mirror of https://github.com/encounter/SDL.git
633 lines
20 KiB
C
633 lines
20 KiB
C
/*
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* Simple DirectMedia Layer
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* Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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#if SDL_VIDEO_OPENGL_EGL
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#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
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#include "../core/windows/SDL_windows.h"
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#endif
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#include "SDL_sysvideo.h"
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#include "SDL_egl_c.h"
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#include "SDL_loadso.h"
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#include "SDL_hints.h"
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#ifdef EGL_KHR_create_context
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/* EGL_OPENGL_ES3_BIT_KHR was added in version 13 of the extension. */
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#ifndef EGL_OPENGL_ES3_BIT_KHR
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#define EGL_OPENGL_ES3_BIT_KHR 0x00000040
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#endif
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#endif /* EGL_KHR_create_context */
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#if SDL_VIDEO_DRIVER_RPI
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/* Raspbian places the OpenGL ES/EGL binaries in a non standard path */
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#define DEFAULT_EGL "/opt/vc/lib/libEGL.so"
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#define DEFAULT_OGL_ES2 "/opt/vc/lib/libGLESv2.so"
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#define DEFAULT_OGL_ES_PVR "/opt/vc/lib/libGLES_CM.so"
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#define DEFAULT_OGL_ES "/opt/vc/lib/libGLESv1_CM.so"
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#elif SDL_VIDEO_DRIVER_ANDROID || SDL_VIDEO_DRIVER_VIVANTE
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/* Android */
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#define DEFAULT_EGL "libEGL.so"
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#define DEFAULT_OGL_ES2 "libGLESv2.so"
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#define DEFAULT_OGL_ES_PVR "libGLES_CM.so"
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#define DEFAULT_OGL_ES "libGLESv1_CM.so"
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#elif SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
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/* EGL AND OpenGL ES support via ANGLE */
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#define DEFAULT_EGL "libEGL.dll"
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#define DEFAULT_OGL_ES2 "libGLESv2.dll"
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#define DEFAULT_OGL_ES_PVR "libGLES_CM.dll"
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#define DEFAULT_OGL_ES "libGLESv1_CM.dll"
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#else
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/* Desktop Linux */
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#define DEFAULT_OGL "libGL.so.1"
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#define DEFAULT_EGL "libEGL.so.1"
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#define DEFAULT_OGL_ES2 "libGLESv2.so.2"
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#define DEFAULT_OGL_ES_PVR "libGLES_CM.so.1"
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#define DEFAULT_OGL_ES "libGLESv1_CM.so.1"
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#endif /* SDL_VIDEO_DRIVER_RPI */
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#define LOAD_FUNC(NAME) \
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_this->egl_data->NAME = SDL_LoadFunction(_this->egl_data->dll_handle, #NAME); \
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if (!_this->egl_data->NAME) \
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{ \
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return SDL_SetError("Could not retrieve EGL function " #NAME); \
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}
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/* EGL implementation of SDL OpenGL ES support */
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#ifdef EGL_KHR_create_context
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static int SDL_EGL_HasExtension(_THIS, const char *ext)
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{
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int i;
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int len = 0;
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size_t ext_len;
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const char *exts;
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const char *ext_word;
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ext_len = SDL_strlen(ext);
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exts = _this->egl_data->eglQueryString(_this->egl_data->egl_display, EGL_EXTENSIONS);
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if (exts) {
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ext_word = exts;
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for (i = 0; exts[i] != 0; i++) {
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if (exts[i] == ' ') {
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if (ext_len == len && !SDL_strncmp(ext_word, ext, len)) {
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return 1;
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}
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len = 0;
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ext_word = &exts[i + 1];
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} else {
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len++;
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}
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}
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}
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return 0;
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}
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#endif /* EGL_KHR_create_context */
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void *
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SDL_EGL_GetProcAddress(_THIS, const char *proc)
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{
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static char procname[1024];
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void *retval;
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/* eglGetProcAddress is busted on Android http://code.google.com/p/android/issues/detail?id=7681 */
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#if !defined(SDL_VIDEO_DRIVER_ANDROID) && !defined(SDL_VIDEO_DRIVER_MIR)
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if (_this->egl_data->eglGetProcAddress) {
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retval = _this->egl_data->eglGetProcAddress(proc);
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if (retval) {
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return retval;
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}
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}
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#endif
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retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, proc);
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if (!retval && SDL_strlen(proc) <= 1022) {
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procname[0] = '_';
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SDL_strlcpy(procname + 1, proc, 1022);
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retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, procname);
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}
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return retval;
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}
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void
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SDL_EGL_UnloadLibrary(_THIS)
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{
