mirror of https://github.com/encounter/SDL.git
1243 lines
34 KiB
C
1243 lines
34 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* General mouse handling code for SDL */
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#include "SDL_hints.h"
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#include "SDL_timer.h"
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#include "SDL_events.h"
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#include "SDL_events_c.h"
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#include "../SDL_hints_c.h"
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#include "../video/SDL_sysvideo.h"
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#ifdef __WIN32__
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#include "../core/windows/SDL_windows.h" // For GetDoubleClickTime()
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#endif
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#if defined(__OS2__)
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#define INCL_WIN
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#include <os2.h>
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#endif
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/* #define DEBUG_MOUSE */
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/* The mouse state */
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static SDL_Mouse SDL_mouse;
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/* for mapping mouse events to touch */
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static SDL_bool track_mouse_down = SDL_FALSE;
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static int
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SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y);
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static void SDLCALL
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SDL_MouseDoubleClickTimeChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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if (hint && *hint) {
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mouse->double_click_time = SDL_atoi(hint);
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} else {
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#ifdef __WIN32__
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mouse->double_click_time = GetDoubleClickTime();
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#elif defined(__OS2__)
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mouse->double_click_time = WinQuerySysValue(HWND_DESKTOP, SV_DBLCLKTIME);
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#else
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mouse->double_click_time = 500;
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#endif
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}
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}
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static void SDLCALL
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SDL_MouseDoubleClickRadiusChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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if (hint && *hint) {
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mouse->double_click_radius = SDL_atoi(hint);
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} else {
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mouse->double_click_radius = 32; /* 32 pixels seems about right for touch interfaces */
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}
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}
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static void SDLCALL
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SDL_MouseNormalSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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if (hint && *hint) {
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mouse->normal_speed_scale = (float)SDL_atof(hint);
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} else {
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mouse->normal_speed_scale = 1.0f;
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}
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}
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static void SDLCALL
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SDL_MouseRelativeSpeedScaleChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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if (hint && *hint) {
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mouse->relative_speed_scale = (float)SDL_atof(hint);
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} else {
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mouse->relative_speed_scale = 1.0f;
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}
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}
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static void SDLCALL
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SDL_TouchMouseEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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mouse->touch_mouse_events = SDL_GetStringBoolean(hint, SDL_TRUE);
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}
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static void SDLCALL
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SDL_MouseTouchEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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SDL_bool default_value;
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#if defined(__ANDROID__) || (defined(__IPHONEOS__) && !defined(__TVOS__))
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default_value = SDL_TRUE;
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#else
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default_value = SDL_FALSE;
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#endif
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mouse->mouse_touch_events = SDL_GetStringBoolean(hint, default_value);
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if (mouse->mouse_touch_events) {
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SDL_AddTouch(SDL_MOUSE_TOUCHID, SDL_TOUCH_DEVICE_DIRECT, "mouse_input");
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}
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}
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static void SDLCALL
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SDL_MouseAutoCaptureChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_Mouse *mouse = (SDL_Mouse *)userdata;
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SDL_bool auto_capture = SDL_GetStringBoolean(hint, SDL_TRUE);
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if (auto_capture != mouse->auto_capture) {
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/* Turn off mouse capture if it's currently active because of button presses */
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if (!auto_capture && SDL_GetMouseState(NULL, NULL) != 0) {
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SDL_CaptureMouse(SDL_FALSE);
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}
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mouse->auto_capture = auto_capture;
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}
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}
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/* Public functions */
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int
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SDL_MouseInit(void)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_zerop(mouse);
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SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME,
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SDL_MouseDoubleClickTimeChanged, mouse);
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SDL_AddHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS,
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SDL_MouseDoubleClickRadiusChanged, mouse);
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SDL_AddHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE,
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SDL_MouseNormalSpeedScaleChanged, mouse);
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SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE,
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SDL_MouseRelativeSpeedScaleChanged, mouse);
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SDL_AddHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
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SDL_TouchMouseEventsChanged, mouse);
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SDL_AddHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS,
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SDL_MouseTouchEventsChanged, mouse);
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SDL_AddHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE,
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SDL_MouseAutoCaptureChanged, mouse);
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mouse->was_touch_mouse_events = SDL_FALSE; /* no touch to mouse movement event pending */
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mouse->cursor_shown = SDL_TRUE;
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return (0);
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}
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void
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SDL_SetDefaultCursor(SDL_Cursor * cursor)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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mouse->def_cursor = cursor;
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if (!mouse->cur_cursor) {
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SDL_SetCursor(cursor);
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}
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}
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SDL_Mouse *
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SDL_GetMouse(void)
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{
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return &SDL_mouse;
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}
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static Uint32 GetButtonState(SDL_Mouse *mouse)
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{
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int i;
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Uint32 buttonstate = 0;
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for (i = 0; i < mouse->num_sources; ++i) {
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buttonstate |= mouse->sources[i].buttonstate;
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}
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return buttonstate;
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}
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SDL_Window *
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SDL_GetMouseFocus(void)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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return mouse->focus;
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}
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void
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SDL_SetMouseFocus(SDL_Window * window)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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if (mouse->focus == window) {
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return;
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}
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/* Actually, this ends up being a bad idea, because most operating
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systems have an implicit grab when you press the mouse button down
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so you can drag things out of the window and then get the mouse up
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when it happens. So, #if 0...
