Simple Directmedia Layer
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Ryan C. Gordon bb7a27fadd Fixed up SDL_CaptureMouse() on Windows to work like I expected.
This would have been a one-line patch to the documentation (specifying that
 captures only work as long as the left mouse button is pressed), but I didn't
 like that, so I got a little crazy about this instead.
2014-05-30 01:51:13 -04:00
VisualC Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
VisualC-WinRT WinRT: made Win[Phone] 8.1 projects be structured like their 8.0 counterparts 2014-05-06 20:31:10 -04:00
Xcode Fixed bug 2489 - SDL2.framework references __Block_copy in /usr/lib/libSystem.B.dylib, but this symbol cannot be found on OSX-10.5 2014-04-17 22:23:32 -07:00
Xcode-iOS Updated iOS deployment target to iOS 5.1 2014-05-10 12:34:16 -07:00
acinclude Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
android-project Improve handling of focus behaviour on Android. Patch by Alexey Petruchik 2014-05-10 18:24:39 -03:00
build-scripts Turn off Wayland support for Raspberry Pi on the buildbot. 2014-04-19 02:26:12 -04:00
cmake Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
debian Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
include Tweaked hit-testing documentation. 2014-05-29 13:38:39 -04:00
premake Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
src Fixed up SDL_CaptureMouse() on Windows to work like I expected. 2014-05-30 01:51:13 -04:00
test Patched to compile on Visual Studio. 2014-05-30 01:48:26 -04:00
visualtest Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
.hgignore Changed drag area API to a hit-testing API. 2014-05-28 01:22:47 -04:00
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CMakeLists.txt Fix build on Windows targets without dxgi.h, like MingW32. 2014-05-06 00:13:07 -04:00
COPYING.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
CREDITS.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
INSTALL.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
Makefile.in Set the tag type in libtool invocations 2014-04-19 16:33:42 -07:00
Makefile.minimal Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
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README-dynapi.txt Minor change to a README to test Mercurial server. 2014-04-12 17:40:55 -04:00
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README-ios.txt Updated iOS deployment target to iOS 5.1 2014-05-10 12:34:16 -07:00
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configure Fixes #2541, build failure with Wayland enabled, OpenGL ES disabled 2014-05-13 19:42:40 -03:00
configure.in Fixes #2541, build failure with Wayland enabled, OpenGL ES disabled 2014-05-13 19:42:40 -03:00
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README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)