SDL/src/joystick/hidapi
Sam Lantinga ce77966da8 Fixed RAWINPUT_IsDevicePresent() not returning TRUE for Xbox One controllers 2020-11-27 10:44:49 -08:00
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steam Added zlib license for Steam Controller headers 2020-04-14 07:35:35 -07:00
SDL_hidapi_gamecube.c Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices 2020-11-23 18:24:05 -08:00
SDL_hidapi_ps4.c Fixed bug 5359 - Incorrect sensor data from DualShock4 2020-11-23 21:18:37 -08:00
SDL_hidapi_ps5.c Fixed bug 5359 - Incorrect sensor data from DualShock4 2020-11-23 21:18:37 -08:00
SDL_hidapi_rumble.c It takes 2 packets to stop audio haptics and start emulated rumble on the PS5 controller 2020-11-20 13:24:49 -08:00
SDL_hidapi_rumble.h Update for bug 4923 - Calling SDL_GameControllerRumble() often takes 8 ms 2020-02-07 11:02:34 -08:00
SDL_hidapi_steam.c Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices 2020-11-23 18:24:05 -08:00
SDL_hidapi_switch.c Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices 2020-11-23 18:24:05 -08:00
SDL_hidapi_xbox360.c Revamped Xbox One HIDAPI init sequence 2020-11-24 22:25:26 -08:00
SDL_hidapi_xbox360w.c Revamped Xbox One HIDAPI init sequence 2020-11-24 22:25:26 -08:00
SDL_hidapi_xboxone.c Implemented battery status for Bluetooth Xbox One controllers 2020-11-25 16:05:19 -08:00
SDL_hidapijoystick.c Fixed RAWINPUT_IsDevicePresent() not returning TRUE for Xbox One controllers 2020-11-27 10:44:49 -08:00
SDL_hidapijoystick_c.h Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices 2020-11-23 18:24:05 -08:00