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*/
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#if 0
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if (mouse->focus && !window) {
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/* We won't get anymore mouse messages, so reset mouse state */
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SDL_ResetMouse();
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}
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#endif
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/* See if the current window has lost focus */
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if (mouse->focus) {
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SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_LEAVE, 0, 0);
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}
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mouse->focus = window;
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mouse->has_position = SDL_FALSE;
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if (mouse->focus) {
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SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_ENTER, 0, 0);
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}
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/* Update cursor visibility */
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SDL_SetCursor(NULL);
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}
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/* Check to see if we need to synthesize focus events */
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static SDL_bool
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SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate, SDL_bool send_mouse_motion)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_bool inWindow = SDL_TRUE;
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if (window && ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0)) {
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int w, h;
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SDL_GetWindowSize(window, &w, &h);
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if (x < 0 || y < 0 || x >= w || y >= h) {
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inWindow = SDL_FALSE;
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}
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}
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if (!inWindow) {
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if (window == mouse->focus) {
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#ifdef DEBUG_MOUSE
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SDL_Log("Mouse left window, synthesizing move & focus lost event\n");
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#endif
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if (send_mouse_motion) {
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SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
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}
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SDL_SetMouseFocus(NULL);
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}
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return SDL_FALSE;
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}
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if (window != mouse->focus) {
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#ifdef DEBUG_MOUSE
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SDL_Log("Mouse entered window, synthesizing focus gain & move event\n");
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#endif
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SDL_SetMouseFocus(window);
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if (send_mouse_motion) {
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SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
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}
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}
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return SDL_TRUE;
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}
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int
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SDL_SendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y)
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{
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if (window && !relative) {
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SDL_Mouse *mouse = SDL_GetMouse();
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if (!SDL_UpdateMouseFocus(window, x, y, GetButtonState(mouse), (mouseID == SDL_TOUCH_MOUSEID) ? SDL_FALSE : SDL_TRUE)) {
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return 0;
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}
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}
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return SDL_PrivateSendMouseMotion(window, mouseID, relative, x, y);
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}
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static int
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GetScaledMouseDelta(float scale, int value, float *accum)
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{
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if (scale != 1.0f) {
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*accum += scale * value;