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if (_this->egl_data) {
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if (_this->egl_data->egl_display) {
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_this->egl_data->eglTerminate(_this->egl_data->egl_display);
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_this->egl_data->egl_display = NULL;
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}
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if (_this->egl_data->dll_handle) {
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SDL_UnloadObject(_this->egl_data->dll_handle);
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_this->egl_data->dll_handle = NULL;
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}
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if (_this->egl_data->egl_dll_handle) {
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SDL_UnloadObject(_this->egl_data->egl_dll_handle);
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_this->egl_data->egl_dll_handle = NULL;
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}
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SDL_free(_this->egl_data);
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_this->egl_data = NULL;
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}
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}
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int
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SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_display)
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{
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void *dll_handle = NULL, *egl_dll_handle = NULL; /* The naming is counter intuitive, but hey, I just work here -- Gabriel */
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char *path = NULL;
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#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
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const char *d3dcompiler;
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#endif
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if (_this->egl_data) {
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return SDL_SetError("OpenGL ES context already created");
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}
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_this->egl_data = (struct SDL_EGL_VideoData *) SDL_calloc(1, sizeof(SDL_EGL_VideoData));
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if (!_this->egl_data) {
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return SDL_OutOfMemory();
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}
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#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
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d3dcompiler = SDL_GetHint(SDL_HINT_VIDEO_WIN_D3DCOMPILER);
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if (!d3dcompiler) {
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if (WIN_IsWindowsVistaOrGreater()) {
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d3dcompiler = "d3dcompiler_46.dll";
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} else {
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d3dcompiler = "d3dcompiler_43.dll";
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}
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}
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if (SDL_strcasecmp(d3dcompiler, "none") != 0) {
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SDL_LoadObject(d3dcompiler);
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}
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#endif
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/* A funny thing, loading EGL.so first does not work on the Raspberry, so we load libGL* first */
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path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
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if (path != NULL) {
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egl_dll_handle = SDL_LoadObject(path);
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}
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if (egl_dll_handle == NULL) {
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if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
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if (_this->gl_config.major_version > 1) {
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path = DEFAULT_OGL_ES2;
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egl_dll_handle = SDL_LoadObject(path);
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} else {
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path = DEFAULT_OGL_ES;
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egl_dll_handle = SDL_LoadObject(path);
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if (egl_dll_handle == NULL) {
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path = DEFAULT_OGL_ES_PVR;
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egl_dll_handle = SDL_LoadObject(path);
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}
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}
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}
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#ifdef DEFAULT_OGL
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else {
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path = DEFAULT_OGL;
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egl_dll_handle = SDL_LoadObject(path);
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}
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#endif
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}
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_this->egl_data->egl_dll_handle = egl_dll_handle;
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if (egl_dll_handle == NULL) {
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return SDL_SetError("Could not initialize OpenGL / GLES library");
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}
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/* Loading libGL* in the previous step took care of loading libEGL.so, but we future proof by double checking */
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if (egl_path != NULL) {
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dll_handle = SDL_LoadObject(egl_path);
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}
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/* Try loading a EGL symbol, if it does not work try the default library paths */
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if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) {
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if (dll_handle != NULL) {
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SDL_UnloadObject(dll_handle);
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}
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path = SDL_getenv("SDL_VIDEO_EGL_DRIVER");
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if (path == NULL) {
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path = DEFAULT_EGL;
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}
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dll_handle = SDL_LoadObject(path);
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if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) {
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if (dll_handle != NULL) {
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SDL_UnloadObject(dll_handle);
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}
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return SDL_SetError("Could not load EGL library");
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}
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SDL_ClearError();
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}
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_this->egl_data->dll_handle = dll_handle;
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/* Load new function pointers */
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LOAD_FUNC(eglGetDisplay);
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LOAD_FUNC(eglInitialize);
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LOAD_FUNC(eglTerminate);
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LOAD_FUNC(eglGetProcAddress);
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LOAD_FUNC(eglChooseConfig);
