SDL/src
Frank Praznik 78698a0ba2 wayland: Use a separate frame callback for setting the surface damage region
Previously, the surface damage region was being set in the same callback used for preventing render hangs in the GL backend when the surface was not visible.  This was not ideal, as the callback was never fired in the case of using a different render backend or having a swap interval of 0.  Use a separate frame callback for setting the surface damage region to ensure that it fires reliably, regardless of the backend being used or swap interval.
2022-06-10 14:24:12 -07:00
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atomic move bug #5333 fix to headers 2022-02-08 21:32:50 +03:00
audio audio: Fix locking in backends that manage their own callback threads. 2022-05-20 21:08:29 -04:00
core ime: fcitx: Retrieve cursor position and selection 2022-06-09 15:18:50 -07:00
cpuinfo Add loongarch support 2022-06-06 08:49:09 -07:00
dynapi updated windows watcom exports file after last commit. 2022-06-10 06:23:20 +03:00
events Make sure SDL_CaptureMouse() is only called on the main thread 2022-05-19 09:52:47 -07:00
file Vita: remove Vita-specific RWOps code 2022-05-18 08:29:25 -07:00
filesystem Fixed whitespace 2022-05-18 06:58:14 -07:00
haptic re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory 2022-01-28 20:40:19 -05:00
hidapi The backlight event is "change", not "add" or "remove" 2022-06-10 12:42:45 -07:00
joystick Added support for the Nintendo Online controllers 2022-06-10 11:31:59 -07:00
libm Add SDL_FLOATWORDORDER for older ARM toolchains 2022-05-04 09:52:11 -07:00
loadso use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError 2022-01-28 20:40:19 -05:00
locale Vita: add SDL_GetPreferredLocales support 2022-03-29 15:02:21 -07:00
main SDL_windows_main.c: replace CopyMemory() with SDL_memcpy() 2022-06-06 22:55:56 +03:00
misc minor update to winrt/SDL_sysurl.cpp 2022-02-04 20:03:50 +03:00
power Don't fail to get battery status if the upower refresh call fails 2022-02-04 14:02:44 -08:00
render D3D11: Fix SDL_TEXTUREACCESS_TARGET not working if SDL_HAVE_YUV was 0 2022-06-08 12:51:09 -07:00
sensor Removed problematic call to ISensor_SetEventSink() 2022-03-17 10:01:13 -07:00
stdlib stdlib: Add `SDL_utf8strnlen` 2022-06-09 15:18:50 -07:00
test Work around the lack of clock() on PS Vita 2022-06-09 11:07:06 -07:00
thread N-Gage port: add changes from code reviews, overall cleanup (#5618) 2022-05-11 09:31:34 -07:00
timer Add support for the Nokia N-Gage (#5597) 2022-05-03 08:51:49 -07:00
video wayland: Use a separate frame callback for setting the surface damage region 2022-06-10 14:24:12 -07:00
SDL.c build: Mechanically generate ABI versions from version number 2022-05-04 09:55:35 -07:00
SDL_assert.c Fixed warning building with Visual Studio 2022-05-15 09:33:28 -07:00
SDL_assert_c.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_dataqueue.c Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_dataqueue.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_error.c Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_error_c.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_guid.c Refactoring: move GUID operations out of Joystick 2022-06-04 17:22:13 -07:00
SDL_hints.c SDL_SetHintWithPriority: actually, this test is good. 2022-06-06 10:55:29 -04:00
SDL_hints_c.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_internal.h Fix enabling SDL_DYNAMIC_API in OpenWatcom builds 2022-05-19 20:11:10 +03:00
SDL_list.c Add SDL_list.c/h 2022-04-01 08:01:44 +02:00
SDL_list.h Add SDL_list.c/h 2022-04-01 08:01:44 +02:00
SDL_log.c log: Check for integer overflow. 2022-05-10 06:47:11 -07:00
SDL_log_c.h Added declaration of SDL_LogInit() and SDL_LogQuit() 2022-04-28 15:01:34 -07:00