mirror of https://github.com/encounter/SDL.git
421 lines
11 KiB
C++
421 lines
11 KiB
C++
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_BAPP_H
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#define SDL_BAPP_H
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#include <InterfaceKit.h>
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#include <LocaleRoster.h>
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#if SDL_VIDEO_OPENGL
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#include <OpenGLKit.h>
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#endif
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#include "../../video/haiku/SDL_bkeyboard.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../../SDL_internal.h"
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#include "SDL_video.h"
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/* Local includes */
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#include "../../events/SDL_events_c.h"
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#include "../../video/haiku/SDL_bframebuffer.h"
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#ifdef __cplusplus
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}
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#endif
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#include <vector>
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/* Forward declarations */
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class SDL_BWin;
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/* Message constants */
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enum ToSDL {
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/* Intercepted by BWindow on its way to BView */
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BAPP_MOUSE_MOVED,
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BAPP_MOUSE_BUTTON,
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BAPP_MOUSE_WHEEL,
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BAPP_KEY,
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BAPP_REPAINT, /* from _UPDATE_ */
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/* From BWindow */
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BAPP_MAXIMIZE, /* from B_ZOOM */
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BAPP_MINIMIZE,
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BAPP_RESTORE, /* TODO: IMPLEMENT! */
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BAPP_SHOW,
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BAPP_HIDE,
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BAPP_MOUSE_FOCUS, /* caused by MOUSE_MOVE */
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BAPP_KEYBOARD_FOCUS, /* from WINDOW_ACTIVATED */
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BAPP_WINDOW_CLOSE_REQUESTED,
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BAPP_WINDOW_MOVED,
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BAPP_WINDOW_RESIZED,
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BAPP_SCREEN_CHANGED
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};
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/* Create a descendant of BApplication */
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class SDL_BApp : public BApplication {
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public:
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SDL_BApp(const char* signature) :
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BApplication(signature) {
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#if SDL_VIDEO_OPENGL
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_current_context = NULL;
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#endif
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}
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virtual ~SDL_BApp() {
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}
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/* Event-handling functions */
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virtual void MessageReceived(BMessage* message) {
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/* Sort out SDL-related messages */
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switch ( message->what ) {
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case BAPP_MOUSE_MOVED:
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_HandleMouseMove(message);
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break;
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case BAPP_MOUSE_BUTTON:
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_HandleMouseButton(message);
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break;
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case BAPP_MOUSE_WHEEL:
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_HandleMouseWheel(message);
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break;
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case BAPP_KEY:
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_HandleKey(message);
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break;
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case BAPP_REPAINT:
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_HandleBasicWindowEvent(message, SDL_WINDOWEVENT_EXPOSED);
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break;
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case BAPP_MAXIMIZE:
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_HandleBasicWindowEvent(message, SDL_WINDOWEVENT_MAXIMIZED);
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break;
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case BAPP_MINIMIZE:
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_HandleBasicWindowEvent(message, SDL_WINDOWEVENT_MINIMIZED);
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break;
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case BAPP_SHOW:
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_HandleBasicWindowEvent(message, SDL_WINDOWEVENT_SHOWN);
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break;
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case BAPP_HIDE:
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_HandleBasicWindowEvent(message, SDL_WINDOWEVENT_HIDDEN);
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break;
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case BAPP_MOUSE_FOCUS:
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_HandleMouseFocus(message);
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break;
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case BAPP_KEYBOARD_FOCUS:
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_HandleKeyboardFocus(message);
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break;
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case BAPP_WINDOW_CLOSE_REQUESTED:
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_HandleBasicWindowEvent(message, SDL_WINDOWEVENT_CLOSE);
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break;
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case BAPP_WINDOW_MOVED:
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_HandleWindowMoved(message);
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break;
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case BAPP_WINDOW_RESIZED:
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_HandleWindowResized(message);
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break;
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case B_LOCALE_CHANGED:
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SDL_SendLocaleChangedEvent();
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break;
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case BAPP_SCREEN_CHANGED:
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/* TODO: Handle screen resize or workspace change */
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break;
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default:
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BApplication::MessageReceived(message);
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break;
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}
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}
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/* Window creation/destruction methods */
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int32 GetID(SDL_Window *win) {
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int32 i;