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if (*accum >= 0.0f) {
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value = (int)SDL_floor(*accum);
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} else {
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value = (int)SDL_ceil(*accum);
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}
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*accum -= value;
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}
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return value;
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}
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static int
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SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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int posted;
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int xrel;
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int yrel;
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/* SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events */
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if (mouse->mouse_touch_events) {
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if (mouseID != SDL_TOUCH_MOUSEID && !relative && track_mouse_down) {
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if (window) {
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float fx = (float)x / (float)window->w;
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float fy = (float)y / (float)window->h;
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SDL_SendTouchMotion(SDL_MOUSE_TOUCHID, 0, window, fx, fy, 1.0f);
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}
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}
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}
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/* SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer */
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if (mouse->touch_mouse_events == 0) {
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if (mouseID == SDL_TOUCH_MOUSEID) {
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return 0;
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}
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}
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if (mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) {
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int center_x = 0, center_y = 0;
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SDL_GetWindowSize(window, ¢er_x, ¢er_y);
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center_x /= 2;
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center_y /= 2;
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if (x == center_x && y == center_y) {
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mouse->last_x = center_x;
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mouse->last_y = center_y;
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return 0;
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}
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if (window && (window->flags & SDL_WINDOW_INPUT_FOCUS) != 0) {
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if (mouse->WarpMouse) {
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mouse->WarpMouse(window, center_x, center_y);
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} else {
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SDL_PrivateSendMouseMotion(window, mouseID, 0, center_x, center_y);
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}
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}
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}
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if (relative) {
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if (mouse->relative_mode) {
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x = GetScaledMouseDelta(mouse->relative_speed_scale, x, &mouse->scale_accum_x);
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y = GetScaledMouseDelta(mouse->relative_speed_scale, y, &mouse->scale_accum_y);
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} else {
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x = GetScaledMouseDelta(mouse->normal_speed_scale, x, &mouse->scale_accum_x);
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y = GetScaledMouseDelta(mouse->normal_speed_scale, y, &mouse->scale_accum_y);
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}
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xrel = x;
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yrel = y;
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x = (mouse->last_x + xrel);
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y = (mouse->last_y + yrel);
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} else {
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xrel = x - mouse->last_x;
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yrel = y - mouse->last_y;
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}
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/* Ignore relative motion when first positioning the mouse */
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if (!mouse->has_position) {
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xrel = 0;
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yrel = 0;
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mouse->x = x;