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LOAD_FUNC(eglGetConfigAttrib);
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LOAD_FUNC(eglCreateContext);
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LOAD_FUNC(eglDestroyContext);
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LOAD_FUNC(eglCreateWindowSurface);
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LOAD_FUNC(eglDestroySurface);
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LOAD_FUNC(eglMakeCurrent);
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LOAD_FUNC(eglSwapBuffers);
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LOAD_FUNC(eglSwapInterval);
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LOAD_FUNC(eglWaitNative);
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LOAD_FUNC(eglWaitGL);
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LOAD_FUNC(eglBindAPI);
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LOAD_FUNC(eglQueryString);
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#if !defined(__WINRT__)
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_this->egl_data->egl_display = _this->egl_data->eglGetDisplay(native_display);
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if (!_this->egl_data->egl_display) {
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return SDL_SetError("Could not get EGL display");
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}
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if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
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return SDL_SetError("Could not initialize EGL");
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}
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#endif
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_this->gl_config.driver_loaded = 1;
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if (path) {
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SDL_strlcpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1);
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} else {
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*_this->gl_config.driver_path = '\0';
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}
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return 0;
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}
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int
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SDL_EGL_ChooseConfig(_THIS)
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{
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/* 64 seems nice. */
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EGLint attribs[64];
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EGLint found_configs = 0, value;
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/* 128 seems even nicer here */
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EGLConfig configs[128];
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int i, j, best_bitdiff = -1, bitdiff;
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if (!_this->egl_data) {
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/* The EGL library wasn't loaded, SDL_GetError() should have info */
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return -1;
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}
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/* Get a valid EGL configuration */
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i = 0;
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attribs[i++] = EGL_RED_SIZE;
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attribs[i++] = _this->gl_config.red_size;
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attribs[i++] = EGL_GREEN_SIZE;
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attribs[i++] = _this->gl_config.green_size;
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attribs[i++] = EGL_BLUE_SIZE;
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attribs[i++] = _this->gl_config.blue_size;
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if (_this->gl_config.alpha_size) {
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attribs[i++] = EGL_ALPHA_SIZE;
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attribs[i++] = _this->gl_config.alpha_size;
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}
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if (_this->gl_config.buffer_size) {
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attribs[i++] = EGL_BUFFER_SIZE;
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attribs[i++] = _this->gl_config.buffer_size;
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}
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attribs[i++] = EGL_DEPTH_SIZE;
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attribs[i++] = _this->gl_config.depth_size;
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if (_this->gl_config.stencil_size) {
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attribs[i++] = EGL_STENCIL_SIZE;
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attribs[i++] = _this->gl_config.stencil_size;
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}
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if (_this->gl_config.multisamplebuffers) {
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attribs[i++] = EGL_SAMPLE_BUFFERS;
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attribs[i++] = _this->gl_config.multisamplebuffers;
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}
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if (_this->gl_config.multisamplesamples) {
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attribs[i++] = EGL_SAMPLES;
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attribs[i++] = _this->gl_config.multisamplesamples;
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}
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if (_this->gl_config.framebuffer_srgb_capable) {
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#ifdef EGL_KHR_gl_colorspace
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if (SDL_EGL_HasExtension(_this, "EGL_KHR_gl_colorspace")) {
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attribs[i++] = EGL_GL_COLORSPACE_KHR;
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attribs[i++] = EGL_GL_COLORSPACE_SRGB_KHR;
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} else
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#endif
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{
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return SDL_SetError("EGL implementation does not support sRGB system framebuffers");
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}
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}
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attribs[i++] = EGL_RENDERABLE_TYPE;
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if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
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#ifdef EGL_KHR_create_context
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if (_this->gl_config.major_version >= 3 &&
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SDL_EGL_HasExtension(_this, "EGL_KHR_create_context")) {
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attribs[i++] = EGL_OPENGL_ES3_BIT_KHR;
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} else
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#endif
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if (_this->gl_config.major_version >= 2) {
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attribs[i++] = EGL_OPENGL_ES2_BIT;
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} else {
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attribs[i++] = EGL_OPENGL_ES_BIT;
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}
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_this->egl_data->eglBindAPI(EGL_OPENGL_ES_API);
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} else {
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attribs[i++] = EGL_OPENGL_BIT;
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_this->egl_data->eglBindAPI(EGL_OPENGL_API);
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}
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attribs[i++] = EGL_NONE;
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if (_this->egl_data->eglChooseConfig(_this->egl_data->egl_display,
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attribs,
