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I think this was important for SDL 1.2 because some targets needed special device memory for DMA buffers or locked memory buffers for use in hardware interrupts or something, but since it just defines to SDL_malloc and SDL_free now, I took it out for clarity's sake.
167 lines
4.6 KiB
C
167 lines
4.6 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_AUDIO_DRIVER_DISK
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/* Output raw audio data to a file. */
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#if HAVE_STDIO_H
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#include <stdio.h>
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#endif
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#include "SDL_rwops.h"
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audio_c.h"
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#include "SDL_diskaudio.h"
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/* environment variables and defaults. */
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#define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE"
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#define DISKDEFAULT_OUTFILE "sdlaudio.raw"
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#define DISKENVR_WRITEDELAY "SDL_DISKAUDIODELAY"
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#define DISKDEFAULT_WRITEDELAY 150
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static const char *
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DISKAUD_GetOutputFilename(const char *devname)
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{
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if (devname == NULL) {
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devname = SDL_getenv(DISKENVR_OUTFILE);
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if (devname == NULL) {
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devname = DISKDEFAULT_OUTFILE;
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}
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}
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return devname;
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}
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/* This function waits until it is possible to write a full sound buffer */
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static void
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DISKAUD_WaitDevice(_THIS)
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{
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SDL_Delay(this->hidden->write_delay);
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}
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static void
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DISKAUD_PlayDevice(_THIS)
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{
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size_t written;
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/* Write the audio data */
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written = SDL_RWwrite(this->hidden->output,
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this->hidden->mixbuf, 1, this->hidden->mixlen);
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/* If we couldn't write, assume fatal error for now */
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if (written != this->hidden->mixlen) {
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SDL_OpenedAudioDeviceDisconnected(this);
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}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Wrote %d bytes of audio data\n", written);
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#endif
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}
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static Uint8 *
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DISKAUD_GetDeviceBuf(_THIS)
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{
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return (this->hidden->mixbuf);
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}
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static void
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DISKAUD_CloseDevice(_THIS)
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{
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if (this->hidden->output != NULL) {
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SDL_RWclose(this->hidden->output);
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}
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SDL_free(this->hidden->mixbuf);
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SDL_free(this->hidden);
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}
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static int
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DISKAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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{
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/* handle != NULL means "user specified the placeholder name on the fake detected device list" */
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const char *fname = DISKAUD_GetOutputFilename(handle ? NULL : devname);
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const char *envr = SDL_getenv(DISKENVR_WRITEDELAY);
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc(sizeof(*this->hidden));
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, sizeof(*this->hidden));
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this->hidden->mixlen = this->spec.size;
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this->hidden->write_delay =
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(envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY;
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/* Open the audio device */
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this->hidden->output = SDL_RWFromFile(fname, "wb");
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if (this->hidden->output == NULL) {
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return -1;
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}
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/* Allocate mixing buffer */
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this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
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if (this->hidden->mixbuf == NULL) {
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return -1;
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}
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SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
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#if HAVE_STDIO_H
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fprintf(stderr,
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"WARNING: You are using the SDL disk writer audio driver!\n"
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" Writing to file [%s].\n", fname);
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#endif
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/* We're ready to rock and roll. :-) */
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return 0;
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}
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static void
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DISKAUD_DetectDevices(void)
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{
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/* !!! FIXME: stole this literal string from DEFAULT_OUTPUT_DEVNAME in SDL_audio.c */
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SDL_AddAudioDevice(SDL_FALSE, "System audio output device", (void *) 0x1);
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}
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static int
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DISKAUD_Init(SDL_AudioDriverImpl * impl)
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{
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/* Set the function pointers */
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impl->OpenDevice = DISKAUD_OpenDevice;
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impl->WaitDevice = DISKAUD_WaitDevice;
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impl->PlayDevice = DISKAUD_PlayDevice;
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impl->GetDeviceBuf = DISKAUD_GetDeviceBuf;
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impl->CloseDevice = DISKAUD_CloseDevice;
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impl->DetectDevices = DISKAUD_DetectDevices;
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impl->AllowsArbitraryDeviceNames = 1;
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return 1; /* this audio target is available. */
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}
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AudioBootStrap DISKAUD_bootstrap = {
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"disk", "direct-to-disk audio", DISKAUD_Init, 1
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};
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#endif /* SDL_AUDIO_DRIVER_DISK */
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/* vi: set ts=4 sw=4 expandtab: */
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