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mouse->y = y;
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mouse->has_position = SDL_TRUE;
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return 0;
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} else if (!xrel && !yrel) { /* Drop events that don't change state */
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#ifdef DEBUG_MOUSE
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SDL_Log("Mouse event didn't change state - dropped!\n");
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#endif
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return 0;
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}
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/* Ignore relative motion positioning the first touch */
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if (mouseID == SDL_TOUCH_MOUSEID && !GetButtonState(mouse)) {
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xrel = 0;
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yrel = 0;
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}
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/* Update internal mouse coordinates */
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if (!mouse->relative_mode) {
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mouse->x = x;
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mouse->y = y;
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} else {
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mouse->x += xrel;
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mouse->y += yrel;
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}
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/* make sure that the pointers find themselves inside the windows,
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unless we have the mouse captured. */
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if (window && ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0)) {
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int x_min = 0, x_max = 0;
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int y_min = 0, y_max = 0;
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const SDL_Rect *confine = SDL_GetWindowMouseRect(window);
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SDL_GetWindowSize(window, &x_max, &y_max);
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--x_max;
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--y_max;
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if (confine) {
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SDL_Rect window_rect;
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SDL_Rect mouse_rect;
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window_rect.x = 0;
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window_rect.y = 0;
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window_rect.w = x_max + 1;
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window_rect.h = y_max + 1;
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if (SDL_IntersectRect(confine, &window_rect, &mouse_rect)) {
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x_min = mouse_rect.x;
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y_min = mouse_rect.y;
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x_max = x_min + mouse_rect.w - 1;
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y_max = y_min + mouse_rect.h - 1;
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}
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}
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if (mouse->x > x_max) {
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mouse->x = x_max;
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}
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if (mouse->x < x_min) {
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mouse->x = x_min;
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}
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if (mouse->y > y_max) {
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mouse->y = y_max;
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}
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if (mouse->y < y_min) {
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mouse->y = y_min;
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}
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}
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mouse->xdelta += xrel;
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mouse->ydelta += yrel;
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/* Move the mouse cursor, if needed */
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if (mouse->cursor_shown && !mouse->relative_mode &&
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mouse->MoveCursor && mouse->cur_cursor) {
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mouse->MoveCursor(mouse->cur_cursor);
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}
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/* Post the event, if desired */
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posted = 0;
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if (SDL_GetEventState(SDL_MOUSEMOTION) == SDL_ENABLE) {
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SDL_Event event;
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event.motion.type = SDL_MOUSEMOTION;
