SDL/src
Sam Lantinga 88cb4962cd Fixed bug 5291 - SDL_SetRenderTarget unnecessarily changes target when current target is the native texture of the passed in texture 2020-12-09 06:42:31 -08:00
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atomic Add basic support for compiling on RISC OS 2020-02-13 20:50:47 +00:00
audio SIZE_MAX need not be defined in limits.h 2020-11-11 12:33:55 +03:00
core Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices 2020-11-23 18:24:05 -08:00
cpuinfo Add Zhaoxin processor support 2020-11-09 20:36:35 -08:00
dynapi Added SDL_wcscasecmp() and SDL_wcsncasecmp() 2020-11-24 12:43:01 -08:00
events os2: integrate the port into main tree. 2020-10-14 23:01:06 +03:00
file Fixed compile warning 2020-02-10 13:59:05 -08:00
filesystem winrt: Add EffectiveLocation support for newer Win10 releases 2020-11-09 17:05:21 -05:00
haptic Fixed building on Mac OS X on the command line and with an older macOS SDK 2020-11-21 14:13:26 -08:00
hidapi Fixed bug 5222 - Crash when running with -DHIDAPI=ON 2020-12-08 19:03:50 -08:00
joystick Fixed bug 5374 - WGI: Use fast-pass strings. 2020-12-09 06:24:40 -08:00
libm k_rem_pio2.c: fix typo in second memset(): iq, not q. fixes bug #5309. 2020-10-08 11:51:02 +03:00
loadso os2: a _lot_ of coding style cleanup, sot that they match the SDL style. 2020-10-15 21:37:30 +03:00
locale windows/SDL_syslocale.c: make it build against older SDKs. 2020-10-06 00:20:20 +03:00
main Updated SDL to 2.0.14 in preparation for release candidate 2020-12-08 18:56:06 -08:00
misc riscos: Implement SDL_OpenURL() 2020-10-11 17:32:32 +01:00
power Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
render Fixed bug 5291 - SDL_SetRenderTarget unnecessarily changes target when current target is the native texture of the passed in texture 2020-12-09 06:42:31 -08:00
sensor Added API for sensors on game controllers 2020-11-17 10:30:20 -08:00
stdlib Fixed crash when printing NULL wide character string 2020-12-03 18:16:56 -08:00
test fix watcom build of SDL_test_common.c 2020-06-14 12:05:56 +03:00
thread Fix SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL also applying to HIGH priorities 2020-11-12 07:53:05 -08:00
timer os2: a _lot_ of coding style cleanup, sot that they match the SDL style. 2020-10-15 21:37:30 +03:00
video Fixed bug 5329 - SDL_SetWindowGrab(SDL_FALSE) fails to unlock cursor if window is partially offscreen 2020-12-08 22:00:06 -08:00
SDL.c os2: integrate the port into main tree. 2020-10-14 23:01:06 +03:00
SDL_assert.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_assert_c.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_dataqueue.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_dataqueue.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_error.c SDL_error: simplified error string management. 2020-04-21 01:30:36 -04:00
SDL_error_c.h SDL_error: simplified error string management. 2020-04-21 01:30:36 -04:00
SDL_hints.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_hints_c.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_internal.h Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
SDL_log.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00