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for(i = 0; i < _GetNumWindowSlots(); ++i) {
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if( GetSDLWindow(i) == NULL ) {
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_SetSDLWindow(win, i);
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return i;
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}
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}
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/* Expand the vector if all slots are full */
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if( i == _GetNumWindowSlots() ) {
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_PushBackWindow(win);
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return i;
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}
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/* TODO: error handling */
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return 0;
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}
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/* FIXME: Bad coding practice, but I can't include SDL_BWin.h here. Is
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there another way to do this? */
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void ClearID(SDL_BWin *bwin); /* Defined in SDL_BeApp.cc */
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SDL_Window *GetSDLWindow(int32 winID) {
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return _window_map[winID];
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}
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#if SDL_VIDEO_OPENGL
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void SetCurrentContext(BGLView *newContext) {
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if(_current_context)
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_current_context->UnlockGL();
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_current_context = newContext;
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if (_current_context)
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_current_context->LockGL();
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}
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#endif
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private:
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/* Event management */
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void _HandleBasicWindowEvent(BMessage *msg, int32 sdlEventType) {
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SDL_Window *win;
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int32 winID;
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if(
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!_GetWinID(msg, &winID)
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) {
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return;
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}
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win = GetSDLWindow(winID);
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SDL_SendWindowEvent(win, sdlEventType, 0, 0);
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}
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void _HandleMouseMove(BMessage *msg) {
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SDL_Window *win;
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int32 winID;
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int32 x = 0, y = 0;
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if(
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!_GetWinID(msg, &winID) ||
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msg->FindInt32("x", &x) != B_OK || /* x movement */
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msg->FindInt32("y", &y) != B_OK /* y movement */
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) {
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return;
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}
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win = GetSDLWindow(winID);
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// Simple relative mode support for mouse.
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if (SDL_GetMouse()->relative_mode) {
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int winWidth, winHeight, winPosX, winPosY;
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SDL_GetWindowSize(win, &winWidth, &winHeight);
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SDL_GetWindowPosition(win, &winPosX, &winPosY);
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int dx = x - (winWidth / 2);
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int dy = y - (winHeight / 2);
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SDL_SendMouseMotion(win, 0, SDL_GetMouse()->relative_mode, dx, dy);
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set_mouse_position((winPosX + winWidth / 2), (winPosY + winHeight / 2));
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if (!be_app->IsCursorHidden())
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be_app->HideCursor();
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} else {
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SDL_SendMouseMotion(win, 0, 0, x, y);
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if (SDL_ShowCursor(-1) && be_app->IsCursorHidden())
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be_app->ShowCursor();
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}
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/* Tell the application that the mouse passed over, redraw needed */
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HAIKU_UpdateWindowFramebuffer(NULL,win,NULL,-1);
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}
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void _HandleMouseButton(BMessage *msg) {
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SDL_Window *win;
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int32 winID;
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int32 button, state; /* left/middle/right, pressed/released */
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if(
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!_GetWinID(msg, &winID) ||
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msg->FindInt32("button-id", &button) != B_OK ||
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msg->FindInt32("button-state", &state) != B_OK
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) {
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return;
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}
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win = GetSDLWindow(winID);
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SDL_SendMouseButton(win, 0, state, button);
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}
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void _HandleMouseWheel(BMessage *msg) {
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SDL_Window *win;
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int32 winID;
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int32 xTicks, yTicks;
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if(
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!_GetWinID(msg, &winID) ||
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msg->FindInt32("xticks", &xTicks) != B_OK ||
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msg->FindInt32("yticks", &yTicks) != B_OK
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) {
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return;
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}
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win = GetSDLWindow(winID);
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SDL_SendMouseWheel(win, 0, xTicks, -yTicks, SDL_MOUSEWHEEL_NORMAL);
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}
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void _HandleKey(BMessage *msg) {
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int32 scancode, state; /* scancode, pressed/released */
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if(
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msg->FindInt32("key-state", &state) != B_OK ||
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msg->FindInt32("key-scancode", &scancode) != B_OK
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) {
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return;