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configs, SDL_arraysize(configs),
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&found_configs) == EGL_FALSE ||
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found_configs == 0) {
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return SDL_SetError("Couldn't find matching EGL config");
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}
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/* eglChooseConfig returns a number of configurations that match or exceed the requested attribs. */
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/* From those, we select the one that matches our requirements more closely via a makeshift algorithm */
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for (i = 0; i < found_configs; i++ ) {
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bitdiff = 0;
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for (j = 0; j < SDL_arraysize(attribs) - 1; j += 2) {
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if (attribs[j] == EGL_NONE) {
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break;
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}
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if ( attribs[j+1] != EGL_DONT_CARE && (
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attribs[j] == EGL_RED_SIZE ||
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attribs[j] == EGL_GREEN_SIZE ||
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attribs[j] == EGL_BLUE_SIZE ||
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attribs[j] == EGL_ALPHA_SIZE ||
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attribs[j] == EGL_DEPTH_SIZE ||
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attribs[j] == EGL_STENCIL_SIZE)) {
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_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, configs[i], attribs[j], &value);
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bitdiff += value - attribs[j + 1]; /* value is always >= attrib */
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}
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}
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if (bitdiff < best_bitdiff || best_bitdiff == -1) {
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_this->egl_data->egl_config = configs[i];
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best_bitdiff = bitdiff;
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}
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if (bitdiff == 0) {
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break; /* we found an exact match! */
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}
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}
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return 0;
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}
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SDL_GLContext
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SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
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{
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/* max 14 values plus terminator. */
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EGLint attribs[15];
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int attr = 0;
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EGLContext egl_context, share_context = EGL_NO_CONTEXT;
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EGLint profile_mask = _this->gl_config.profile_mask;
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EGLint major_version = _this->gl_config.major_version;
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EGLint minor_version = _this->gl_config.minor_version;
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SDL_bool profile_es = (profile_mask == SDL_GL_CONTEXT_PROFILE_ES);
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if (!_this->egl_data) {
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/* The EGL library wasn't loaded, SDL_GetError() should have info */
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return NULL;
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}
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if (_this->gl_config.share_with_current_context) {
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share_context = (EGLContext)SDL_GL_GetCurrentContext();
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}
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/* Set the context version and other attributes. */
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if ((major_version < 3 || (minor_version == 0 && profile_es)) &&
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_this->gl_config.flags == 0 &&
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(profile_mask == 0 || profile_es)) {
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/* Create a context without using EGL_KHR_create_context attribs.
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* When creating a GLES context without EGL_KHR_create_context we can
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* only specify the major version. When creating a desktop GL context
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* we can't specify any version, so we only try in that case when the
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* version is less than 3.0 (matches SDL's GLX/WGL behavior.)
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*/
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if (profile_es) {
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attribs[attr++] = EGL_CONTEXT_CLIENT_VERSION;
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attribs[attr++] = SDL_max(major_version, 1);
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}
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} else {
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#ifdef EGL_KHR_create_context
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/* The Major/minor version, context profiles, and context flags can
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* only be specified when this extension is available.
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*/
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if (SDL_EGL_HasExtension(_this, "EGL_KHR_create_context")) {
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attribs[attr++] = EGL_CONTEXT_MAJOR_VERSION_KHR;
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attribs[attr++] = major_version;
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attribs[attr++] = EGL_CONTEXT_MINOR_VERSION_KHR;
|
|
attribs[attr++] = minor_version;
|
|
|
|
/* SDL profile bits match EGL profile bits. */
|
|
if (profile_mask != 0 && profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
|
|
attribs[attr++] = EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR;
|
|
attribs[attr++] = profile_mask;
|
|
}
|
|
|
|
/* SDL flags match EGL flags. */
|
|
if (_this->gl_config.flags != 0) {
|
|
attribs[attr++] = EGL_CONTEXT_FLAGS_KHR;
|
|
attribs[attr++] = _this->gl_config.flags;
|
|
}
|
|
} else
|
|
#endif /* EGL_KHR_create_context */
|
|
{
|
|
SDL_SetError("Could not create EGL context (context attributes are not supported)");
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
attribs[attr++] = EGL_NONE;
|
|
|
|
/* Bind the API */
|
|
if (profile_es) {
|
|
_this->egl_data->eglBindAPI(EGL_OPENGL_ES_API);
|
|
} else {
|
|
_this->egl_data->eglBindAPI(EGL_OPENGL_API);
|
|
}
|
|
|
|
egl_context = _this->egl_data->eglCreateContext(_this->egl_data->egl_display,
|
|
_this->egl_data->egl_config,
|
|
share_context, attribs);
|
|
|
|
if (egl_context == EGL_NO_CONTEXT) {
|
|
SDL_SetError("Could not create EGL context");
|
|
return NULL;
|
|
}
|
|
|
|
_this->egl_data->egl_swapinterval = 0;
|
|
|
|
if (SDL_EGL_MakeCurrent(_this, egl_surface, egl_context) < 0) {
|
|
SDL_EGL_DeleteContext(_this, egl_context);
|
|
SDL_SetError("Could not make EGL context current");
|
|
return NULL;
|
|
}
|
|
|
|
return (SDL_GLContext) egl_context;
|
|
}
|
|
|
|
int
|
|
SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context)
|
|
{
|
|
EGLContext egl_context = (EGLContext) context;
|
|
|
|
if (!_this->egl_data) {
|
|
return SDL_SetError("OpenGL not initialized");
|
|
}
|
|
|
|
/* The android emulator crashes badly if you try to eglMakeCurrent
|
|
* with a valid context and invalid surface, so we have to check for both here.