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event.motion.windowID = mouse->focus ? mouse->focus->id : 0;
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event.motion.which = mouseID;
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/* Set us pending (or clear during a normal mouse movement event) as having triggered */
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mouse->was_touch_mouse_events = (mouseID == SDL_TOUCH_MOUSEID)? SDL_TRUE : SDL_FALSE;
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event.motion.state = GetButtonState(mouse);
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event.motion.x = mouse->x;
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event.motion.y = mouse->y;
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event.motion.xrel = xrel;
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event.motion.yrel = yrel;
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posted = (SDL_PushEvent(&event) > 0);
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}
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if (relative) {
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mouse->last_x = mouse->x;
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mouse->last_y = mouse->y;
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} else {
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/* Use unclamped values if we're getting events outside the window */
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mouse->last_x = x;
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mouse->last_y = y;
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}
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return posted;
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}
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static SDL_MouseInputSource *GetMouseInputSource(SDL_Mouse *mouse, SDL_MouseID mouseID)
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{
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SDL_MouseInputSource *source, *sources;
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int i;
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for (i = 0; i < mouse->num_sources; ++i) {
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source = &mouse->sources[i];
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if (source->mouseID == mouseID) {
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return source;
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}
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}
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sources = (SDL_MouseInputSource *)SDL_realloc(mouse->sources, (mouse->num_sources + 1)*sizeof(*mouse->sources));
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if (sources) {
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mouse->sources = sources;
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++mouse->num_sources;
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source = &sources[mouse->num_sources - 1];
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source->mouseID = mouseID;
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source->buttonstate = 0;
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return source;
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}
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return NULL;
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}
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static SDL_MouseClickState *GetMouseClickState(SDL_Mouse *mouse, Uint8 button)
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{
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if (button >= mouse->num_clickstates) {
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int i, count = button + 1;
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SDL_MouseClickState *clickstate = (SDL_MouseClickState *)SDL_realloc(mouse->clickstate, count * sizeof(*mouse->clickstate));
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if (!clickstate) {
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|
return NULL;
|
|
}
|
|
mouse->clickstate = clickstate;
|
|
|
|
for (i = mouse->num_clickstates; i < count; ++i) {
|
|
SDL_zero(mouse->clickstate[i]);
|
|
}
|
|
mouse->num_clickstates = count;
|
|
}
|
|
return &mouse->clickstate[button];
|
|
}
|
|
|
|
static int
|
|
SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
int posted;
|
|
Uint32 type;
|
|
Uint32 buttonstate;
|
|
SDL_MouseInputSource *source;
|
|
SDL_bool had_buttons_pressed = (SDL_GetMouseState(NULL, NULL) ? SDL_TRUE : SDL_FALSE);
|
|
|
|
source = GetMouseInputSource(mouse, mouseID);
|
|
if (!source) {
|
|
return 0;
|
|
}
|
|
buttonstate = source->buttonstate;
|
|
|
|
/* SDL_HINT_MOUSE_TOUCH_EVENTS: controlling whether mouse events should generate synthetic touch events */
|
|
if (mouse->mouse_touch_events) {
|
|
if (mouseID != SDL_TOUCH_MOUSEID && button == SDL_BUTTON_LEFT) {
|
|
if (state == SDL_PRESSED) {
|
|
track_mouse_down = SDL_TRUE;
|
|
} else {
|
|
track_mouse_down = SDL_FALSE;
|
|
}
|
|
if (window) {
|
|
float fx = (float)mouse->x / (float)window->w;
|
|
float fy = (float)mouse->y / (float)window->h;
|
|
SDL_SendTouch(SDL_MOUSE_TOUCHID, 0, window, track_mouse_down, fx, fy, 1.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer */
|
|
if (mouse->touch_mouse_events == 0) {
|
|
if (mouseID == SDL_TOUCH_MOUSEID) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* Figure out which event to perform */