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}
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/* Make sure this isn't a repeated event (key pressed and held) */
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if(state == SDL_PRESSED && HAIKU_GetKeyState(scancode) == SDL_PRESSED) {
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return;
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}
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HAIKU_SetKeyState(scancode, state);
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SDL_SendKeyboardKey(state, HAIKU_GetScancodeFromBeKey(scancode));
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if (state == SDL_PRESSED && SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
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const int8 *keyUtf8;
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ssize_t count;
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if (msg->FindData("key-utf8", B_INT8_TYPE, (const void**)&keyUtf8, &count) == B_OK) {
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char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];
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SDL_zeroa(text);
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SDL_memcpy(text, keyUtf8, count);
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SDL_SendKeyboardText(text);
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}
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}
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}
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void _HandleMouseFocus(BMessage *msg) {
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SDL_Window *win;
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int32 winID;
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bool bSetFocus; /* If false, lose focus */
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if(
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!_GetWinID(msg, &winID) ||
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msg->FindBool("focusGained", &bSetFocus) != B_OK
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) {
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return;
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}
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win = GetSDLWindow(winID);
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if(bSetFocus) {
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SDL_SetMouseFocus(win);
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} else if(SDL_GetMouseFocus() == win) {
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/* Only lose all focus if this window was the current focus */
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SDL_SetMouseFocus(NULL);
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}
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}
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void _HandleKeyboardFocus(BMessage *msg) {
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SDL_Window *win;
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int32 winID;
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bool bSetFocus; /* If false, lose focus */
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if(
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!_GetWinID(msg, &winID) ||
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msg->FindBool("focusGained", &bSetFocus) != B_OK
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) {
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return;
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}
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win = GetSDLWindow(winID);
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if(bSetFocus) {
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SDL_SetKeyboardFocus(win);
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} else if(SDL_GetKeyboardFocus() == win) {
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/* Only lose all focus if this window was the current focus */
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SDL_SetKeyboardFocus(NULL);
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}
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}
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void _HandleWindowMoved(BMessage *msg) {
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SDL_Window *win;
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int32 winID;
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int32 xPos, yPos;
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/* Get the window id and new x/y position of the window */
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if(
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!_GetWinID(msg, &winID) ||
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msg->FindInt32("window-x", &xPos) != B_OK ||
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msg->FindInt32("window-y", &yPos) != B_OK
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) {
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return;
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}
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win = GetSDLWindow(winID);
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SDL_SendWindowEvent(win, SDL_WINDOWEVENT_MOVED, xPos, yPos);
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}
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void _HandleWindowResized(BMessage *msg) {
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SDL_Window *win;
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int32 winID;
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int32 w, h;
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/* Get the window id ]and new x/y position of the window */
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if(
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!_GetWinID(msg, &winID) ||
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msg->FindInt32("window-w", &w) != B_OK ||
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msg->FindInt32("window-h", &h) != B_OK
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) {
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return;
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}
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win = GetSDLWindow(winID);
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SDL_SendWindowEvent(win, SDL_WINDOWEVENT_RESIZED, w, h);
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}
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bool _GetWinID(BMessage *msg, int32 *winID) {
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return msg->FindInt32("window-id", winID) == B_OK;
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}
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/* Vector functions: Wraps vector stuff in case we need to change
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implementation */
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void _SetSDLWindow(SDL_Window *win, int32 winID) {
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_window_map[winID] = win;
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}
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int32 _GetNumWindowSlots() {
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return _window_map.size();
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}
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void _PopBackWindow() {
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_window_map.pop_back();
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}
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void _PushBackWindow(SDL_Window *win) {
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_window_map.push_back(win);
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}
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/* Members */
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std::vector<SDL_Window*> _window_map; /* Keeps track of SDL_Windows by index-id */
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#if SDL_VIDEO_OPENGL
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BGLView *_current_context;
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#endif
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};
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#endif
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