|
|
*/
|
|
if (!egl_context || !egl_surface) {
|
|
_this->egl_data->eglMakeCurrent(_this->egl_data->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
} else {
|
|
if (!_this->egl_data->eglMakeCurrent(_this->egl_data->egl_display,
|
|
egl_surface, egl_surface, egl_context)) {
|
|
return SDL_SetError("Unable to make EGL context current");
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_EGL_SetSwapInterval(_THIS, int interval)
|
|
{
|
|
EGLBoolean status;
|
|
|
|
if (!_this->egl_data) {
|
|
return SDL_SetError("EGL not initialized");
|
|
}
|
|
|
|
status = _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, interval);
|
|
if (status == EGL_TRUE) {
|
|
_this->egl_data->egl_swapinterval = interval;
|
|
return 0;
|
|
}
|
|
|
|
return SDL_SetError("Unable to set the EGL swap interval");
|
|
}
|
|
|
|
int
|
|
SDL_EGL_GetSwapInterval(_THIS)
|
|
{
|
|
if (!_this->egl_data) {
|
|
return SDL_SetError("EGL not initialized");
|
|
}
|
|
|
|
return _this->egl_data->egl_swapinterval;
|
|
}
|
|
|
|
void
|
|
SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface)
|
|
{
|
|
_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, egl_surface);
|
|
}
|
|
|
|
void
|
|
SDL_EGL_DeleteContext(_THIS, SDL_GLContext context)
|
|
{
|
|
EGLContext egl_context = (EGLContext) context;
|
|
|
|
/* Clean up GLES and EGL */
|
|
if (!_this->egl_data) {
|
|
return;
|
|
}
|
|
|
|
if (egl_context != NULL && egl_context != EGL_NO_CONTEXT) {
|
|
SDL_EGL_MakeCurrent(_this, NULL, NULL);
|
|
_this->egl_data->eglDestroyContext(_this->egl_data->egl_display, egl_context);
|
|
}
|
|
|
|
}
|
|
|
|
EGLSurface *
|
|
SDL_EGL_CreateSurface(_THIS, NativeWindowType nw)
|
|
{
|
|
if (SDL_EGL_ChooseConfig(_this) != 0) {
|
|
return EGL_NO_SURFACE;
|
|
}
|
|
|
|
#if __ANDROID__
|
|
{
|
|
/* Android docs recommend doing this!
|
|
* Ref: http://developer.android.com/reference/android/app/NativeActivity.html
|
|
*/
|
|
EGLint format;
|
|
_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
|
|
_this->egl_data->egl_config,
|
|
EGL_NATIVE_VISUAL_ID, &format);
|
|
|
|
ANativeWindow_setBuffersGeometry(nw, 0, 0, format);
|
|
}
|
|
#endif
|
|
|
|
return _this->egl_data->eglCreateWindowSurface(
|
|
_this->egl_data->egl_display,
|
|
_this->egl_data->egl_config,
|
|
nw, NULL);
|
|
}
|
|
|
|
void
|
|
SDL_EGL_DestroySurface(_THIS, EGLSurface egl_surface)
|
|
{
|
|
if (!_this->egl_data) {
|
|
return;
|
|
}
|
|
|
|
if (egl_surface != EGL_NO_SURFACE) {
|
|
_this->egl_data->eglDestroySurface(_this->egl_data->egl_display, egl_surface);
|
|
}
|
|
}
|
|
|
|
#endif /* SDL_VIDEO_OPENGL_EGL */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|
|
|