SDL/src/render
chalonverse 6f69bbc541 D3D11: Fix SDL_TEXTUREACCESS_TARGET not working if SDL_HAVE_YUV was 0
Added a couple of missing SDL_zeros in CreateTexture
2022-06-08 12:51:09 -07:00
..
direct3d Make sure initial state is set correctly for the D3D renderer 2022-06-03 09:44:34 -07:00
direct3d11 D3D11: Fix SDL_TEXTUREACCESS_TARGET not working if SDL_HAVE_YUV was 0 2022-06-08 12:51:09 -07:00
direct3d12 Added missing SDL_zero for renderTargetViewDesc 2022-06-08 12:51:09 -07:00
metal macOS: always use Objective-C ARC (automatic ref counting). 2022-05-09 21:53:40 -07:00
opengl Fixed logical size synchronization issue on macOS 2022-04-23 10:35:05 -07:00
opengles Re-enable line drawing path in render drivers 2022-01-08 09:02:25 -08:00
opengles2 Remove unused warning 2022-03-09 15:38:36 +01:00
psp PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070) 2022-02-15 11:34:50 +01:00
software Switch uses of MIN() to SDL_min() 2022-04-29 10:39:51 -07:00
vitagxm SceKernelMemBlockType to unsigned int 2022-04-19 14:17:27 -07:00
SDL_d3dmath.c DirectX 12 Renderer (#5761) 2022-06-06 17:42:30 -07:00
SDL_d3dmath.h DirectX 12 Renderer (#5761) 2022-06-06 17:42:30 -07:00
SDL_render.c Fixed bug #5768 - SDL_RenderGeometry's software backend failed to render when texture coordinates are reversed 2022-06-07 16:30:01 +02:00
SDL_sysrender.h DirectX 12 Renderer (#5761) 2022-06-06 17:42:30 -07:00
SDL_yuv_sw.c Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_yuv_sw_c.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00