mirror of https://github.com/encounter/SDL.git
9f854cdbe0
Vitaly Novichkov Line 124 ==================================================================== const DWORD flags = thread->stacksize ? STACK_SIZE_PARAM_IS_A_RESERVATION : 0; ==================================================================== Error of compiler: ==================================================================== CC build/SDL_systhread.lo src/thread/windows/SDL_systhread.c: In function 'SDL_SYS_CreateThread': src/thread/windows/SDL_systhread.c:124:45: error: 'STACK_SIZE_PARAM_IS_A_RESERVA TION' undeclared (first use in this function) const DWORD flags = thread->stacksize ? STACK_SIZE_PARAM_IS_A_RESERVATION : 0; ^ src/thread/windows/SDL_systhread.c:124:45: note: each undeclared identifier is r eported only once for each function it appears in make: *** [build/SDL_systhread.lo] Error 1 ==================================================================== Fixing when I adding into begin of the file: ==================================================================== #ifndef STACK_SIZE_PARAM_IS_A_RESERVATION #define STACK_SIZE_PARAM_IS_A_RESERVATION 0x00010000 #endif ==================================================================== |
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README.txt
Simple DirectMedia Layer (SDL) Version 2.0 --- http://www.libsdl.org/ Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. More extensive documentation is available in the docs directory, starting with README.md Enjoy! Sam Lantinga (slouken@libsdl.org)