|
|
switch (state) {
|
|
case SDL_PRESSED:
|
|
type = SDL_MOUSEBUTTONDOWN;
|
|
buttonstate |= SDL_BUTTON(button);
|
|
break;
|
|
case SDL_RELEASED:
|
|
type = SDL_MOUSEBUTTONUP;
|
|
buttonstate &= ~SDL_BUTTON(button);
|
|
break;
|
|
default:
|
|
/* Invalid state -- bail */
|
|
return 0;
|
|
}
|
|
|
|
/* We do this after calculating buttonstate so button presses gain focus */
|
|
if (window && state == SDL_PRESSED) {
|
|
SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, SDL_TRUE);
|
|
}
|
|
|
|
if (buttonstate == source->buttonstate) {
|
|
/* Ignore this event, no state change */
|
|
return 0;
|
|
}
|
|
source->buttonstate = buttonstate;
|
|
|
|
if (clicks < 0) {
|
|
SDL_MouseClickState *clickstate = GetMouseClickState(mouse, button);
|
|
if (clickstate) {
|
|
if (state == SDL_PRESSED) {
|
|
Uint32 now = SDL_GetTicks();
|
|
|
|
if (SDL_TICKS_PASSED(now, clickstate->last_timestamp + mouse->double_click_time) ||
|
|
SDL_abs(mouse->x - clickstate->last_x) > mouse->double_click_radius ||
|
|
SDL_abs(mouse->y - clickstate->last_y) > mouse->double_click_radius) {
|
|
clickstate->click_count = 0;
|
|
}
|
|
clickstate->last_timestamp = now;
|
|
clickstate->last_x = mouse->x;
|
|
clickstate->last_y = mouse->y;
|
|
if (clickstate->click_count < 255) {
|
|
++clickstate->click_count;
|
|
}
|
|
}
|
|
clicks = clickstate->click_count;
|
|
} else {
|
|
clicks = 1;
|
|
}
|
|
}
|
|
|
|
/* Post the event, if desired */
|
|
posted = 0;
|
|
if (SDL_GetEventState(type) == SDL_ENABLE) {
|
|
SDL_Event event;
|
|
event.type = type;
|
|
event.button.windowID = mouse->focus ? mouse->focus->id : 0;
|
|
event.button.which = mouseID;
|
|
event.button.state = state;
|
|
event.button.button = button;
|
|
event.button.clicks = (Uint8) SDL_min(clicks, 255);
|
|
event.button.x = mouse->x;
|
|
event.button.y = mouse->y;
|
|
posted = (SDL_PushEvent(&event) > 0);
|
|
}
|
|
|
|
/* We do this after dispatching event so button releases can lose focus */
|
|
if (window && state == SDL_RELEASED) {
|
|
SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, SDL_TRUE);
|
|
}
|
|
|
|
/* Automatically capture the mouse while buttons are pressed */
|
|
if (mouse->auto_capture) {
|
|
SDL_bool has_buttons_pressed = (SDL_GetMouseState(NULL, NULL) ? SDL_TRUE : SDL_FALSE);
|
|
if (has_buttons_pressed != had_buttons_pressed) {
|
|
SDL_CaptureMouse(has_buttons_pressed);
|
|
}
|
|
}
|
|
|
|
return posted;
|
|
}
|
|
|
|
int
|
|
SDL_SendMouseButtonClicks(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button, int clicks)
|
|
{
|
|
clicks = SDL_max(clicks, 0);
|
|
return SDL_PrivateSendMouseButton(window, mouseID, state, button, clicks);
|
|
}
|
|
|
|
int
|
|
SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button)
|
|
{
|
|
return SDL_PrivateSendMouseButton(window, mouseID, state, button, -1);
|
|
}
|
|
|
|
int
|
|
SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirection direction)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
int posted;
|
|
int integral_x, integral_y;
|
|
|
|
if (window) {
|
|
SDL_SetMouseFocus(window);
|
|
}
|
|
|
|
if (x == 0.0f && y == 0.0f) {
|
|
return 0;
|
|
}
|
|
|
|
if (x > 0.0f) {
|
|
if (mouse->accumulated_wheel_x < 0.0f) {
|
|
mouse->accumulated_wheel_x = 0.0f;
|
|
}
|
|
} else if (x < 0.0f) {
|
|
if (mouse->accumulated_wheel_x > 0.0f) {
|
|
mouse->accumulated_wheel_x = 0.0f;
|
|
}
|
|
}
|
|
mouse->accumulated_wheel_x += x;
|
|
if (mouse->accumulated_wheel_x > 0.0f) {
|
|
integral_x = (int)SDL_floor(mouse->accumulated_wheel_x);
|
|
} else if (mouse->accumulated_wheel_x < 0.0f) {
|
|
integral_x = (int)SDL_ceil(mouse->accumulated_wheel_x);
|
|
} else {
|
|
integral_x = 0;
|
|
}
|
|
mouse->accumulated_wheel_x -= integral_x;
|
|
|
|
if (y > 0.0f) {
|
|
if (mouse->accumulated_wheel_y < 0.0f) {
|
|
mouse->accumulated_wheel_y = 0.0f;
|
|
}
|
|
} else if (y < 0.0f) {
|
|
if (mouse->accumulated_wheel_y > 0.0f) {
|
|
mouse->accumulated_wheel_y = 0.0f;
|
|
}
|
|
}
|
|
mouse->accumulated_wheel_y += y;
|
|
if (mouse->accumulated_wheel_y > 0.0f) {
|
|
integral_y = (int)SDL_floor(mouse->accumulated_wheel_y);
|
|
} else if (mouse->accumulated_wheel_y < 0.0f) {
|
|
integral_y = (int)SDL_ceil(mouse->accumulated_wheel_y);
|
|
} else {
|
|
integral_y = 0;
|
|
}
|
|
mouse->accumulated_wheel_y -= integral_y;
|
|
|
|
/* Post the event, if desired */
|
|
posted = 0;
|
|
if (SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE) {
|
|
SDL_Event event;
|
|
event.type = SDL_MOUSEWHEEL;
|
|
event.wheel.windowID = mouse->focus ? mouse->focus->id : 0;
|
|
event.wheel.which = mouseID;
|
|
event.wheel.x = integral_x;
|
|
event.wheel.y = integral_y;
|
|
event.wheel.preciseX = x;
|
|
event.wheel.preciseY = y;
|
|
event.wheel.direction = (Uint32)direction;
|
|
posted = (SDL_PushEvent(&event) > 0);
|
|
}
|
|
return posted;
|
|
}
|
|
|
|
void
|
|
SDL_MouseQuit(void)
|
|
{
|
|
SDL_Cursor *cursor, *next;
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (mouse->CaptureMouse) {
|
|
SDL_CaptureMouse(SDL_FALSE);
|
|
}
|
|
SDL_SetRelativeMouseMode(SDL_FALSE);
|
|
SDL_ShowCursor(1);
|
|
|
|
cursor = mouse->cursors;
|
|
while (cursor) {
|
|
next = cursor->next;
|
|
SDL_FreeCursor(cursor);
|
|
cursor = next;
|
|
}
|
|
mouse->cursors = NULL;
|
|
mouse->cur_cursor = NULL;
|
|
|
|
if (mouse->def_cursor && mouse->FreeCursor) {
|
|
mouse->FreeCursor(mouse->def_cursor);
|
|
mouse->def_cursor = NULL;
|
|
}
|
|
|
|
if (mouse->sources) {
|
|
SDL_free(mouse->sources);
|
