.. |
atomic
|
Add basic support for compiling on RISC OS
|
2020-02-13 20:50:47 +00:00 |
audio
|
SIZE_MAX need not be defined in limits.h
|
2020-11-11 12:33:55 +03:00 |
core
|
Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
|
2020-11-23 18:24:05 -08:00 |
cpuinfo
|
Add Zhaoxin processor support
|
2020-11-09 20:36:35 -08:00 |
dynapi
|
Added SDL_wcscasecmp() and SDL_wcsncasecmp()
|
2020-11-24 12:43:01 -08:00 |
events
|
os2: integrate the port into main tree.
|
2020-10-14 23:01:06 +03:00 |
file
|
Fixed compile warning
|
2020-02-10 13:59:05 -08:00 |
filesystem
|
winrt: Add EffectiveLocation support for newer Win10 releases
|
2020-11-09 17:05:21 -05:00 |
haptic
|
Fixed building on Mac OS X on the command line and with an older macOS SDK
|
2020-11-21 14:13:26 -08:00 |
hidapi
|
Fixed bug 5222 - Crash when running with -DHIDAPI=ON
|
2020-12-08 19:03:50 -08:00 |
joystick
|
Fixed bug 5374 - WGI: Use fast-pass strings.
|
2020-12-09 06:24:40 -08:00 |
libm
|
k_rem_pio2.c: fix typo in second memset(): iq, not q. fixes bug #5309.
|
2020-10-08 11:51:02 +03:00 |
loadso
|
os2: a _lot_ of coding style cleanup, sot that they match the SDL style.
|
2020-10-15 21:37:30 +03:00 |
locale
|
windows/SDL_syslocale.c: make it build against older SDKs.
|
2020-10-06 00:20:20 +03:00 |
main
|
Updated SDL to 2.0.14 in preparation for release candidate
|
2020-12-08 18:56:06 -08:00 |
misc
|
riscos: Implement SDL_OpenURL()
|
2020-10-11 17:32:32 +01:00 |
power
|
Updated copyright date for 2020
|
2020-01-16 20:49:25 -08:00 |
render
|
Fixed bug 5291 - SDL_SetRenderTarget unnecessarily changes target when current target is the native texture of the passed in texture
|
2020-12-09 06:42:31 -08:00 |
sensor
|
Added API for sensors on game controllers
|
2020-11-17 10:30:20 -08:00 |
stdlib
|
Fixed crash when printing NULL wide character string
|
2020-12-03 18:16:56 -08:00 |
test
|
fix watcom build of SDL_test_common.c
|
2020-06-14 12:05:56 +03:00 |
thread
|
Fix SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL also applying to HIGH priorities
|
2020-11-12 07:53:05 -08:00 |
timer
|
os2: a _lot_ of coding style cleanup, sot that they match the SDL style.
|
2020-10-15 21:37:30 +03:00 |
video
|
Fixed bug 5329 - SDL_SetWindowGrab(SDL_FALSE) fails to unlock cursor if window is partially offscreen
|
2020-12-08 22:00:06 -08:00 |
SDL.c
|
os2: integrate the port into main tree.
|
2020-10-14 23:01:06 +03:00 |
SDL_assert.c
|
Updated copyright date for 2020
|
2020-01-16 20:49:25 -08:00 |
SDL_assert_c.h
|
Updated copyright date for 2020
|
2020-01-16 20:49:25 -08:00 |
SDL_dataqueue.c
|
Updated copyright date for 2020
|
2020-01-16 20:49:25 -08:00 |
SDL_dataqueue.h
|
Updated copyright date for 2020
|
2020-01-16 20:49:25 -08:00 |
SDL_error.c
|
SDL_error: simplified error string management.
|
2020-04-21 01:30:36 -04:00 |
SDL_error_c.h
|
SDL_error: simplified error string management.
|
2020-04-21 01:30:36 -04:00 |
SDL_hints.c
|
Updated copyright date for 2020
|
2020-01-16 20:49:25 -08:00 |
SDL_hints_c.h
|
Updated copyright date for 2020
|
2020-01-16 20:49:25 -08:00 |
SDL_internal.h
|
Added SDL_log.h to SDL_internal.h so logging is available everywhere
|
2020-04-07 09:38:57 -07:00 |
SDL_log.c
|
Updated copyright date for 2020
|
2020-01-16 20:49:25 -08:00 |