SDL/include
Ryan C. Gordon 2a2c8d42ca Initial shot at a renderer target for Apple's Metal API.
This isn't complete, but is enough to run testsprite2. It's currently
Mac-only; with a little work to figure out how to properly glue in a Metal
layer to a UIView, this will likely work on iOS, too.

This is only wired up to the configure script right now, and disabled by
default. CMake and Xcode still need their bits filled in as appropriate.
2016-04-21 03:16:44 -04:00
..
SDL.h Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h 2017-08-27 23:13:15 -07:00
SDL_assert.h Watcom supports __FUNCTION__ identifier (and surely not __PRETTY_FUNCTION__) 2017-08-17 21:35:46 -04:00
SDL_atomic.h Added support for aarch64 memory barrier instruction 2017-11-19 23:36:54 -08:00
SDL_audio.h Document the SDL audio channel mapping 2017-10-20 14:48:10 -07:00
SDL_bits.h Fixed bug 3791 - SDL_bits.h: __builtin_clz is supported in gcc >= 3.4 2017-08-31 15:17:59 -07:00
SDL_blendmode.h Fixed compiler warning with enum 2017-08-14 10:14:07 -07:00
SDL_clipboard.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_config.h revert files I didnt mean to commit! 2017-09-29 10:15:44 -07:00
SDL_config.h.cmake Initial shot at a renderer target for Apple's Metal API. 2016-04-21 03:16:44 -04:00
SDL_config.h.in Initial shot at a renderer target for Apple's Metal API. 2016-04-21 03:16:44 -04:00
SDL_config_android.h Added SDL_fmod() and SDL_fmodf() 2017-11-04 17:35:03 -07:00
SDL_config_iphoneos.h Added SDL_fmod() and SDL_fmodf() 2017-11-04 17:35:03 -07:00
SDL_config_macosx.h Initial shot at a renderer target for Apple's Metal API. 2016-04-21 03:16:44 -04:00
SDL_config_minimal.h Updated config headers to override the base SDL_config.h if both are included 2017-02-20 10:55:33 -08:00
SDL_config_pandora.h Added functions to query and set the SDL memory allocation functions: 2017-10-12 13:44:28 -07:00
SDL_config_psp.h Added SDL_fmod() and SDL_fmodf() 2017-11-04 17:35:03 -07:00
SDL_config_windows.h audio: Port WASAPI to WinRT, remove XAudio2 backend. 2017-12-06 12:24:32 -05:00
SDL_config_winrt.h audio: Port WASAPI to WinRT, remove XAudio2 backend. 2017-12-06 12:24:32 -05:00
SDL_config_wiz.h Added SDL_fmod() and SDL_fmodf() 2017-11-04 17:35:03 -07:00
SDL_copying.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_cpuinfo.h Only include Intel intrinsics header on x86 and x64 2017-11-11 16:20:00 -08:00
SDL_egl.h Use the included Khronos headers on Android so we can create Core OpenGL contexts when building with older SDK 2017-11-27 15:07:07 -08:00
SDL_endian.h SDL_endian.h: add SDL_Swap16 and SDL_Swap32 for Watcom/x86 as inline asm 2017-08-17 21:32:00 -04:00
SDL_error.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_events.h Fixed bug 2263 - Event timestamp members are undocumented 2017-08-14 21:40:40 -07:00
SDL_filesystem.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_gamecontroller.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_gesture.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_haptic.h Fixed typos and documentation in haptic header file. 2017-04-02 21:32:49 +02:00
SDL_hints.h Fixed bug 3943 - General SDL_HINT_VIDEO_DOUBLE_BUFFER hint support 2017-11-07 09:10:32 -08:00
SDL_joystick.h Exposed the joystick locking functions for multi-threaded access to the joystick API 2017-10-10 11:10:15 -07:00
SDL_keyboard.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_keycode.h Added a note about number key keycodes always being SDLK_0...SDLK_9 even on AZERTY layouts 2017-08-12 15:45:46 -07:00
SDL_loadso.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_log.h Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks 2017-08-14 06:28:21 -07:00
SDL_main.h Fixed bug 3926 - SDL_main export 2017-11-01 17:41:25 -07:00
SDL_messagebox.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_mouse.h Fixed comments in headers for doxygen output. 2017-06-04 23:15:39 +02:00
SDL_mutex.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_name.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_opengl.h add missing os/2 apientry defs to SDL_opengl.h 2017-08-19 11:15:58 -07:00
SDL_opengl_glext.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_opengles.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_opengles2.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_opengles2_gl2.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_opengles2_gl2ext.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_opengles2_gl2platform.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_opengles2_khrplatform.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_pixels.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_platform.h winrt: Patched to compile on Ryan's workstation. :) 2017-12-06 13:48:51 -05:00
SDL_power.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_quit.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_rect.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_render.h Note that texture contents are undefined when the texture is created. 2017-08-12 13:05:26 -07:00
SDL_revision.h revert files I didnt mean to commit! 2017-09-29 10:15:44 -07:00
SDL_rwops.h Added an API SDL_LoadFile_RW() to load all the data from an SDL data stream, and a convenience macro SDL_LoadFile() to load all the data from a file. 2017-08-09 11:58:38 -07:00
SDL_scancode.h Fixed bug 3703 - Missing media keys support on Amazon Fire TV remote control 2017-07-20 10:46:38 -07:00
SDL_shape.h Fixed typos in shape header. 2017-07-29 23:00:54 +02:00
SDL_stdinc.h Added SDL_fmod() and SDL_fmodf() 2017-11-04 17:35:03 -07:00
SDL_surface.h Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
SDL_system.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_syswm.h Fixed bug 3752 - minor os2 defines 2017-08-14 10:15:38 -07:00
SDL_test.h Added functions to query and set the SDL memory allocation functions: 2017-10-12 13:44:28 -07:00
SDL_test_assert.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_test_common.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_test_compare.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_test_crc32.h Added functions to query and set the SDL memory allocation functions: 2017-10-12 13:44:28 -07:00
SDL_test_font.h We don't need to pass the renderer into SDLTest_CleanupTextDrawing() 2017-09-08 04:53:31 -07:00
SDL_test_fuzzer.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_test_harness.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_test_images.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_test_log.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_test_md5.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_test_memory.h Added functions to query and set the SDL memory allocation functions: 2017-10-12 13:44:28 -07:00
SDL_test_random.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_thread.h Fixed bug 3842 - fix SDL_thread.h for emx 2017-09-23 12:38:47 -07:00
SDL_timer.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_touch.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_types.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_version.h Updated version to 2.0.8 since SDL_image depends on it 2017-11-04 21:58:48 -07:00
SDL_video.h Fixed typos (thanks Martin!) 2017-12-04 20:21:52 -08:00
SDL_vulkan.h vulkan: use "unsigned int" instead of "unsigned" 2017-09-06 19:35:36 -04:00
begin_code.h Fixed bug 3807 - Remove restriction from DECLSPEC macro for OS/2 2017-09-09 07:42:29 -07:00
close_code.h Fixed bug 3781 - unbalanced #pragma pack(pop) in close_code.h 2017-08-28 09:41:00 -07:00