|
mouse->sources = NULL;
|
|
}
|
|
mouse->num_sources = 0;
|
|
|
|
if (mouse->clickstate) {
|
|
SDL_free(mouse->clickstate);
|
|
mouse->clickstate = NULL;
|
|
}
|
|
mouse->num_clickstates = 0;
|
|
|
|
SDL_DelHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME,
|
|
SDL_MouseDoubleClickTimeChanged, mouse);
|
|
|
|
SDL_DelHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS,
|
|
SDL_MouseDoubleClickRadiusChanged, mouse);
|
|
|
|
SDL_DelHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE,
|
|
SDL_MouseNormalSpeedScaleChanged, mouse);
|
|
|
|
SDL_DelHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE,
|
|
SDL_MouseRelativeSpeedScaleChanged, mouse);
|
|
|
|
SDL_DelHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
|
|
SDL_TouchMouseEventsChanged, mouse);
|
|
|
|
SDL_DelHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS,
|
|
SDL_MouseTouchEventsChanged, mouse);
|
|
|
|
SDL_DelHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE,
|
|
SDL_MouseAutoCaptureChanged, mouse);
|
|
}
|
|
|
|
Uint32
|
|
SDL_GetMouseState(int *x, int *y)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (x) {
|
|
*x = mouse->x;
|
|
}
|
|
if (y) {
|
|
*y = mouse->y;
|
|
}
|
|
return GetButtonState(mouse);
|
|
}
|
|
|
|
Uint32
|
|
SDL_GetRelativeMouseState(int *x, int *y)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (x) {
|
|
*x = mouse->xdelta;
|
|
}
|
|
if (y) {
|
|
*y = mouse->ydelta;
|
|
}
|
|
mouse->xdelta = 0;
|
|
mouse->ydelta = 0;
|
|
return GetButtonState(mouse);
|
|
}
|
|
|
|
Uint32
|
|
SDL_GetGlobalMouseState(int *x, int *y)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (mouse->GetGlobalMouseState) {
|
|
int tmpx, tmpy;
|
|
|
|
/* make sure these are never NULL for the backend implementations... */
|
|
if (!x) {
|
|
x = &tmpx;
|
|
}
|
|
if (!y) {
|
|
y = &tmpy;
|
|
}
|
|
|
|
*x = *y = 0;
|
|
|
|
return mouse->GetGlobalMouseState(x, y);
|
|
} else {
|
|
return SDL_GetMouseState(x, y);
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (window == NULL) {
|
|
window = mouse->focus;
|
|
}
|
|
|
|
if (window == NULL) {
|
|
return;
|
|
}
|
|
|
|
if ((window->flags & SDL_WINDOW_MINIMIZED) == SDL_WINDOW_MINIMIZED) {
|
|
return;
|
|
}
|
|
|
|
/* Ignore the previous position when we warp */
|
|
mouse->has_position = SDL_FALSE;
|
|
|
|
if (mouse->WarpMouse &&
|
|
(!mouse->relative_mode || mouse->relative_mode_warp)) {
|
|
mouse->WarpMouse(window, x, y);
|
|
} else {
|
|
SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
|
|
}
|
|
}
|
|
|
|
int
|
|
SDL_WarpMouseGlobal(int x, int y)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (mouse->WarpMouseGlobal) {
|
|
return mouse->WarpMouseGlobal(x, y);
|
|
}
|
|
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
static SDL_bool
|
|
ShouldUseRelativeModeWarp(SDL_Mouse *mouse)
|
|
{
|
|
if (!mouse->WarpMouse) {
|
|
/* Need this functionality for relative mode warp implementation */
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
return SDL_GetHintBoolean(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, SDL_FALSE);
|
|
}
|
|
|
|
int
|
|
SDL_SetRelativeMouseMode(SDL_bool enabled)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
SDL_Window *focusWindow = SDL_GetKeyboardFocus();
|
|
|
|
if (enabled == mouse->relative_mode) {
|
|
return 0;
|
|
}
|
|
|
|
/* Set the relative mode */
|
|
if (!enabled && mouse->relative_mode_warp) {
|
|
mouse->relative_mode_warp = SDL_FALSE;
|
|
} else if (enabled && ShouldUseRelativeModeWarp(mouse)) {
|
|
mouse->relative_mode_warp = SDL_TRUE;
|
|
} else if (!mouse->SetRelativeMouseMode || mouse->SetRelativeMouseMode(enabled) < 0) {
|
|
if (enabled) {
|
|
/* Fall back to warp mode if native relative mode failed */
|
|
if (!mouse->WarpMouse) {
|
|
return SDL_SetError("No relative mode implementation available");
|
|
}
|
|
mouse->relative_mode_warp = SDL_TRUE;
|
|
}
|
|
}
|
|
mouse->relative_mode = enabled;
|
|
mouse->scale_accum_x = 0.0f;
|
|
mouse->scale_accum_y = 0.0f;
|
|
|
|
if (enabled) {
|
|
/* Update cursor visibility before we potentially warp the mouse */
|
|
SDL_SetCursor(NULL);
|
|
}
|
|
|
|
if (enabled && focusWindow) {
|
|
SDL_SetMouseFocus(focusWindow);
|
|
|
|
if (mouse->relative_mode_warp)
|
|
SDL_WarpMouseInWindow(focusWindow, focusWindow->w/2, focusWindow->h/2);
|
|
}
|
|
|
|
if (focusWindow) {
|
|
SDL_UpdateWindowGrab(focusWindow);
|
|
|
|
/* Put the cursor back to where the application expects it */
|
|
if (!enabled) {
|
|
SDL_WarpMouseInWindow(focusWindow, mouse->x, mouse->y);
|
|
}
|
|
}
|
|
|
|
if (!enabled) {
|
|
/* Update cursor visibility after we restore the mouse position */
|
|
SDL_SetCursor(NULL);
|
|
}
|
|
|
|
/* Flush pending mouse motion - ideally we would pump events, but that's not always safe */
|
|
SDL_FlushEvent(SDL_MOUSEMOTION);
|
|
|
|
return 0;
|
|
}
|
|
|
|
SDL_bool
|
|
SDL_GetRelativeMouseMode()
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
return mouse->relative_mode;
|
|
}
|
|
|
|
int
|
|
SDL_CaptureMouse(SDL_bool enabled)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
SDL_Window *focusWindow;
|
|
SDL_bool isCaptured;
|
|
|
|
if (!mouse->CaptureMouse) {
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
focusWindow = SDL_GetKeyboardFocus();
|
|
|
|
isCaptured = focusWindow && (focusWindow->flags & SDL_WINDOW_MOUSE_CAPTURE);
|
|
if (isCaptured == enabled) {
|
|
return 0; /* already done! */
|
|
}
|
|
|
|
if (enabled) {
|
|
if (!focusWindow) {
|
|
return SDL_SetError("No window has focus");
|
|
