Cameron Gutman a559864968 x11/wayland: Fix signal handling while blocking in WaitEventTimeout()
Add a new flag to avoid suppressing EINTR in SDL_IOReady(). Pass the
flag in WaitEventTimeout() to ensure that a SIGINT will wake up
SDL_WaitEvent() without another event coming in.
2021-10-30 21:23:45 -07:00
2021-02-22 15:44:32 +03:00
2021-05-15 00:22:50 +03:00
2021-10-12 13:07:52 -07:00
2018-08-21 13:29:21 -07:00
2021-10-04 00:32:56 +03:00
2018-08-21 13:29:21 -07:00
2021-10-04 21:56:42 +02:00
2018-08-21 13:29:21 -07:00
2020-12-22 17:00:28 +03:00
2021-08-10 14:50:43 -07:00

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
Readme 92 MiB
Languages
C 56.9%
C++ 36.4%
Objective-C 2.3%
Shell 1.3%
M4 1%
Other 2%