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SDL/src/render
History
Francisco Javier Trujillo Mata a9f4cda3f9 Adding setcliprect command
2022-08-02 11:40:31 -07:00
..
direct3d
Windows GDK Support (#5830)
2022-06-27 10:19:39 -07:00
direct3d11
Windows GDK Support (#5830)
2022-06-27 10:19:39 -07:00
direct3d12
Xbox GDKX support (#5869)
2022-07-01 13:59:14 -07:00
metal
Fix C89 declaration for macOS modules.
2022-06-27 15:19:40 -07:00
opengl
Added a utility function to calculate the next power of 2 for a value
2022-07-17 08:31:16 -07:00
opengles
Added a utility function to calculate the next power of 2 for a value
2022-07-17 08:31:16 -07:00
opengles2
SDL_Render: use high precision texcoords in ES2 shaders, when possible
2022-07-22 19:03:53 -07:00
ps2
Adding setcliprect command
2022-08-02 11:40:31 -07:00
psp
PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070)
2022-02-15 11:34:50 +01:00
software
Windows GDK Support (#5830)
2022-06-27 10:19:39 -07:00
vitagxm
Vita: create rendertarget color surface with same format as texture. Fixes #5844
2022-06-26 15:41:14 -07:00
SDL_d3dmath.c
DirectX 12 Renderer (#5761)
2022-06-06 17:42:30 -07:00
SDL_d3dmath.h
Add support for SDL_render_d3d12.c to compile in C++ mode
2022-06-26 15:35:18 -07:00
SDL_render.c
Finish dummy driver
2022-08-02 11:40:31 -07:00
SDL_sysrender.h
Add dummy driver
2022-08-02 11:40:31 -07:00
SDL_yuv_sw_c.h
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
SDL_yuv_sw.c
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
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