} else if (mouse->CaptureMouse(focusWindow) == -1) {
|
|
return -1; /* CaptureMouse() should call SetError */
|
|
}
|
|
focusWindow->flags |= SDL_WINDOW_MOUSE_CAPTURE;
|
|
} else {
|
|
if (mouse->CaptureMouse(NULL) == -1) {
|
|
return -1; /* CaptureMouse() should call SetError */
|
|
}
|
|
focusWindow->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
SDL_Cursor *
|
|
SDL_CreateCursor(const Uint8 * data, const Uint8 * mask,
|
|
int w, int h, int hot_x, int hot_y)
|
|
{
|
|
SDL_Surface *surface;
|
|
SDL_Cursor *cursor;
|
|
int x, y;
|
|
Uint32 *pixel;
|
|
Uint8 datab = 0, maskb = 0;
|
|
const Uint32 black = 0xFF000000;
|
|
const Uint32 white = 0xFFFFFFFF;
|
|
const Uint32 transparent = 0x00000000;
|
|
|
|
/* Make sure the width is a multiple of 8 */
|
|
w = ((w + 7) & ~7);
|
|
|
|
/* Create the surface from a bitmap */
|
|
surface = SDL_CreateRGBSurface(0, w, h, 32,
|
|
0x00FF0000,
|
|
0x0000FF00,
|
|
0x000000FF,
|
|
0xFF000000);
|
|
if (!surface) {
|
|
return NULL;
|
|
}
|
|
for (y = 0; y < h; ++y) {
|
|
pixel = (Uint32 *) ((Uint8 *) surface->pixels + y * surface->pitch);
|
|
for (x = 0; x < w; ++x) {
|
|
if ((x % 8) == 0) {
|
|
datab = *data++;
|
|
maskb = *mask++;
|
|
}
|
|
if (maskb & 0x80) {
|
|
*pixel++ = (datab & 0x80) ? black : white;
|
|
} else {
|
|
*pixel++ = (datab & 0x80) ? black : transparent;
|
|
}
|
|
datab <<= 1;
|
|
maskb <<= 1;
|
|
}
|
|
}
|
|
|
|
cursor = SDL_CreateColorCursor(surface, hot_x, hot_y);
|
|
|
|
SDL_FreeSurface(surface);
|
|
|
|
return cursor;
|
|
}
|
|
|
|
SDL_Cursor *
|
|
SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
SDL_Surface *temp = NULL;
|
|
SDL_Cursor *cursor;
|
|
|
|
if (!surface) {
|
|
SDL_InvalidParamError("surface");
|
|
return NULL;
|
|
}
|
|
|
|
if (!mouse->CreateCursor) {
|
|
SDL_SetError("Cursors are not currently supported");
|
|
return NULL;
|
|
}
|
|
|
|
/* Sanity check the hot spot */
|
|
if ((hot_x < 0) || (hot_y < 0) ||
|
|
(hot_x >= surface->w) || (hot_y >= surface->h)) {
|
|
SDL_SetError("Cursor hot spot doesn't lie within cursor");
|
|
return NULL;
|
|
}
|
|
|
|
if (surface->format->format != SDL_PIXELFORMAT_ARGB8888) {
|
|
temp = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ARGB8888, 0);
|
|
if (!temp) {
|
|
return NULL;
|
|
}
|
|
surface = temp;
|
|
}
|
|
|
|
cursor = mouse->CreateCursor(surface, hot_x, hot_y);
|
|
if (cursor) {
|
|
cursor->next = mouse->cursors;
|
|
mouse->cursors = cursor;
|
|
}
|
|
|
|
SDL_FreeSurface(temp);
|
|
|
|
return cursor;
|
|
}
|
|
|
|
SDL_Cursor *
|
|
SDL_CreateSystemCursor(SDL_SystemCursor id)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
SDL_Cursor *cursor;
|
|
|
|
if (!mouse->CreateSystemCursor) {
|
|
SDL_SetError("CreateSystemCursor is not currently supported");
|
|
return NULL;
|
|
}
|
|
|
|
cursor = mouse->CreateSystemCursor(id);
|
|
if (cursor) {
|
|
cursor->next = mouse->cursors;
|
|
mouse->cursors = cursor;
|
|
}
|
|
|
|
return cursor;
|
|
}
|
|
|
|
/* SDL_SetCursor(NULL) can be used to force the cursor redraw,
|
|
if this is desired for any reason. This is used when setting
|
|
the video mode and when the SDL window gains the mouse focus.
|
|
*/
|
|
void
|
|
SDL_SetCursor(SDL_Cursor * cursor)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
/* Set the new cursor */
|
|
if (cursor) {
|
|
/* Make sure the cursor is still valid for this mouse */
|
|
if (cursor != mouse->def_cursor) {
|
|
SDL_Cursor *found;
|
|
for (found = mouse->cursors; found; found = found->next) {
|
|
if (found == cursor) {
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
SDL_SetError("Cursor not associated with the current mouse");
|
|
return;
|
|
}
|
|
}
|
|
mouse->cur_cursor = cursor;
|
|
} else {
|
|
if (mouse->focus) {
|
|
cursor = mouse->cur_cursor;
|
|
} else {
|
|
cursor = mouse->def_cursor;
|
|
}
|
|
}
|
|
|
|
if (cursor && mouse->cursor_shown && !mouse->relative_mode) {
|
|
if (mouse->ShowCursor) {
|
|
mouse->ShowCursor(cursor);
|
|
}
|
|
} else {
|
|
if (mouse->ShowCursor) {
|
|
mouse->ShowCursor(NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
SDL_Cursor *
|
|
SDL_GetCursor(void)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (!mouse) {
|
|
return NULL;
|
|
}
|
|
return mouse->cur_cursor;
|
|
}
|
|
|
|
SDL_Cursor *
|
|
SDL_GetDefaultCursor(void)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (!mouse) {
|
|
return NULL;
|
|
}
|
|
return mouse->def_cursor;
|
|
}
|
|
|
|
void
|
|
SDL_FreeCursor(SDL_Cursor * cursor)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
SDL_Cursor *curr, *prev;
|
|
|
|
if (!cursor) {
|
|
return;
|
|
}
|
|
|
|
if (cursor == mouse->def_cursor) {
|
|
return;
|
|
}
|
|
if (cursor == mouse->cur_cursor) {
|
|
SDL_SetCursor(mouse->def_cursor);
|
|
}
|
|
|
|
for (prev = NULL, curr = mouse->cursors; curr;
|
|
prev = curr, curr = curr->next) {
|
|
if (curr == cursor) {
|
|
if (prev) {
|
|
prev->next = curr->next;
|
|
} else {
|
|
mouse->cursors = curr->next;
|
|
}
|
|
|
|
if (mouse->FreeCursor) {
|
|
mouse->FreeCursor(curr);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
int
|
|
SDL_ShowCursor(int toggle)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
SDL_bool shown;
|
|
|
|
if (!mouse) {
|
|
return 0;
|
|
}
|
|
|
|
shown = mouse->cursor_shown;
|
|
if (toggle >= 0) {
|
|
if (toggle) {
|
|
mouse->cursor_shown = SDL_TRUE;
|
|
} else {
|
|
mouse->cursor_shown = SDL_FALSE;
|
|
}
|
|
if (mouse->cursor_shown != shown) {
|
|
SDL_SetCursor(NULL);
|
|
}
|
|
}
|
|
return shown;
|
|
}
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|