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android
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Android: Added mouse initialization to reset state.
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2016-01-12 22:23:00 +01:00 |
cocoa
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Patched to compile on various platforms.
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2016-04-12 18:11:36 -04:00 |
directfb
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Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity().
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2016-01-05 02:46:10 -05:00 |
dummy
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
emscripten
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Emscripten: Deactivated custom cursor support because it created system cursors.
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2016-03-11 22:10:35 +01:00 |
haiku
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
mir
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Mir: Do not use opengl to find the valid pixel format if we dont use opengl
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2016-02-25 10:06:33 -08:00 |
nacl
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
pandora
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
psp
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Patched to compile on various platforms.
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2016-04-12 18:11:36 -04:00 |
raspberry
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Raspberry: Fixed crash if memory allocation for cursor failed.
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2016-03-03 20:12:51 +01:00 |
uikit
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iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
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2016-04-10 22:07:10 -03:00 |
vivante
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Expose the EGL display and window for Vivante SDL windows
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2016-01-16 21:58:49 -08:00 |
wayland
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Wayland: Removed not needed including and setting of errno.
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2016-04-14 21:11:43 +02:00 |
windows
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Pick up new display mode information after a mode change (Windows only right now).
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2016-03-11 08:33:47 -08:00 |
winrt
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WinRT: build/link fix
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2016-04-13 21:59:50 -04:00 |
x11
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x11: Fix a few more XMoveWindow() calls to adjust for border size.
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2016-03-04 19:41:16 -05:00 |
SDL_RLEaccel.c
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Fixed sed error on Mac OS X and updated copyright on a few last files
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2016-01-02 10:38:51 -08:00 |
SDL_RLEaccel_c.h
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_blit.c
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_blit.h
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_blit_0.c
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_blit_1.c
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_blit_A.c
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_blit_N.c
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_blit_auto.c
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_blit_auto.h
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_blit_copy.c
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_blit_copy.h
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_blit_slow.c
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_blit_slow.h
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_bmp.c
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_clipboard.c
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_egl.c
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_egl_c.h
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_fillrect.c
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_pixels.c
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_pixels_c.h
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_rect.c
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_rect_c.h
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_shape.c
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_shape_internals.h
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_stretch.c
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_surface.c
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |
SDL_sysvideo.h
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Added SDL_SetWindowInputFocus().
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2016-01-05 02:28:56 -05:00 |
SDL_video.c
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Fixed creating fullscreen windows on Steam Link
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2016-01-22 13:12:16 -08:00 |
sdlgenblit.pl
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Updated copyright to 2016
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2016-01-02 10:10:34 -08:00 |