Frank Praznik 78698a0ba2 wayland: Use a separate frame callback for setting the surface damage region
Previously, the surface damage region was being set in the same callback used for preventing render hangs in the GL backend when the surface was not visible.  This was not ideal, as the callback was never fired in the case of using a different render backend or having a swap interval of 0.  Use a separate frame callback for setting the surface damage region to ensure that it fires reliably, regardless of the backend being used or swap interval.
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