam Lantinga 009b62f1c2 Be explicit about mapping the new game controller paddle buttons 2020-11-07 02:22:15 -08:00
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TestiPhoneOS.xcodeproj Be explicit about mapping the new game controller paddle buttons 2020-11-07 02:22:15 -08:00
Info.plist Fixed build so CoreBluetooth framework is only needed by hidapi 2020-11-06 14:45:36 -08:00
README Updated iOS tests and demos for latest SDL linking requirements 2020-11-06 13:03:07 -08:00

README

TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS.  Most of these test programs work fine, with the following exceptions:

testthread:
	SIGTERM kills the process immediately without executing the 'kill' function.  The posix standard says this shouldn't happen.  Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?)

testlock:
	Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT.

testsprite2: 
	SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR.