Simple Directmedia Layer
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Sam Lantinga c1e0873940 Added the CRC of the joystick name to the GUID
This will make it possible to have mappings for different controllers
that have the same VID/PID. This happens frequently with some generic
controller boards that have been reused in many products.

Fixes https://github.com/libsdl-org/SDL/issues/6004
2022-08-22 18:22:35 -07:00
.github Create dummy PS2 Video driver 2022-08-02 11:40:31 -07:00
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acinclude autoconf: use ax_compute_relative_paths 2022-07-27 21:06:31 +02:00
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cmake cmake: enable disabing hidapi 2022-08-05 13:06:51 -07:00
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Makefile.in We want to ship the CMake input file, not the generated file 2022-07-11 08:55:49 -07:00
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README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
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SDL2.spec.in license: Fixed references to COPYING.txt that are now LICENSE.txt. 2021-02-18 11:07:26 -05:00
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README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)